adbrown85 / rapidgl

Rapid prototyping for OpenGL
GNU General Public License v3.0
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Add ClearNode #6

Closed adbrown85 closed 11 years ago

adbrown85 commented 11 years ago

Need to have a node to clear the current framebuffer. ClearNode will also be a good candidate for the first node implementation.

ClearNode -> Node
 + getRed() : GLfloat
 + getGreen() : GLfloat
 + getBlue() : GLfloat
 + getAlpha() : GLfloat
 + setRed(GLfloat)
 + setGreen(GLfloat)
 + setBlue(GLfloat)
 + setAlpha(GLfloat)
adbrown85 commented 11 years ago

Blocked by #1 and #4.

adbrown85 commented 11 years ago

Added ClearNode in 97ab028d6c336017b1a40527e4ad5db337e85dfb. Added ClearNodeUnmarshaller in 9e5e51aeb55002391e43ac9d50332f5ed61715d3. Moved ClearNode to RapidGL directory in b17b7c096ef4dfc41f3fb369829ae2bbcf0577f8, and ClearNodeUnmarshaller in 85e9e1ec3a7fba7dd12e05163b8471cf75301efd.

ClearNodeTest closes automatically in 549fcb8fa2ddf4b5d420df8eb067811b15e67049. Fixed exception handling in ClearNodeTest in 70cf6caa3df740fe103ea6f2b61e9cc366b82546.