Closed caramelli closed 3 years ago
OK, delete[] is now used (I'm not a C++ expert!) About allocations, I would just like to remove the new/delete calls, the loop on indexIter, and point directly to the iterator data. But not ready, in a next commit I hope...
for the record:
./helper.mk check # fps: 26.3959
and 120 fps on regular gaming with: Version : OpenGL ES-CM 1.1 Mesa 20.2.6
This change improves the performance of the OpenGL ES port.
Nicolas Caramelli