Closed greyhound3 closed 2 years ago
Hello @greyhound3, it is true. I'm having some trouble to keep the consistency of the card configuration. The problem is that I have a many to many relationship between the objects and the entities and it is unmangeable in the code. What-if you assign the object_id to another entity. I will try to address your specific issue but I think I need to perform a deeper restructuring in order to limit the association between objects and entities.
Thank you for your answer. The problem is really not bothering me, I just thought that I stumbled upon something fishy, which - when handeled otherwise - would or could solve other problems. I used your suggestion in fact some time ago to turn a lamp with more than one bulb in it, since HA complained about not being able to toggle a group (not implemented), but using singular entities for every bulb worked and everything is fine!
You are right your use case is legitimate, the problem is when I add a new feature, I need to manage more and more cases. So I will see if I can fix this easily
Hello @greyhound3, I have checked your card configuration and I must say that you have created something that I didn't even know it could work. For me all entities needs a type3d and you managed to create an entity without type3d.By design overlay should only show the value of the entity associated to a clicked object , but the entity need to be of some type (light, camera, gesture, etc.). Second what do you want to achieve ? You have created a group of objects that belongs to different rooms and you associate only one sensor entity (sensor.temperature), is it intentional ? Third, even with all these conditions, the overaly should show the value of sensor.temperature when you click on any of the objects of the group...... I'm not sure I'm clear
I just wanted the 3d model as interactive as possible and to show the outside temperature on clicking any window.
Ok it is clear. I confirm the bug and I have a fix for next release
v1.1.14 is released and it should fix this issue. Please verify
v1.1.14 fixed it, works perfectly! You did it, thank you !!
Edit: You know, what is coming as a next request: "how do I get this to transparently overlay on a surface...". LOL But not from me, I am happy, issue is closed.
If the objects in the group are resorted (with the arrow up/down symbols), the overlay is only displayed if the first object in the list is pressed. Tested using Firefox v96.0.1 or Google Chrome v97.0.4692.71 on MacOs v11.6 with floor3d-card v 1.1.13 If more information is needed, I will post it. It is not critical for me, I just wanted to mention it.