Closed DeadlyWolf3 closed 4 months ago
Hello, thanks for remaking your issue. Can you attach your config file for the mod when you get the chance.
i cant put the file in it
Can you try copying and pasting just the contents of the file into a comment.
do u mean the inside of the config? with the things that i can enable / turn to true or false or do u mean something else
Yes, that's the one.
This is after i edited it ####################################################################################################
####################################################################################################
################################################################################
### Master Switch:
### Enable/Disable the entire mod.
###
mod_enabled=Enable
###
################################################################################
################################################################################
### Anvil Tweaks:
### Some small anvil related tweaks. Lightly alters the anvil's mechanics.
###
### ########################################
### ## Cheap Names:
### ## Normally renaming an item will cost a similar amount of levels as adding an enchantment onto an item.
### ## Enabling this will force the cost for renaming items to always be one level.
### ## For those who don't enjoy spending nineteen levels to rename a pickaxe... again.
### ##
cheap_names=true
### ##
### ########################################
### ## Not Too Expensive:
### ## Normally once an item's enchant/repair cost reaches 40 levels you can no longer enchant or repair it.
### ## Enabling this tweak alters the "Too Expensive!" mechanic in the anvil changing the level it activates at to one of your choosing.
### ## Client-side install will hide the "Too Expensive!" message. Otherwise, it will still appear but will not prevent the action.
### ##
not_too_expensive=true
nte_max_cost=2147483647
### ##
### ########################################
### ## Prior Work is Cheaper:
### ## Normally when enchanting/repairing an item, each operation will double the cost of the next action.
### ## Enabling this tweak will let you customize the penalty.
### ##
prior_work_cheaper=true
pw_cost_multiplier=1.33
### ##
### ########################################
### ## Prior Work is Free:
### ## Normally when enchanting/repairing an item, each operation will double the cost of the next action.
### ## Enabling this tweak completely disables the prior work penalty for items enchanted/repaired at an anvil.
### ## This means that the enchant/repair cost for an item will always stay at the minimum value for that given procedure.
### ##
prior_work_free=true
### ##
### ########################################
### ## Sturdy Anvils:
### ## Normally an anvil has a 12% (0.12) chance to take damage when used.
### ## Enabling this tweak will let you customize the damage chance.
### ##
sturdy_anvils=true
anvil_damage_chance=0.06
### ##
### ########################################
###
################################################################################
################################################################################
### Enhanced Enchantments:
### Some vanilla enchantments tweaked to scale better.
### Some of these require the enchantment's max level to be increased to take full advantage of the tweak.
###
### ########################################
### ## More Binding:
### ## Enabling this tweak will allow Curse of Binding to scale with enchantment level.
### ## Higher levels will decrease the chance of the item dropping on death.
### ## The effect maxes out at Curse of Binding X, Binding I is kept the same as vanilla.
### ## Formula: Drop Chance on Death = 1.1 - 0.1 * bindingLevel.
### ##
more_binding=true
### ##
### ########################################
### ## More Channeling:
### ## Enabling this tweak will allow Channeling to scale with enchantment level.
### ## Channeling I only works during thunderstorms.
### ## Channeling II will allow Channeling to work during rain.
### ## No scaling for higher levels.
### ##
more_channeling=true
### ##
### ########################################
### ## More Flame:
### ## Enabling this tweak will allow Flame to scale with enchantment level.
### ## Flame I lasts 5 seconds. Each additional level adds 2 seconds.
### ## Continues scaling for higher levels (uncapped).
### ## Formula: Burn Duration = 5 + 2 * flameLevel.
### ##
more_flame=true
### ##
### ########################################
### ## More Infinity:
### ## Overrides BowInfinityFix.
### ## Enabling this tweak will allow Infinity to scale with enchantment level.
### ## Lets bows with Infinity have a chance at shooting without consuming an arrow.
### ## Continues scaling for higher levels (capped at 100% chance).
### ## Formula: Free Arrow Chance = 0.03 * infinityLevel. (+3% chance per level)
### ##
more_infinity=true
### ##
### ########################################
### ## More Mending:
### ## Enabling this tweak will allow Mending to scale with enchantment level.
### ## Mending II is the same as vanilla Mending.
### ## Mending I has ~10% XP efficiency loss and Mending III has ~10% XP efficiency gain.
### ## The effect maxes out at Mending X.
### ## Formula: Repair Cost = 0.6 - 0.05 * mendingLevel.
### ##
more_mending=true
### ##
### ########################################
### ## More Multishot:
### ## Enabling this tweak will allow Multishot to scale with enchantment level.
### ## Each additional level will add 2 arrows to the shot.
### ## Crossbows take damage for each Multishot arrow shot.
### ## Continues scaling for higher levels (uncapped).
### ##
more_multishot=true
### ##
### ########################################
###
################################################################################
################################################################################
### Other Tweaks:
### Some small tweaks that don't fit into the other categories.
### These are some of the more popular ones.
###
### ########################################
### ## Axes are Not Tools:
### ## Normally axes are treated as tools when used in combat.
### ## This causes them to take double durability damage when they are used in combat.
### ## Enabling this tweak removes the double durability damage penalty.
### ##
axes_not_tools=true
### ##
### ########################################
### ## Axe Weapons:
### ## Allow the addition of some weapon enchantments that normally can not be added onto axes.
### ## Enabling this tweak allows you to add the following enchantments to axes: Fire Aspect, Knockback, and Looting.
### ##
axe_weapons=true
### ##
### ########################################
### ## Better Mending:
### ## Normally Mending will only repair an item if it is being held or worn by the player.
### ## Enabling this tweak will allow Mending to be more flexible with what it can repair.
### ## Mending order: Main-Hand -> Off-Hand -> Armor -> Hotbar -> Inventory.
### ##
better_mending=true
### ##
### ########################################
### ## Bow Infinity Fix:
### ## Normally even though you have Infinity on a bow, you need to have arrows in your inventory to shoot.
### ## Enabling this tweak will allow you to shoot arrows without having them in your inventory.
### ##
bow_infinity_fix=false
### ##
### ########################################
### ## God Armor:
### ## Allow the combination of damage negation enchantments that normally can not be added together.
### ## Enabling this tweak allows you to combine the following enchantments: Protection, Blast Protection, Fire Protection, and Projectile Protection.
### ##
god_armor=true
### ##
### ########################################
### ## God Weapons:
### ## Allow the combination of damage enhancement enchantments that normally can not be added together.
### ## Enabling this tweak allows you to combine the following enchantments: Sharpness, Smite, and Bane of Arthropods.
### ##
god_weapons=true
### ##
### ########################################
### ## Infinite Mending:
### ## Normally you need to choose between having either Mending or Infinity.
### ## Enabling this tweak allows both enchantments to coexist.
### ##
infinite_mending=true
### ##
### ########################################
### ## Loyal Void Tridents:
### ## Normally tridents enchanted with Loyalty will be lost if thrown into the void.
### ## Enabling this tweak will allow those tridents to return to the player.
### ##
loyal_void_tridents=true
### ##
### ########################################
### ## Multishot Piercing:
### ## Normally you need to choose between having either Multishot or Piercing.
### ## Enabling this tweak allows both enchantments to coexist.
### ##
multishot_piercing=true
### ##
### ########################################
### ## No Soul Speed Backlash:
### ## Normally boots will take damage when walking on soul sand with Soul Speed.
### ## Enabling this tweak will prevent your boots from taking damage from the enchantment.
### ##
no_soul_speed_backlash=true
### ##
### ########################################
### ## No Thorns Backlash:
### ## Normally armor will take damage when Thorns is triggered.
### ## Enabling this tweak will prevent your armor from taking damage from the enchantment.
### ##
no_thorns_backlash=true
### ##
### ########################################
### ## Shiny Max Enchantment Names:
### ## Normally everyone knows what the max level for an enchantment is, but what about now?
### ## Enabling this tweak will color the name of enchantments at max level to be yellow.
### ## Client-side installation is required for this tweak.
### ##
shiny_name=true
### ##
### ########################################
### ## Trident Weapons:
### ## Allow the addition of some weapon enchantments that normally can not be added to tridents.
### ## Enabling this tweak allows you to add the following enchantments to tridents: Sharpness, Smite, Bane of Arthropods, Fire Aspect, Knockback, and Looting.
