Currently the way areas generate enemies is by randomly choosing from a group of spawnable enemies. This can lead to areas having a bandit, a wolf, and a giant rat, which causes a disconnect in why those three enemies are attacking the player and not just each other. The fix to this would be to allow for groups of enemies to be selected, for example two lower level bandits and a higher level one that is acting as their leader.
This improvement would allow for more complex and better "handcrafted" moments leading to better worldbuilding and easier suspension of disbelief when fighting these enemies.
This should be optional so that areas are not required to use this feature and can continue spawning enemies as they used to.
Currently the way areas generate enemies is by randomly choosing from a group of spawnable enemies. This can lead to areas having a bandit, a wolf, and a giant rat, which causes a disconnect in why those three enemies are attacking the player and not just each other. The fix to this would be to allow for groups of enemies to be selected, for example two lower level bandits and a higher level one that is acting as their leader.
This improvement would allow for more complex and better "handcrafted" moments leading to better worldbuilding and easier suspension of disbelief when fighting these enemies.
This should be optional so that areas are not required to use this feature and can continue spawning enemies as they used to.