addmix / godot_aerodynamic_physics

MIT License
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Refactor `AeroSurface3D.calculate_forces()` to return a positioned impulse, for use as the center of pressure. #13

Closed addmix closed 6 months ago

addmix commented 1 year ago

Getting the center of pressure is trivial, as a positioned impulse corresponds to it. Related #4

addmix commented 6 months ago

Unnecessary, as you can use the AeroInfluencer3D's position as the positioned impulse.