adonutwithsprinklez / CodenameEmpty

A text based adventure roguelite
GNU General Public License v3.0
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Rework Item Classes to Support Procedural Generation #38

Open adonutwithsprinklez opened 5 years ago

adonutwithsprinklez commented 5 years ago

The current item classes merely read data from the .json files. There should options to allow for random item generation to allow for more interesting rewards outside of basic item modifiers. This should be optional and not required for any type of item.

adonutwithsprinklez commented 5 years ago

Current nightly has some portions of this working for generating names. Still needs to be expanded to descriptions, worth, and stats.