adireddy / eclihx

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Debug and Run configurations don't work for Flash target #86

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. create a basic project and configure hxml file to target flash
2. setup run configuration
3. run

What is the expected output? What do you see instead?

should see a generated swf file in the out folder.  Instead I see this error 
for run:

Description Resource    Path    Location    Type
/usr/lib/haxe/std/flash9/Boot.hx:199: characters 10-24, lines 199-199: Unbound 
variable __this__   build.hxml  /tmp    Unknown Problem

What version of the product are you using? On what operating system?

OSX 10.6

Please provide any additional information below.

Is this a result of update to haXe 2.08?

Original issue reported on code.google.com by fintanbo...@gmail.com on 14 Nov 2011 at 9:55

GoogleCodeExporter commented 9 years ago

Original comment by goodwi...@gmail.com on 27 Nov 2011 at 9:25

GoogleCodeExporter commented 9 years ago

Original comment by goodwi...@gmail.com on 27 Dec 2011 at 11:32

GoogleCodeExporter commented 9 years ago
Hello! Could you confirm that it's still actually with the last version of the 
eclihx from trunk. Is this problem persistant after building the project from 
console without using eclihx?

Original comment by goodwi...@gmail.com on 28 Dec 2011 at 9:32

GoogleCodeExporter commented 9 years ago
Hi yes it is still a problem with latest version in trunk and I can build 
successfully from terminal window using the same hxml file.

Original comment by fintanbo...@gmail.com on 28 Dec 2011 at 10:08

GoogleCodeExporter commented 9 years ago
Very strange problem. The only proposal I have now is that eclihx is using 
invalid version of compiler. Could you verify the path to the compiler in 
"Window -> Preferences -> haXe(eclihx) -> Compiler"

The other place of debug information could be found in "Error Log" view (Window 
-> Show View -> Others... -> General -> Error Log). A message with description 
of last haXe compiler execution will be posted right after launching (details 
could be seen via double click)

For example for my ubuntu environment the message is as follows:

Eclihx ExecuteProcess. WorkingDirectory: 
"/home/goodwin/workspace-jdt/TestProblem". CommandLine: "[/usr/bin/haxe, 
/home/goodwin/workspace-jdt/TestProblem/build.hxml]".

Please also verify that all paths are equivalent to console execution.

Thank you for help, I'm really appreciate it.

Original comment by goodwi...@gmail.com on 28 Dec 2011 at 10:54

GoogleCodeExporter commented 9 years ago
The message for me is:

Eclihx ExecuteProcess. WorkingDirectory: 
"/Users/fintan/Documents/ecliphx_workspace/HelloEclihx". CommandLine: 
"[/usr/local/bin/haxe, 
/Users/fintan/Documents/ecliphx_workspace/HelloEclihx/build.hxml]".

my console execution uses /usr/bin whereas Eclihx uses /usr/local/bin

I think /usr/local/bin is the default but this can be changed when installing a 
development build of haXe

perhaps make this configurable in preferences?

Original comment by fintanbo...@gmail.com on 28 Dec 2011 at 11:33

GoogleCodeExporter commented 9 years ago
In fact the haXe compiler path in execution message is planned to be the same 
as typed in properties "Window -> Preferences -> haXe(eclihx) -> Compiler". If 
it's not, then it's probably because of Issue 74 
(http://code.google.com/p/eclihx/issues/detail?id=74).

Also I'm going to allow redefine global compiler path for the particular 
project. 

Hope will be able to resolve those tasks soon.

Original comment by goodwi...@gmail.com on 29 Dec 2011 at 8:07

GoogleCodeExporter commented 9 years ago
I have close Issue 74. Now each haxe launch configuration has an option for 
haXe compiler. It's possible to select a default one from the preferences or 
set up an alternative one. I think you should be able to see your previous 
compiler in alternative disabled text field. Hope this bug is done.

Original comment by goodwi...@gmail.com on 13 Jan 2012 at 11:21

GoogleCodeExporter commented 9 years ago
Yes I can confirm that it now works.  Having an alternative compiler option for 
each launch config is a nice feature too :-)

Original comment by fintanbo...@gmail.com on 17 Jan 2012 at 12:45