adi64 / terminus

Game Programming Seminar 2014/15
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game lags under iOS #158

Closed Fidge123 closed 9 years ago

Fidge123 commented 9 years ago

we only get under 10 fps on iOS

lw0 commented 9 years ago

Is this still the case? I thought that reducing the terrain cull radius had fixed it.

Fidge123 commented 9 years ago

this is most likey a problem with Qt and threads. Should check if Qt::DirectConnection is necessary for signal/slots that are used (sync, render etc.) as it fixed similar problems for Android where QtMetaObject::invokeMethod that were connect directly caused problems

Fidge123 commented 9 years ago

i dont know why but it runs smooth-ish now. see other issues for known bugs