adoptware / pinball

Emilia Pinball : A Libre pinball simulator for GNU Linux
https://purl.org/rzr/pinball
GNU General Public License v2.0
29 stars 15 forks source link

Running on Pure wayland #28

Open lanodan opened 3 years ago

lanodan commented 3 years ago

System:

$ sh -x -c './configure --enable-gles --prefix=$PWD/prefix/ && make -j6 && make -j6 install' >build.log 2>&1: build.log

sh -x -c 'cd prefix && MESA_DEBUG=1 LIBGL_DEBUG=1 ./bin/pinball' > run.log 2>&1 (and exiting with up arrow then enter): run.log

(into ./prefix) LIBGL_DEBUG=1 MESA_DEBUG=verbose PINBALL_TABLE=professor PINBALL_QUIT=2500 PINBALL_SPEED=200 ./bin/pinball >run_table.log 2>&1 run_table.log

rzr commented 3 years ago

Hi, I see that you use:

Version    : OpenGL ES 3.2 Mesa 20.1.10

Only GLESv1 has been implemented by @caramelli , unsure if it's backward compatible

lanodan commented 3 years ago

Oh btw, I found this while looking into glbinding:

$ glinfo

Miscellaneous: 12 Extensions
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate, 
    GL_ATI_texture_compression_3dc, GL_EXT_shader_samples_identical, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_rectangle, GL_MESA_texture_signed_rgba, GL_OES_EGL_image, 
    GL_SUN_multi_draw_arrays