### ##
trident_weapons=true
### ##
### ########################################
###
################################################################################
################################################################################
### Modify Max Enchantment Levels:
### This is useful if you want to make individual enchantments more powerful or less powerful.
### Not all vanilla enchantments scale by default, some have capped effects at certain levels.
### For example: Protection 255 would still be affected by vanilla's 25 EPF cap despite going far above it.
### To avoid these limits you can enable a tweak from the 'Enhanced Enchantments' section (if available).
###
### Accepted values: 1-255, 10 (enabled), 3 (default)
###
### ########################################
### ## Master Switch (Capmod):
### ## Enable/Disable the ability to modify max enchantment levels.
### ##
capmod_enabled=Enabled
### ##
### ########################################
###
### ########################################
### ## Armor Enchantments:
### ##
aqua_affinity=-2
blast_protection=-10
depth_strider=-5
feather_falling=-10
fire_protection=-10
frost_walker=-3
projectile_protection=-10
protection=-10
respiration=-10
soul_speed=-5
swift_sneak=-5
thorns=-5
### ##
### ########################################
### ## Curse Enchantments:
### ##
binding_curse=-3
vanishing_curse=-3
### ##
### ########################################
### ## Melee Enchantments:
### ##
bane_of_arthropods=-10
fire_aspect=-5
impaling=-5
knockback=-3
looting=-5
sharpness=-10
smite=-10
sweeping_edge=-5
### ##
### ########################################
### ## Ranged Enchantments:
### ##
channeling=-2
flame=-3
infinity=-1
loyalty=-5
multishot=-3
piercing=-5
power=-10
punch=-3
quick_charge=-5
riptide=-5
### ##
### ########################################
### ## Tool Enchantments:
### ##
efficiency=-10
fortune=-10
lure=-10
luck_of_the_sea=-10
mending=-3
silk_touch=-1
unbreaking=-10
### ##
### ########################################
###
################################################################################
####################################################################################################
####################################################################################################
and this is one i tried before editing the config and another thing the infinity works with mending but infinity itself doesn't work anymore with 1 arrow i need every shot 1 arrow like i dont have infinity on my bow ####################################################################################################
####################################################################################################
################################################################################
### Master Switch:
### Enable/Disable the entire mod.
###
mod_enabled=true
###
################################################################################
################################################################################
### Anvil Tweaks:
### Some small anvil related tweaks. Lightly alters the anvil's mechanics.
###
### ########################################
### ## Cheap Names:
### ## Normally renaming an item will cost a similar amount of levels as adding an enchantment onto an item.
### ## Enabling this will force the cost for renaming items to always be one level.
### ## For those who don't enjoy spending nineteen levels to rename a pickaxe... again.
### ##
cheap_names=false
### ##
### ########################################
### ## Not Too Expensive:
### ## Normally once an item's enchant/repair cost reaches 40 levels you can no longer enchant or repair it.
### ## Enabling this tweak alters the "Too Expensive!" mechanic in the anvil changing the level it activates at to one of your choosing.
### ## Client-side install will hide the "Too Expensive!" message. Otherwise, it will still appear but will not prevent the action.
### ##
not_too_expensive=false
nte_max_cost=2147483647
### ##
### ########################################
### ## Prior Work is Cheaper:
### ## Normally when enchanting/repairing an item, each operation will double the cost of the next action.
### ## Enabling this tweak will let you customize the penalty.
### ##
prior_work_cheaper=false
pw_cost_multiplier=1.33
### ##
### ########################################
### ## Prior Work is Free:
### ## Normally when enchanting/repairing an item, each operation will double the cost of the next action.
### ## Enabling this tweak completely disables the prior work penalty for items enchanted/repaired at an anvil.
### ## This means that the enchant/repair cost for an item will always stay at the minimum value for that given procedure.
