Open alpha1 opened 12 years ago
I thought only heavy vehicles like harvesters and tanks can run over infantry, not humvees/buggies....
But yes, running over hasn't been implemented yet... On the TODO list.... Should be relatively easy to do once I find that squishing noise :D
On Tuesday, May 15, 2012, Michael Fitzpatrick wrote:
Playing the first two levels, it sees that Humvee, or any vehicle cannot run soldiers over. See with a harvester and GDI Humvee.
Reply to this email directly or view it on GitHub: https://github.com/adityaravishankar/command-and-conquer/issues/72
I'll look that up and post back. I know in the later games everything can run things over but its been a long time since C&C the original. Harvesters can kill and was always a leading cause of death for my men.
BTW Im a huge fan of this game and C&C, i grew up on it, thanks for this projec!
I have access to nyerguds ini config files, and units have a crusher=true/.... and a crushable=true flag i think bggys are not crushers in c&c original.... http://nyerguds.arsaneus-design.com/cnc95upd/inirules/
On Tuesday, May 15, 2012, Michael Fitzpatrick wrote:
I'll look that up and post back. I know in the later games everything can run things over but its been a long time since C&C the original. Harvesters can kill and was always a leading cause of death for my men.
BTW Im a huge fan of this game and C&C, i grew up on it, thanks for this projec!
Reply to this email directly or view it on GitHub:
https://github.com/adityaravishankar/command-and-conquer/issues/72#issuecomment-5722173
Hmm interesting. Fun looking at those files. But its been a long time since i've played the original C&C.
I'm pretty sure Humvees or buggies could never crush in the original.
I'm pretty sure Humvees or buggies could never crush in the original.
Correct.
Harvesters, tanks, and similar vehicles could crush. Nod Recon bikes, Humvees, and the like could not.
Playing the first two levels, it sees that Humvee, or any vehicle cannot run soldiers over. See with a harvester and GDI Humvee.