Unassociated: 181 Extensions
    GL_3DFX_multisample, GL_3DFX_tbuffer, GL_3DFX_texture_compression_FXT1, 
    GL_AMD_blend_minmax_factor, GL_AMD_conservative_depth, GL_AMD_debug_output, 
    GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend, 
    GL_AMD_framebuffer_multisample_advanced, 
    GL_AMD_framebuffer_sample_positions, GL_AMD_gcn_shader, 
    GL_AMD_gpu_shader_half_float, GL_AMD_gpu_shader_int16, 
    GL_AMD_gpu_shader_int64, GL_AMD_interleaved_elements, 
    GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete, 
    GL_AMD_occlusion_query_event, GL_AMD_performance_monitor, 
    GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_sample_positions, 
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_atomic_counter_ops, 
    GL_AMD_shader_ballot, GL_AMD_shader_explicit_vertex_parameter, 
    GL_AMD_shader_gpu_shader_half_float_fetch, 
    GL_AMD_shader_image_load_store_lod, GL_AMD_shader_stencil_export, 
    GL_AMD_shader_trinary_minmax, GL_AMD_sparse_texture, 
    GL_AMD_stencil_operation_extended, GL_AMD_texture_gather_bias_lod, 
    GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles, 
    GL_AMD_transform_feedback4, GL_AMD_vertex_shader_layer, 
    GL_AMD_vertex_shader_tessellator, GL_AMD_vertex_shader_viewport_index, 
    GL_APPLE_aux_depth_stencil, GL_APPLE_client_storage, 
    GL_APPLE_element_array, GL_APPLE_fence, GL_APPLE_float_pixels, 
    GL_APPLE_flush_buffer_range, GL_APPLE_object_purgeable, GL_APPLE_rgb_422, 
    GL_APPLE_row_bytes, GL_APPLE_specular_vector, GL_APPLE_texture_range, 
    GL_APPLE_transform_hint, GL_APPLE_vertex_array_object, 
    GL_APPLE_vertex_array_range, GL_APPLE_vertex_program_evaluators, 
    GL_APPLE_ycbcr_422, GL_ARB_ES3_2_compatibility, GL_ARB_bindless_texture, 
    GL_ARB_cl_event, GL_ARB_color_buffer_float, GL_ARB_compatibility, 
    GL_ARB_compute_variable_group_size, GL_ARB_debug_output, 
    GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_draw_buffers, 
    GL_ARB_draw_instanced, GL_ARB_fragment_program, 
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
    GL_ARB_fragment_shader_interlock, GL_ARB_geometry_shader4, 
    GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_instanced_arrays, 
    GL_ARB_matrix_palette, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_ARB_occlusion_query, GL_ARB_parallel_shader_compile, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_post_depth_coverage, GL_ARB_robustness_isolation, 
    GL_ARB_sample_locations, GL_ARB_sample_shading, 
    GL_ARB_seamless_cubemap_per_texture, GL_ARB_shader_ballot, 
    GL_ARB_shader_clock, GL_ARB_shader_objects, GL_ARB_shader_stencil_export, 
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, 
    GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, 
    GL_ARB_shading_language_include, GL_ARB_shadow, GL_ARB_shadow_ambient, 
    GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_sparse_texture2, 
    GL_ARB_sparse_texture_clamp, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_buffer_object, GL_ARB_texture_compression, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_filter_minmax, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, 
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, 
    GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap, 
    GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_meminfo, 
    GL_ATI_pixel_format_float, GL_ATI_pn_triangles, GL_ATI_separate_stencil, 
    GL_ATI_text_fragment_shader, GL_ATI_texture_env_combine3, 
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
    GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object, 
    GL_ATI_vertex_streams, GL_EXT_422_pixels, GL_EXT_EGL_image_storage, 
    GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, 
    GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
    GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, 
    GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_cmyka, 
    GL_EXT_color_subtable, GL_EXT_compiled_vertex_array, GL_EXT_convolution, 
    GL_EXT_coordinate_frame, GL_EXT_copy_texture, GL_EXT_cull_vertex, 
    GL_EXT_debug_label, GL_EXT_debug_marker, GL_EXT_depth_bounds_test, 
    GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
    GL_EXT_draw_range_elements, GL_EXT_external_buffer, GL_EXT_fog_coord, 
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram, 
    GL_EXT_index_array_formats, GL_EXT_index_func, GL_EXT_index_material, 
    GL_EXT_index_texture, GL_EXT_light_texture, GL_EXT_memory_object, 
    GL_EXT_memory_object_fd, GL_EXT_memory_object_win32, GL_EXT_misc_attribute, 
    GL_EXT_multi_draw_arrays, GL_EXT_multisample, 
    GL_EXT_multiview_tessellation_geometry_shader, 
    GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
    GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object, 
    GL_EXT_pixel_transform, GL_EXT_pixel_transform_color_table, 
    GL_EXT_point_parameters, GL_EXT_polygon_offset, 
    GL_EXT_polygon_offset_clamp, GL_EXT_post_depth_coverage, 
    GL_EXT_provoking_vertex, GL_EXT_raster_multisample, GL_EXT_rescale_normal, 
    GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, 
    GL_EXT_semaphore_win32, GL_EXT_separate_shader_objects, 
    GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch, 
    GL_EXT_shader_framebuffer_fetch_non_coherent, 
    GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store, 
    GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, 
    GL_EXT_shared_texture_palette, GL_EXT_sparse_texture2, 
    GL_EXT_stencil_clear_tag, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, 
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_latc, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, 
    GL_EXT_texture_integer, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, 
    GL_EXT_texture_perturb_normal, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, 
    GL_EXT_vertex_shader, GL_EXT_vertex_weighting, GL_EXT_win32_keyed_mutex, 
    GL_EXT_window_rectangles, GL_EXT_x11_sync_object, 
    GL_GREMEDY_frame_terminator, GL_GREMEDY_string_marker, 
    GL_HP_convolution_border_modes, GL_HP_image_transform, 
    GL_HP_occlusion_test, GL_HP_texture_lighting, GL_IBM_cull_vertex, 
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_static_data, 
    GL_IBM_texture_mirrored_repeat, GL_IBM_vertex_array_lists, 
