Currently all area types are visitable once. This issue should only be marked as closed/completed when there are area types in which the player could possibly visit them again. Instead of relying on name generation, the area would have a hidden id that would differentiate it between different areas. This would allow for quests that start in "settlement_1" (for example) to be completed once the area is revisited.
Currently all area types are visitable once. This issue should only be marked as closed/completed when there are area types in which the player could possibly visit them again. Instead of relying on name generation, the area would have a hidden id that would differentiate it between different areas. This would allow for quests that start in "settlement_1" (for example) to be completed once the area is revisited.