When an area file specifies the chance of an event or enemy, the game should not spawn either if they have a 0 or below in the corresponding field. This does not properly work as the game can still generate a 0 as a spawn number when calculating whether or not to add them into the area. This needs to be addressed as a 0 chance should be just that: No chance of occuring.
When an area file specifies the chance of an event or enemy, the game should not spawn either if they have a 0 or below in the corresponding field. This does not properly work as the game can still generate a 0 as a spawn number when calculating whether or not to add them into the area. This needs to be addressed as a 0 chance should be just that: No chance of occuring.