    GL_INGR_blend_func_separate, GL_INGR_color_clamp, GL_INGR_interlace_read, 
    GL_INTEL_blackhole_render, GL_INTEL_conservative_rasterization, 
    GL_INTEL_fragment_shader_ordering, GL_INTEL_framebuffer_CMAA, 
    GL_INTEL_map_texture, GL_INTEL_parallel_arrays, GL_INTEL_performance_query, 
    GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, 
    GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, 
    GL_KHR_robustness, GL_KHR_shader_subgroup, 
    GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr, 
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESAX_texture_stack, 
    GL_MESA_framebuffer_flip_x, GL_MESA_framebuffer_flip_y, 
    GL_MESA_framebuffer_swap_xy, GL_MESA_pack_invert, 
    GL_MESA_program_binary_formats, GL_MESA_resize_buffers, 
    GL_MESA_shader_integer_functions, GL_MESA_tile_raster_order, 
    GL_MESA_window_pos, GL_MESA_ycbcr_texture, 
    GL_NVX_blend_equation_advanced_multi_draw_buffers, 
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_gpu_multicast2, 
    GL_NVX_linked_gpu_multicast, GL_NVX_progress_fence, 
    GL_NV_alpha_to_coverage_dither_control, 
    GL_NV_bindless_multi_draw_indirect, 
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, 
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, 
    GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, 
    GL_NV_command_list, GL_NV_compute_program5, 
    GL_NV_compute_shader_derivatives, GL_NV_conditional_render, 
    GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, 
    GL_NV_conservative_raster_pre_snap, 
    GL_NV_conservative_raster_pre_snap_triangles, 
    GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color, 
    GL_NV_copy_image, GL_NV_deep_texture3D, GL_NV_depth_buffer_float, 
    GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image, 
    GL_NV_evaluators, GL_NV_explicit_multisample, GL_NV_fence, 
    GL_NV_fill_rectangle, GL_NV_float_buffer, GL_NV_fog_distance, 
    GL_NV_fragment_coverage_to_color, GL_NV_fragment_program, 
    GL_NV_fragment_program2, GL_NV_fragment_program4, 
    GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric, 
    GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples, 
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_program4, 
    GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, 
    GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program5, 
    GL_NV_gpu_program5_mem_extended, GL_NV_gpu_shader5, GL_NV_half_float, 
    GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, 
    GL_NV_memory_attachment, GL_NV_mesh_shader, GL_NV_multisample_coverage, 
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query, 
    GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, 
    GL_NV_parameter_buffer_object2, GL_NV_path_rendering, 
    GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range, 
    GL_NV_point_sprite, GL_NV_present_video, GL_NV_primitive_restart, 
    GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, 
    GL_NV_register_combiners2, GL_NV_representative_fragment_test, 
    GL_NV_robustness_video_memory_purge, GL_NV_sample_locations, 
    GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive, 
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, 
    GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, 
    GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, 
    GL_NV_shader_buffer_store, GL_NV_shader_storage_buffer_object, 
    GL_NV_shader_subgroup_partitioned, GL_NV_shader_texture_footprint, 
    GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, 
    GL_NV_shading_rate_image, GL_NV_stereo_view_rendering, 
    GL_NV_tessellation_program5, GL_NV_texgen_emboss, GL_NV_texgen_reflection, 
    GL_NV_texture_barrier, GL_NV_texture_compression_vtc, 
    GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, 
    GL_NV_texture_multisample, GL_NV_texture_rectangle, 
    GL_NV_texture_rectangle_compressed, GL_NV_texture_shader, 
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, 
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, 
    GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, 
    GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, 
    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NV_vertex_program4, 
    GL_NV_video_capture, GL_NV_viewport_array2, GL_NV_viewport_swizzle, 
    GL_OES_byte_coordinates, GL_OES_compressed_paletted_texture, 
    GL_OES_fixed_point, GL_OES_query_matrix, GL_OES_read_format, 
    GL_OES_single_precision, GL_OML_interlace, GL_OML_resample, GL_OML_subsample, 
    GL_OVR_multiview, GL_OVR_multiview2, GL_PGI_misc_hints, GL_PGI_vertex_hints, 
    GL_REND_screen_coordinates, GL_S3_s3tc, GL_SGIS_detail_texture, 
    GL_SGIS_fog_function, GL_SGIS_generate_mipmap, GL_SGIS_multisample, 
    GL_SGIS_pixel_texture, GL_SGIS_point_line_texgen, GL_SGIS_point_parameters, 
    GL_SGIS_sharpen_texture, GL_SGIS_texture4D, GL_SGIS_texture_border_clamp, 
    GL_SGIS_texture_color_mask, GL_SGIS_texture_edge_clamp, 
    GL_SGIS_texture_filter4, GL_SGIS_texture_lod, GL_SGIS_texture_select, 
    GL_SGIX_async, GL_SGIX_async_histogram, GL_SGIX_async_pixel, 
    GL_SGIX_blend_alpha_minmax, GL_SGIX_calligraphic_fragment, GL_SGIX_clipmap, 
    GL_SGIX_convolution_accuracy, GL_SGIX_depth_pass_instrument, 
    GL_SGIX_depth_texture, GL_SGIX_flush_raster, GL_SGIX_fog_offset, 
    GL_SGIX_fragment_lighting, GL_SGIX_framezoom, GL_SGIX_igloo_interface, 
    GL_SGIX_instruments, GL_SGIX_interlace, GL_SGIX_ir_instrument1, 
    GL_SGIX_list_priority, GL_SGIX_pixel_texture, GL_SGIX_pixel_tiles, 
    GL_SGIX_polynomial_ffd, GL_SGIX_reference_plane, GL_SGIX_resample, 
    GL_SGIX_scalebias_hint, GL_SGIX_shadow, GL_SGIX_shadow_ambient, 
    GL_SGIX_sprite, GL_SGIX_subsample, GL_SGIX_tag_sample_buffer, 
    GL_SGIX_texture_add_env, GL_SGIX_texture_coordinate_clamp, 
    GL_SGIX_texture_lod_bias, GL_SGIX_texture_multi_buffer, 
    GL_SGIX_texture_scale_bias, GL_SGIX_vertex_preclip, GL_SGIX_ycrcb, 
    GL_SGIX_ycrcb_subsample, GL_SGIX_ycrcba, GL_SGI_color_matrix, 
    GL_SGI_color_table, GL_SGI_texture_color_table, GL_SUNX_constant_data, 
    GL_SUN_convolution_border_modes, GL_SUN_global_alpha, GL_SUN_mesh_array, 
    GL_SUN_slice_accum, GL_SUN_triangle_list, GL_SUN_vertex, 
    GL_WIN_phong_shading, GL_WIN_specular_fog

