Presently, the game has no real progression through levelling. This is because all content that has been currently implemented (as of #118) has been designed for a level 1 character in mind. With level pools, a single tag "levelPool" will allow for additional refinement to various content with minimal modification.
Similar to how modifiers currently work, the "levelPool" tag will operate by modifying the current object/enemy/area based on the player's current level (as of when it spawns).
Systems that will need support for this feature include:
Presently, the game has no real progression through levelling. This is because all content that has been currently implemented (as of #118) has been designed for a level 1 character in mind. With level pools, a single tag "levelPool" will allow for additional refinement to various content with minimal modification.
Similar to how modifiers currently work, the "levelPool" tag will operate by modifying the current object/enemy/area based on the player's current level (as of when it spawns).
Systems that will need support for this feature include: