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Game Programming Seminar 2014/15
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Add postprocessing
#115
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Fidge123
opened
9 years ago
Fidge123
commented
9 years ago
[ ] Bloom
[ ] Kantenverstärkung
[ ] Lensflare
[ ] SSAO
adi64
commented
8 years ago
Adding motion blur probably belongs here. (ref #123)
lw0
commented
8 years ago
[x] needs #205
adi64
commented
7 years ago
[x] Refactor AbstractEffect to not inherit from AbstractGraphicsObject ( 7cb654d010de563d4126b35f57d8dd0456cc74e7 )
adi64
commented
7 years ago
[x] Define explicit effect input / output handling in order to...
[x] Rebuild / refactor postprocessing-pipeline to work with G-Buffer / GLES 3.0
[ ] Implement proper Motion Blur without deprecated
glAccum