adi64 / terminus

Game Programming Seminar 2014/15
3 stars 0 forks source link

Sound #34

Open NaskyD opened 9 years ago

NaskyD commented 9 years ago

A more silent soundFX causes the other ones + background music to be played at the same level.

->Engine wagons sound disturbes backgroundmusic in general.

Fidge123 commented 9 years ago

Maybe restrict engine wagon sounds to when that wagon is currently selected and play at 50% at first wagon next to it. Also make it quiet enough so it's not too annoying

I dont have an idea to the sound level problem. Sorry

Fidge123 commented 9 years ago

From an earlier email refering to the qt documentation:

Maybe we need to switch to something else?

NaskyD commented 9 years ago

Neither adding categories to QSoundeffects, nor using QAudioOutput class solves the global volume problem.

Fidge123 commented 9 years ago

Works on mobile now even though it still has the volume bug

Fidge123 commented 9 years ago

check out gemIlluminator they apparently dont have our problem!

Fidge123 commented 9 years ago

I think it would be best if we remove the soundmanager from the C++ side and add it as a QML element this should be a lot easier and cleaner. It might also solve our volume issues. Only problem that I can see would be the enemy shooting as he doesnt have QML representation.