Closed adi64 closed 9 years ago
In order to avoid creating unwanted copies of World and Game objects, mark
World
Game
World::World(const World & other) = delete;
World & World::operator=(const World & other) = delete;
same for Game.
In order to avoid creating unwanted copies of
World
andGame
objects, markWorld::World(const World & other) = delete;
World & World::operator=(const World & other) = delete;
same for
Game
.