### ##
prior_work_free=false
### ##
### ########################################
### ## Sturdy Anvils:
### ## Normally an anvil has a 12% (0.12) chance to take damage when used.
### ## Enabling this tweak will let you customize the damage chance.
### ##
sturdy_anvils=false
anvil_damage_chance=0.06
### ##
### ########################################
###
################################################################################
################################################################################
### Enhanced Enchantments:
### Some vanilla enchantments tweaked to scale better.
### Some of these require the enchantment's max level to be increased to take full advantage of the tweak.
###
### ########################################
### ## More Binding:
### ## Enabling this tweak will allow Curse of Binding to scale with enchantment level.
### ## Higher levels will decrease the chance of the item dropping on death.
### ## The effect maxes out at Curse of Binding X, Binding I is kept the same as vanilla.
### ## Formula: Drop Chance on Death = 1.1 - 0.1 * bindingLevel.
### ##
more_binding=false
### ##
### ########################################
### ## More Channeling:
### ## Enabling this tweak will allow Channeling to scale with enchantment level.
### ## Channeling I only works during thunderstorms.
### ## Channeling II will allow Channeling to work during rain.
### ## No scaling for higher levels.
### ##
more_channeling=false
### ##
### ########################################
### ## More Flame:
### ## Enabling this tweak will allow Flame to scale with enchantment level.
### ## Flame I lasts 5 seconds. Each additional level adds 2 seconds.
### ## Continues scaling for higher levels (uncapped).
### ## Formula: Burn Duration = 5 + 2 * flameLevel.
### ##
more_flame=false
### ##
### ########################################
### ## More Infinity:
### ## Overrides BowInfinityFix.
### ## Enabling this tweak will allow Infinity to scale with enchantment level.
### ## Lets bows with Infinity have a chance at shooting without consuming an arrow.
### ## Continues scaling for higher levels (capped at 100% chance).
### ## Formula: Free Arrow Chance = 0.03 * infinityLevel. (+3% chance per level)
### ##
more_infinity=false
### ##
### ########################################
### ## More Mending:
### ## Enabling this tweak will allow Mending to scale with enchantment level.
### ## Mending II is the same as vanilla Mending.
### ## Mending I has ~10% XP efficiency loss and Mending III has ~10% XP efficiency gain.
### ## The effect maxes out at Mending X.
### ## Formula: Repair Cost = 0.6 - 0.05 * mendingLevel.
### ##
more_mending=false
### ##
### ########################################
### ## More Multishot:
### ## Enabling this tweak will allow Multishot to scale with enchantment level.
### ## Each additional level will add 2 arrows to the shot.
### ## Crossbows take damage for each Multishot arrow shot.
### ## Continues scaling for higher levels (uncapped).
### ##
more_multishot=false
### ##
### ########################################
###
################################################################################
################################################################################
### Other Tweaks:
### Some small tweaks that don't fit into the other categories.
### These are some of the more popular ones.
###
### ########################################
### ## Axes are Not Tools:
### ## Normally axes are treated as tools when used in combat.
### ## This causes them to take double durability damage when they are used in combat.
### ## Enabling this tweak removes the double durability damage penalty.
### ##
axes_not_tools=false
### ##
### ########################################
### ## Axe Weapons:
### ## Allow the addition of some weapon enchantments that normally can not be added onto axes.
### ## Enabling this tweak allows you to add the following enchantments to axes: Fire Aspect, Knockback, and Looting.
### ##
axe_weapons=false
### ##
### ########################################
### ## Better Mending:
### ## Normally Mending will only repair an item if it is being held or worn by the player.
### ## Enabling this tweak will allow Mending to be more flexible with what it can repair.
### ## Mending order: Main-Hand -> Off-Hand -> Armor -> Hotbar -> Inventory.
### ##
better_mending=false
### ##
### ########################################
### ## Bow Infinity Fix:
### ## Normally even though you have Infinity on a bow, you need to have arrows in your inventory to shoot.
### ## Enabling this tweak will allow you to shoot arrows without having them in your inventory.
### ##
bow_infinity_fix=false
### ##
### ########################################
### ## God Armor:
### ## Allow the combination of damage negation enchantments that normally can not be added together.
### ## Enabling this tweak allows you to combine the following enchantments: Protection, Blast Protection, Fire Protection, and Projectile Protection.
