Currently we're just using GLuint for programs, but it'd be nice to have a type-safe wrapper that also made programs a little easier to work with. Like Shader, it will be very lightweight, just holding its handle. We'll probably need Attribute and Uniform classes to return information about them.
Currently we're just using GLuint for programs, but it'd be nice to have a type-safe wrapper that also made programs a little easier to work with. Like Shader, it will be very lightweight, just holding its handle. We'll probably need Attribute and Uniform classes to return information about them.