adonutwithsprinklez / CodenameEmpty

A text based adventure roguelite
GNU General Public License v3.0
6 stars 0 forks source link

Rebalance the way hostility levels work #113

Open adonutwithsprinklez opened 3 years ago

adonutwithsprinklez commented 3 years ago

Currently hostility levels go from 1-10. Ideally the game should have hostility levels from 1-100 (just throwing a number out) in which higher hostility levels equals tougher fights instead of just more enemies.

At the moment the player would need to play through an area to know the difference between a tough area with a low hostility and an easy area with a high hostility.

The way I am now seeing hostility is that each area type should have a hostility not only reflecting the number of enemies, but the toughness/difficulty of each enemy as well.

This type of change would require all current areas to be changed to more accurately reflect increased/lowered hostility levels.