Although a novel idea, and in some ways more correct, having the buffer target named Buffer probably does more harm than good. Basically for those who know OpenGL already it would probably be less confusing to just rename it to BufferTarget.
That would also free up BufferObject to be renamed to Buffer, but not sure if it's a good idea to do that yet, considering VertexArrayObject probably needs to keep that name.
Although a novel idea, and in some ways more correct, having the buffer target named
Buffer
probably does more harm than good. Basically for those who know OpenGL already it would probably be less confusing to just rename it toBufferTarget
.That would also free up
BufferObject
to be renamed toBuffer
, but not sure if it's a good idea to do that yet, consideringVertexArrayObject
probably needs to keep that name.