Feature 1.4: 0 of 1 Extensions
    GL_ARB_imaging

Feature 3.0 (supported): 9 of 9 Extensions
    GL_ARB_depth_buffer_float, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_float, GL_ARB_texture_rg, 
    GL_ARB_vertex_array_object

Feature 3.1 (supported): 2 of 2 Extensions
    GL_ARB_copy_buffer, GL_ARB_uniform_buffer_object

Feature 3.2 (supported): 7 of 7 Extensions
    GL_ARB_depth_clamp, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex, 
    GL_ARB_seamless_cube_map, GL_ARB_sync, GL_ARB_texture_multisample

Feature 3.3 (supported): 9 of 9 Extensions
    GL_ARB_blend_func_extended, GL_ARB_explicit_attrib_location, 
    GL_ARB_occlusion_query2, GL_ARB_sampler_objects, 
    GL_ARB_shader_bit_encoding, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_swizzle, GL_ARB_timer_query, 
    GL_ARB_vertex_type_2_10_10_10_rev

Feature 4.0 (supported): 12 of 12 Extensions
    GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect, GL_ARB_gpu_shader5, 
    GL_ARB_gpu_shader_fp64, GL_ARB_shader_subroutine, 
    GL_ARB_tessellation_shader, GL_ARB_texture_buffer_object_rgb32, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_gather, 
    GL_ARB_texture_query_lod, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3

Feature 4.1 (supported): 6 of 6 Extensions
    GL_ARB_ES2_compatibility, GL_ARB_get_program_binary, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_vertex_attrib_64bit, GL_ARB_viewport_array

Feature 4.2 (supported): 12 of 12 Extensions
    GL_ARB_base_instance, GL_ARB_compressed_texture_pixel_storage, 
    GL_ARB_conservative_depth, GL_ARB_internalformat_query, 
    GL_ARB_map_buffer_alignment, GL_ARB_shader_atomic_counters, 
    GL_ARB_shader_image_load_store, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_packing, GL_ARB_texture_compression_bptc, 
    GL_ARB_texture_storage, GL_ARB_transform_feedback_instanced

Feature 4.3 (supported): 22 of 22 Extensions
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, 
    GL_ARB_clear_buffer_object, GL_ARB_compute_shader, GL_ARB_copy_image, 
    GL_ARB_explicit_uniform_location, GL_ARB_fragment_layer_viewport, 
    GL_ARB_framebuffer_no_attachments, GL_ARB_internalformat_query2, 
    GL_ARB_invalidate_subdata, GL_ARB_multi_draw_indirect, 
    GL_ARB_program_interface_query, GL_ARB_robust_buffer_access_behavior, 
    GL_ARB_shader_image_size, GL_ARB_shader_storage_buffer_object, 
    GL_ARB_stencil_texturing, GL_ARB_texture_buffer_range, 
    GL_ARB_texture_query_levels, GL_ARB_texture_storage_multisample, 
    GL_ARB_texture_view, GL_ARB_vertex_attrib_binding, GL_KHR_debug

Feature 4.4 (supported): 8 of 8 Extensions
    GL_ARB_buffer_storage, GL_ARB_clear_texture, GL_ARB_enhanced_layouts, 
    GL_ARB_multi_bind, GL_ARB_query_buffer_object, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_stencil8, 
    GL_ARB_vertex_type_10f_11f_11f_rev

Feature 4.5 (supported): 8 of 8 Extensions
    GL_ARB_ES3_1_compatibility, GL_ARB_clip_control, 
    GL_ARB_conditional_render_inverted, GL_ARB_cull_distance, 
    GL_ARB_direct_state_access, GL_ARB_get_texture_sub_image, 
    GL_ARB_robustness, GL_ARB_texture_barrier

Feature 4.6 (supported): 12 of 12 Extensions
    GL_ARB_gl_spirv, GL_ARB_indirect_parameters, 
    GL_ARB_pipeline_statistics_query, GL_ARB_polygon_offset_clamp, 
    GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_draw_parameters, 
    GL_ARB_shader_group_vote, GL_ARB_spirv_extensions, 
    GL_ARB_texture_filter_anisotropic, 
    GL_ARB_transform_feedback_overflow_query, GL_KHR_context_flush_control, 
    GL_KHR_no_error

OpenGL Version:  4.6
OpenGL Vendor:   X.Org
OpenGL Renderer: AMD Radeon(TM) Vega 8 Graphics (RAVEN, DRM 3.40.0, 5.10.24-gentoo, LLVM 10.0.1)
OpenGL Revision: 20200811 (gl.xml)

And here's what glewinfo gives, I wish there would be something like glxinfo for wayland/EGL/….

$ glewinfo

---------------------------
    GLEW Extension Info
---------------------------

GLEW version 2.2.0
Running on a AMD Radeon(TM) Vega 8 Graphics (RAVEN, DRM 3.40.0, 5.10.24-gentoo, LLVM 10.0.1) from X.Org
OpenGL version 4.6 (Compatibility Profile) Mesa 20.1.10 is supported

GL_VERSION_1_1:                                                OK 
---------------

GL_VERSION_1_2:                                                OK 
---------------
  glCopyTexSubImage3D:                                         OK
  glDrawRangeElements:                                         OK
  glTexImage3D:                                                OK
  glTexSubImage3D:                                             OK

GL_VERSION_1_2_1:                                              OK 
-----------------

GL_VERSION_1_3:                                                OK 
---------------
  glActiveTexture:                                             OK
  glClientActiveTexture:                                       OK
  glCompressedTexImage1D:                                      OK
  glCompressedTexImage2D:                                      OK
  glCompressedTexImage3D:                                      OK
  glCompressedTexSubImage1D:                                   OK
  glCompressedTexSubImage2D:                                   OK
  glCompressedTexSubImage3D:                                   OK
  glGetCompressedTexImage:                                     OK
  glLoadTransposeMatrixd:                                      OK
  glLoadTransposeMatrixf:                                      OK
  glMultTransposeMatrixd:                                      OK
  glMultTransposeMatrixf:                                      OK
  glMultiTexCoord1d:                                           OK
  glMultiTexCoord1dv:                                          OK
  glMultiTexCoord1f:                                           OK
  glMultiTexCoord1fv:                                          OK
  glMultiTexCoord1i:                                           OK
  glMultiTexCoord1iv:                                          OK
  glMultiTexCoord1s:                                           OK
  glMultiTexCoord1sv:                                          OK
  glMultiTexCoord2d:                                           OK
  glMultiTexCoord2dv:                                          OK
  glMultiTexCoord2f:                                           OK
  glMultiTexCoord2fv:                                          OK
  glMultiTexCoord2i:                                           OK
  glMultiTexCoord2iv:                                          OK
  glMultiTexCoord2s:                                           OK
  glMultiTexCoord2sv:                                          OK
  glMultiTexCoord3d:                                           OK
  glMultiTexCoord3dv:                                          OK
  glMultiTexCoord3f:                                           OK
  glMultiTexCoord3fv:                                          OK
  glMultiTexCoord3i:                                           OK
  glMultiTexCoord3iv:                                          OK
  glMultiTexCoord3s:                                           OK
  glMultiTexCoord3sv:                                          OK
  glMultiTexCoord4d:                                           OK
  glMultiTexCoord4dv:                                          OK
  glMultiTexCoord4f:                                           OK
  glMultiTexCoord4fv:                                          OK
  glMultiTexCoord4i:                                           OK
  glMultiTexCoord4iv:                                          OK
  glMultiTexCoord4s:                                           OK
  glMultiTexCoord4sv:                                          OK
  glSampleCoverage:                                            OK

