Open 2youyou2 opened 9 years ago
The CEF version integrated with brackets should have support for WebGl. But it may be not initialized or enabled or worse, the DLLs may not be part of brackets. Angle and Direct3D support d3dcompiler_43.dll (required for Windows XP) d3dcompiler_46.dll (required for Windows Vista and newer) libEGL.dll libGLESv2.dll Note: Without these components HTML5 accelerated content like 2D canvas, 3D CSS and WebGL will not function.
You could build brackets shell from source https://github.com/adobe/brackets-shell/wiki/Building-brackets-shell The built version has all the D3D and webgl DLL's, and WebGL pages are getting rendered in the build.
The DLL's are around 4mb and I am not sure why we are not integrating it in windows alone. @ryanstewart @peterflynn
I rebuild brackets for windows, and it works well ! ^_^ Thanks for your answer, @abose.
:+1: Moving to backlog, confirm if we should have integrated the DLL's in windows natively as mac/linux builds already ships with the bins.
@2youyouo2 If you need brackets to integrate the DLL's in the windows end for writing extensions feel free to reopen this issue.
It's important for me, but i don't know anyone else need webgl in brackets. So i reopen this issue to see whether anyone else need it.
Yes, please! I vote for WebGL in bracket-shell by default! :+1:
Are you able to run webgl content on mac builds?
Yes, in official Bracket, out out the box.
Including the DLL's would add around 4 MB to the installer footprint. @zaggino @nethip @MarcelGerber @petetnt
If there are no technical reasons why WebGL support absolutely shouldn't be added :+1: from me.
It opens the world of possibilities for creative stuff in the future and it seems to be already possible on Mac builds so I am willing to take the 4 MB footprint hit.
Yeah, I also don't think 4 MB is anything to be worried about. If is as simple as adding a DLL to the build, lets do it.
Yes, please! I vote for WebGL in Bracket! :+1:
hey guys! I was trying to embed a webgl content in the brackets, for game editting. It's ok on Mac OSX, but failed on Windows. I have tried to add --enable-webgl --ignore-gpu-blacklist to start command, but still can't get a webgl context on Windows in brackets. I have tested webgl with http://threejs.org/examples/#webgl_animation_cloth in chrome and node-webkit, it's ok. So i think my windows supports webgl.
Is there a way to make it right? Thanks for readding!