adbrown85 / gloop

Lightweight C++ wrapper for OpenGL
BSD 2-Clause "Simplified" License
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Add dependency on boost::filesystem #13

Closed adbrown85 closed 12 years ago

adbrown85 commented 12 years ago

Currently we don't have a very good way to deal with files and directories. Having path from boost would help a lot, and it's about as standard as we can get. We want it in ShaderFactory, possibly for a directory that it looks for files in by default, and also for getting some type of include functionality back in. I anticipate this will come up in other spots too.