Closed adaneslavo closed 6 years ago
The one issue is Mikeburnfire broke up each of the unique components that he made for his 4UC mod into their own mod. So there's actually like 90+ UC mods we would need to block
It might be a little more user-friendly, but it might not actually be worth the trouble
Oh, ok. I just suggested this because I saw your post in MUCfVP-EE thread: "We should also put blocks into the modinfo file to block 4UC for EE from being active at the same time as base 4UC ". Instead of doing this in compatibility mod we could to this in our base mod - partially.
In the market (steam, civfanatics) there some mods which also add additonal components. We should find most popular ones like: 3UC, 4UC and 5UC and their compilations and block them as not compatible. What do you think?