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Texture applied to Stroke #6

Open adobefireworks opened 11 years ago

adobefireworks commented 11 years ago

Platform Windows 7 - same result on 4 different PCs.

Problem Description Textures applied to strokes are not rendering properly. It may be related to the separate opacity controls for fill and stroke in CS6, because it seems to be a math error (or conflict) between the stroke opacity and the texture opacity control. (Textures applied to fills work correctly.)

Steps to Reproduce It's easy to reproduce: create a rectangle, give it a black stroke 30px wide, and apply a texture (like Swirls, which has a range of greys / opacity.) The rendered effect is almost like an all-or-none: when the texture opacity is under 80-90, the texture disappears (like texture opacity = 0), and when the texture opacity is above 80-90, then it's super high contrast (like texture opacity = 100.) Textures on strokes behave more like a toggle between none and 100% opacity / contrast.

It may be a simple math error in how texture opacity interacts with stroke opacity, but the end, rendered result is ugly and undesirable. This bug effectively makes textures on strokes useless. :(