GL_VERSION_1_4:                                                OK 
---------------
  glBlendColor:                                                OK
  glBlendEquation:                                             OK
  glBlendFuncSeparate:                                         OK
  glFogCoordPointer:                                           OK
  glFogCoordd:                                                 OK
  glFogCoorddv:                                                OK
  glFogCoordf:                                                 OK
  glFogCoordfv:                                                OK
  glMultiDrawArrays:                                           OK
  glMultiDrawElements:                                         OK
  glPointParameterf:                                           OK
  glPointParameterfv:                                          OK
  glPointParameteri:                                           OK
  glPointParameteriv:                                          OK
  glSecondaryColor3b:                                          OK
  glSecondaryColor3bv:                                         OK
  glSecondaryColor3d:                                          OK
  glSecondaryColor3dv:                                         OK
  glSecondaryColor3f:                                          OK
  glSecondaryColor3fv:                                         OK
  glSecondaryColor3i:                                          OK
  glSecondaryColor3iv:                                         OK
  glSecondaryColor3s:                                          OK
  glSecondaryColor3sv:                                         OK
  glSecondaryColor3ub:                                         OK
  glSecondaryColor3ubv:                                        OK
  glSecondaryColor3ui:                                         OK
  glSecondaryColor3uiv:                                        OK
  glSecondaryColor3us:                                         OK
  glSecondaryColor3usv:                                        OK
  glSecondaryColorPointer:                                     OK
  glWindowPos2d:                                               OK
  glWindowPos2dv:                                              OK
  glWindowPos2f:                                               OK
  glWindowPos2fv:                                              OK
  glWindowPos2i:                                               OK
  glWindowPos2iv:                                              OK
  glWindowPos2s:                                               OK
  glWindowPos2sv:                                              OK
  glWindowPos3d:                                               OK
  glWindowPos3dv:                                              OK
  glWindowPos3f:                                               OK
  glWindowPos3fv:                                              OK
  glWindowPos3i:                                               OK
  glWindowPos3iv:                                              OK
  glWindowPos3s:                                               OK
  glWindowPos3sv:                                              OK

GL_VERSION_1_5:                                                OK 
---------------
  glBeginQuery:                                                OK
  glBindBuffer:                                                OK
  glBufferData:                                                OK
  glBufferSubData:                                             OK
  glDeleteBuffers:                                             OK
  glDeleteQueries:                                             OK
  glEndQuery:                                                  OK
  glGenBuffers:                                                OK
  glGenQueries:                                                OK
  glGetBufferParameteriv:                                      OK
  glGetBufferPointerv:                                         OK
  glGetBufferSubData:                                          OK
  glGetQueryObjectiv:                                          OK
  glGetQueryObjectuiv:                                         OK
  glGetQueryiv:                                                OK
  glIsBuffer:                                                  OK
  glIsQuery:                                                   OK
  glMapBuffer:                                                 OK
  glUnmapBuffer:                                               OK

