Closed James103 closed 1 year ago
Interesting idea! The only issue I can think of is that it would probably not work with BowInfinityFix
enabled. That's an easy fix though since I could just make MoreInfinity
override it. I'll look into implementing this. Thanks for the feature request.
Just finished it, it'll be included in the next update (v1.4.0).
What does it do?
When the tweak is enabled, firing an arrow from a bow enchanted with Infinity has a chance to not consume an arrow (based on enchantment level), instead of always preserving the arrow.
For example, each level of Infinity on a bow has a 10% chance to not consume an arrow when that bow is fired, up to 100% at Infinity X.
Arrows fired from such a bow can be picked up if and only if the shot consumed an arrow from the shooter's inventory.
Why add it?
Some players may want an enchantment that is like Infinity but weaker than it, giving them a reason to carry and make several arrows (instead of just 1) while allowing the player to get more shots out of each arrow.
Anything else?
The above idea is a reference to a custom enchantment, whose name can be reproduced in a vanilla with the following lang file:
Before submitting...