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adonutwithsprinklez
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CodenameEmpty
A text based adventure roguelite
GNU General Public License v3.0
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Release 22.08.28
#118
Closed
adonutwithsprinklez
closed
2 years ago
adonutwithsprinklez
commented
2 years ago
New Content
Areas
Starting area
4 Forest variations
Wolf Cave (4 variations/rooms)
Village gate
Events
Starting Game event
Apple tree event
Flavor text events
Wolf cave event
Cave item event
Forgotten item event
Enemies
"Strong" bandit variation
Bear enemy
Items
Weapons
Club
Starter Sword
Steel Sword
Tree Branch
Armor
New starting armor
Consumables
Apple
Health potion
Raw meat
Modifiers
impairedEffect
improvedEffect
largeBody
slightlyImprovedEffect
strongEffect
wolfRabid
wolfStrong
forest_spirit_young
wep_branch_rotten
wep_branch_spiky
wep_club_heavy
wep_damaged
wep_goodShape
wep_polished
Quests
A New Beginning
Features
88
97
102
111
Started working on dev tools to make creating new content easier
Option to disable all combat encounters
Finished implementing "isRepeatable" event tag
Added the ability to spawn enemies during events
Area choices now shuffle after generation
Events and quests can spawn multiple enemies
Added ability to consume edible items
Added "heal" effect to consumables
Added modifiers to consumables
Improved error catching in enemy item drop generation
Started adding customizable starter gear options to meta file
Starting Area can now be randomized in the meta file
Starting Weapon and Armor can now be randomized in the meta file
Added additional debugging info for events
Weapons can now have modifiers
Modifiers can now have descriptions
Modifiers are now organized in their own folder
Enemies can now generate with multiple modifiers
Enemy modifiers now affect their description
Ability to change Quest Descriptions as actions
New Quest Flag "inAreaId"
Added functionality for events that do not need to be tied to an area
Added a description for players with limbs of multiple races
Modifier descriptions are now added to weapon descriptions
Added some base code for dodging chance (currently 0 chance to dodge)
Added "improved" and "impaired" effects for consumables
Misc Changes
Converted areaClass.py to use spaces instead of tabs for indentation
Corrected the "DEBUG" hidden setting to be disabled in the dist
Modified area event chance algorithm
Events now occur before fights
Organized meta file
Organized modifier files
Modified weapon item backend heavily
Modifed the enemy generation chance formula
Modified the noenemyencounter option to display generated enemies
Corrected text descriptions
Reworked the compile script to account for compressing datapacks
Removals
Removed unneeded print statements
Removed old datapack files from dist
Removed unused python module
Removed Descriptor datapack mentions
Disabled the "robbed" quest temporarily
Bug Fixes
Fixed issue #98
Fixed issue #100
Fixed issue #103
Fixed issue #104
Fixed issue #116
Fixed issue #117
Fixed a bug with the dieclass that wouldn't allow fixed numbers
Fixed events that were supposed to give >1 objects instead gave none
Fixed bug where the newline denotion was not properly being displayed
Fixed a bug causing events to crash when generating weapons
Fixed a bug that would affect output within future features
New Content
Areas
Events
Enemies
Items
Weapons
Armor
Consumables
Modifiers
Quests
Features
88
97
102
111
Misc Changes
Removals
Bug Fixes