GL_VERSION_2_0:                                                OK 
---------------
  glAttachShader:                                              OK
  glBindAttribLocation:                                        OK
  glBlendEquationSeparate:                                     OK
  glCompileShader:                                             OK
  glCreateProgram:                                             OK
  glCreateShader:                                              OK
  glDeleteProgram:                                             OK
  glDeleteShader:                                              OK
  glDetachShader:                                              OK
  glDisableVertexAttribArray:                                  OK
  glDrawBuffers:                                               OK
  glEnableVertexAttribArray:                                   OK
  glGetActiveAttrib:                                           OK
  glGetActiveUniform:                                          OK
  glGetAttachedShaders:                                        OK
  glGetAttribLocation:                                         OK
  glGetProgramInfoLog:                                         OK
  glGetProgramiv:                                              OK
  glGetShaderInfoLog:                                          OK
  glGetShaderSource:                                           OK
  glGetShaderiv:                                               OK
  glGetUniformLocation:                                        OK
  glGetUniformfv:                                              OK
  glGetUniformiv:                                              OK
  glGetVertexAttribPointerv:                                   OK
  glGetVertexAttribdv:                                         OK
  glGetVertexAttribfv:                                         OK
  glGetVertexAttribiv:                                         OK
  glIsProgram:                                                 OK
  glIsShader:                                                  OK
  glLinkProgram:                                               OK
  glShaderSource:                                              OK
  glStencilFuncSeparate:                                       OK
  glStencilMaskSeparate:                                       OK
  glStencilOpSeparate:                                         OK
  glUniform1f:                                                 OK
  glUniform1fv:                                                OK
  glUniform1i:                                                 OK
  glUniform1iv:                                                OK
  glUniform2f:                                                 OK
  glUniform2fv:                                                OK
  glUniform2i:                                                 OK
  glUniform2iv:                                                OK
  glUniform3f:                                                 OK
  glUniform3fv:                                                OK
  glUniform3i:                                                 OK
  glUniform3iv:                                                OK
  glUniform4f:                                                 OK
  glUniform4fv:                                                OK
  glUniform4i:                                                 OK
  glUniform4iv:                                                OK
  glUniformMatrix2fv:                                          OK
  glUniformMatrix3fv:                                          OK
  glUniformMatrix4fv:                                          OK
  glUseProgram:                                                OK
  glValidateProgram:                                           OK
  glVertexAttrib1d:                                            OK
  glVertexAttrib1dv:                                           OK
  glVertexAttrib1f:                                            OK
  glVertexAttrib1fv:                                           OK
  glVertexAttrib1s:                                            OK
  glVertexAttrib1sv:                                           OK
  glVertexAttrib2d:                                            OK
  glVertexAttrib2dv:                                           OK
  glVertexAttrib2f:                                            OK
  glVertexAttrib2fv:                                           OK
  glVertexAttrib2s:                                            OK
  glVertexAttrib2sv:                                           OK
  glVertexAttrib3d:                                            OK
  glVertexAttrib3dv:                                           OK
  glVertexAttrib3f:                                            OK
  glVertexAttrib3fv:                                           OK
  glVertexAttrib3s:                                            OK
  glVertexAttrib3sv:                                           OK
  glVertexAttrib4Nbv:                                          OK
  glVertexAttrib4Niv:                                          OK
  glVertexAttrib4Nsv:                                          OK
  glVertexAttrib4Nub:                                          OK
  glVertexAttrib4Nubv:                                         OK
  glVertexAttrib4Nuiv:                                         OK
  glVertexAttrib4Nusv:                                         OK
  glVertexAttrib4bv:                                           OK
  glVertexAttrib4d:                                            OK
  glVertexAttrib4dv:                                           OK
  glVertexAttrib4f:                                            OK
  glVertexAttrib4fv:                                           OK
  glVertexAttrib4iv:                                           OK
  glVertexAttrib4s:                                            OK
  glVertexAttrib4sv:                                           OK
  glVertexAttrib4ubv:                                          OK
  glVertexAttrib4uiv:                                          OK
  glVertexAttrib4usv:                                          OK
  glVertexAttribPointer:                                       OK

GL_VERSION_2_1:                                                OK 
---------------
  glUniformMatrix2x3fv:                                        OK
  glUniformMatrix2x4fv:                                        OK
  glUniformMatrix3x2fv:                                        OK
  glUniformMatrix3x4fv:                                        OK
  glUniformMatrix4x2fv:                                        OK
  glUniformMatrix4x3fv:                                        OK

