Closed adbrown85 closed 12 years ago
Currently our wrapper around glGetActiveUniform in Program is just called uniforms. Calling it activeUniforms instead would make it closer to pure OpenGL, and would help emphasize that some uniforms may be compiled out of a program.
Currently our wrapper around glGetActiveUniform in Program is just called uniforms. Calling it activeUniforms instead would make it closer to pure OpenGL, and would help emphasize that some uniforms may be compiled out of a program.