This issue is regarding the actual way that hunting bows can be created/generated within the game, which should be identical to regular weapons. The weapon type will be specified as "b" for bow.
The hunting bow object will be almost identical to current weapon object, with the exception that it can only be used in hunting grounds. The hunting bow's stats will affect how likely a hunt will be successful in both finding the specified animal/monster as well as killing it without having to enter close combat.
This issue is regarding the actual way that hunting bows can be created/generated within the game, which should be identical to regular weapons. The weapon type will be specified as "b" for bow.
The hunting bow object will be almost identical to current weapon object, with the exception that it can only be used in hunting grounds. The hunting bow's stats will affect how likely a hunt will be successful in both finding the specified animal/monster as well as killing it without having to enter close combat.