### ##
god_armor=false
### ##
### ########################################
### ## God Weapons:
### ## Allow the combination of damage enhancement enchantments that normally can not be added together.
### ## Enabling this tweak allows you to combine the following enchantments: Sharpness, Smite, and Bane of Arthropods.
### ##
god_weapons=false
### ##
### ########################################
### ## Infinite Mending:
### ## Normally you need to choose between having either Mending or Infinity.
### ## Enabling this tweak allows both enchantments to coexist.
### ##
infinite_mending=false
### ##
### ########################################
### ## Loyal Void Tridents:
### ## Normally tridents enchanted with Loyalty will be lost if thrown into the void.
### ## Enabling this tweak will allow those tridents to return to the player.
### ##
loyal_void_tridents=false
### ##
### ########################################
### ## Multishot Piercing:
### ## Normally you need to choose between having either Multishot or Piercing.
### ## Enabling this tweak allows both enchantments to coexist.
### ##
multishot_piercing=false
### ##
### ########################################
### ## No Soul Speed Backlash:
### ## Normally boots will take damage when walking on soul sand with Soul Speed.
### ## Enabling this tweak will prevent your boots from taking damage from the enchantment.
### ##
no_soul_speed_backlash=false
### ##
### ########################################
### ## No Thorns Backlash:
### ## Normally armor will take damage when Thorns is triggered.
### ## Enabling this tweak will prevent your armor from taking damage from the enchantment.
### ##
no_thorns_backlash=false
### ##
### ########################################
### ## Shiny Max Enchantment Names:
### ## Normally everyone knows what the max level for an enchantment is, but what about now?
### ## Enabling this tweak will color the name of enchantments at max level to be yellow.
### ## Client-side installation is required for this tweak.
### ##
shiny_name=false
### ##
### ########################################
### ## Trident Weapons:
### ## Allow the addition of some weapon enchantments that normally can not be added to tridents.
### ## Enabling this tweak allows you to add the following enchantments to tridents: Sharpness, Smite, Bane of Arthropods, Fire Aspect, Knockback, and Looting.
### ##
trident_weapons=false
### ##
### ########################################
###
################################################################################
################################################################################
### Modify Max Enchantment Levels:
### This is useful if you want to make individual enchantments more powerful or less powerful.
### Not all vanilla enchantments scale by default, some have capped effects at certain levels.
### For example: Protection 255 would still be affected by vanilla's 25 EPF cap despite going far above it.
### To avoid these limits you can enable a tweak from the 'Enhanced Enchantments' section (if available).
###
### Accepted values: 1-255, 0 (disabled), -1 (default)
###
### ########################################
### ## Master Switch (Capmod):
### ## Enable/Disable the ability to modify max enchantment levels.
### ##
capmod_enabled=false
### ##
### ########################################
###
### ########################################
### ## Armor Enchantments:
### ##
aqua_affinity=-1
blast_protection=-1
depth_strider=-1
feather_falling=-1
fire_protection=-1
frost_walker=-1
projectile_protection=-1
protection=-1
respiration=-1
soul_speed=-1
swift_sneak=-1
thorns=-1
### ##
### ########################################
### ## Curse Enchantments:
### ##
binding_curse=-1
vanishing_curse=-1
### ##
### ########################################
### ## Melee Enchantments:
### ##
bane_of_arthropods=-1
fire_aspect=-1
impaling=-1
knockback=-1
looting=-1
sharpness=-1
smite=-1
sweeping_edge=-1
### ##
### ########################################
### ## Ranged Enchantments:
### ##
channeling=-1
flame=-1
infinity=-1
loyalty=-1
multishot=-1
piercing=-1
power=-1
punch=-1
quick_charge=-1
riptide=-1
### ##
### ########################################
### ## Tool Enchantments:
### ##
efficiency=-1
fortune=-1
lure=-1
luck_of_the_sea=-1
mending=-1
silk_touch=-1
unbreaking=-1
### ##
### ########################################
###
################################################################################
####################################################################################################
####################################################################################################
I see what the problem is here. It is these two lines:
mod_enabled=Enable
capmod_enabled=Enabled
Make sure you change them to:
mod_enabled=true
capmod_enabled=true
Additionally if you want the bow to have infinity work the way you described then change:
bow_infinity_fix=false
to bow_infinity_fix=true
.
And, last but not least, In the enchantment level cap section it looks like you filled them all in with negative numbers. Remove the -
from the numbers and they should work fine. Only keep -1
for the ones that you don't want to change from their default vanilla settings.
Let me know if this resolves your issue or if you continue to experience problems.
it worked now thnx but the infinity not worked with that enabled with both false it seems to work bow_infinity_fix=false more_infinity=False
and i assume the cost of each above the normal max lvls cost high bc i saw it cost alrdy 40lvls to lvl 4 lure and stuff
What happened?
mod not working
What should have happened?
that i played in singleplayer and could've get my enchants a bit higher then the standard lvls
How to reproduce?
dont know what to put down here srry
What is the jar file name?
enchanttweaker-1.4.9+mc1.20.3-1.20.4 (1).jar
What Minecraft version?
fabric 1.20.4
Any relevant logs?
No response
Anything else?
No response
Before submitting...