Problem Description
When I draw new objects - like shapes, lines, etc. - they stick to the pixel grid just fine and are sharp on the edges. But the sometimes when I try to scale them using the scale tool (keyboard shortcut 'q'), they tend to forget the need to stay pixel perfect and I get blurry lines all over the place. Doesn't happen all the time, but often enough to be an issue.
The problem is easily solved by hitting Ctrl+K to snap the object to pixels, but most designers don't know that and this can be very irritating when multiple people are working on a design.
What it should do instead
Objects should stick to pixels when they are being scaled. Maybe let me press Alt or something I HAVE to break the pixel grid and deal with blurry lines.
Steps to reproduce
Draw an object, select it and use the 'q' tool to scale it.
Your workaround
I tend to stick with using the properties panel to resize objects or use the sub-selection tool and move nodes when necessary. If I come across blurry edges, I hit Ctrl+k to snap it to pixels and then deal with the uneven height and width manually.
Platform: Windows 7
Problem Description When I draw new objects - like shapes, lines, etc. - they stick to the pixel grid just fine and are sharp on the edges. But the sometimes when I try to scale them using the scale tool (keyboard shortcut 'q'), they tend to forget the need to stay pixel perfect and I get blurry lines all over the place. Doesn't happen all the time, but often enough to be an issue.
The problem is easily solved by hitting Ctrl+K to snap the object to pixels, but most designers don't know that and this can be very irritating when multiple people are working on a design.
What it should do instead Objects should stick to pixels when they are being scaled. Maybe let me press Alt or something I HAVE to break the pixel grid and deal with blurry lines.
Steps to reproduce Draw an object, select it and use the 'q' tool to scale it.
Your workaround I tend to stick with using the properties panel to resize objects or use the sub-selection tool and move nodes when necessary. If I come across blurry edges, I hit Ctrl+k to snap it to pixels and then deal with the uneven height and width manually.