Closed adonutwithsprinklez closed 8 months ago
This can be fixed by adding a tag to the enemy that states that the player is not able to run away from the fight.
This quest has been completely disabled for the time being.
Completed and in dev branch
If the player runs away from the enemy_robbedQuestEnemy, then the condition ["isKilled","robbedQuestEnemy"] will never become true, causing the quest to never be finishable.
Either a fail state needs to be implemented, or a way to go back to a previous step for the player to try again.