Open NaskyD opened 9 years ago
Maybe restrict engine wagon sounds to when that wagon is currently selected and play at 50% at first wagon next to it. Also make it quiet enough so it's not too annoying
I dont have an idea to the sound level problem. Sorry
From an earlier email refering to the qt documentation:
Maybe we need to switch to something else?
Neither adding categories to QSoundeffects, nor using QAudioOutput class solves the global volume problem.
Works on mobile now even though it still has the volume bug
check out gemIlluminator they apparently dont have our problem!
I think it would be best if we remove the soundmanager from the C++ side and add it as a QML element this should be a lot easier and cleaner. It might also solve our volume issues. Only problem that I can see would be the enemy shooting as he doesnt have QML representation.
A more silent soundFX causes the other ones + background music to be played at the same level.
->Engine wagons sound disturbes backgroundmusic in general.