GL_VERSION_3_0:                                                OK 
---------------
  glBeginConditionalRender:                                    OK
  glBeginTransformFeedback:                                    OK
  glBindFragDataLocation:                                      OK
  glClampColor:                                                OK
  glClearBufferfi:                                             OK
  glClearBufferfv:                                             OK
  glClearBufferiv:                                             OK
  glClearBufferuiv:                                            OK
  glColorMaski:                                                OK
  glDisablei:                                                  OK
  glEnablei:                                                   OK
  glEndConditionalRender:                                      OK
  glEndTransformFeedback:                                      OK
  glGetBooleani_v:                                             OK
  glGetFragDataLocation:                                       OK
  glGetStringi:                                                OK
  glGetTexParameterIiv:                                        OK
  glGetTexParameterIuiv:                                       OK
  glGetTransformFeedbackVarying:                               OK
  glGetUniformuiv:                                             OK
  glGetVertexAttribIiv:                                        OK
  glGetVertexAttribIuiv:                                       OK
  glIsEnabledi:                                                OK
  glTexParameterIiv:                                           OK
  glTexParameterIuiv:                                          OK
  glTransformFeedbackVaryings:                                 OK
  glUniform1ui:                                                OK
  glUniform1uiv:                                               OK
  glUniform2ui:                                                OK
  glUniform2uiv:                                               OK
  glUniform3ui:                                                OK
  glUniform3uiv:                                               OK
  glUniform4ui:                                                OK
  glUniform4uiv:                                               OK
  glVertexAttribI1i:                                           OK
  glVertexAttribI1iv:                                          OK
  glVertexAttribI1ui:                                          OK
  glVertexAttribI1uiv:                                         OK
  glVertexAttribI2i:                                           OK
  glVertexAttribI2iv:                                          OK
  glVertexAttribI2ui:                                          OK
  glVertexAttribI2uiv:                                         OK
  glVertexAttribI3i:                                           OK
  glVertexAttribI3iv:                                          OK
  glVertexAttribI3ui:                                          OK
  glVertexAttribI3uiv:                                         OK
  glVertexAttribI4bv:                                          OK
  glVertexAttribI4i:                                           OK
  glVertexAttribI4iv:                                          OK
  glVertexAttribI4sv:                                          OK
  glVertexAttribI4ubv:                                         OK
  glVertexAttribI4ui:                                          OK
  glVertexAttribI4uiv:                                         OK
  glVertexAttribI4usv:                                         OK
  glVertexAttribIPointer:                                      OK

GL_VERSION_3_1:                                                OK 
---------------
  glDrawArraysInstanced:                                       OK
  glDrawElementsInstanced:                                     OK
  glPrimitiveRestartIndex:                                     OK
  glTexBuffer:                                                 OK

GL_VERSION_3_2:                                                OK 
---------------
  glFramebufferTexture:                                        OK
  glGetBufferParameteri64v:                                    OK
  glGetInteger64i_v:                                           OK

GL_VERSION_3_3:                                                OK 
---------------
  glVertexAttribDivisor:                                       OK

GL_VERSION_4_0:                                                OK 
---------------
  glBlendEquationSeparatei:                                    OK
  glBlendEquationi:                                            OK
  glBlendFuncSeparatei:                                        OK
  glBlendFunci:                                                OK
  glMinSampleShading:                                          OK

GL_VERSION_4_1:                                                OK 
---------------

GL_VERSION_4_2:                                                OK 
---------------

GL_VERSION_4_3:                                                OK 
---------------

GL_VERSION_4_4:                                                OK 
---------------

GL_VERSION_4_5:                                                OK 
---------------
  glGetGraphicsResetStatus:                                    OK
  glGetnCompressedTexImage:                                    OK
  glGetnTexImage:                                              OK
  glGetnUniformdv:                                             OK

GL_VERSION_4_6:                                                OK 
---------------
  glMultiDrawArraysIndirectCount:                              OK
  glMultiDrawElementsIndirectCount:                            OK
  glSpecializeShader:                                          OK

GL_3DFX_multisample:                                           MISSING 
--------------------

GL_3DFX_tbuffer:                                               MISSING 
----------------

GL_3DFX_texture_compression_FXT1:                              MISSING 
---------------------------------

GL_AMD_blend_minmax_factor:                                    MISSING 
---------------------------

GL_AMD_compressed_3DC_texture:                                 MISSING 
------------------------------

GL_AMD_compressed_ATC_texture:                                 MISSING 
------------------------------

GL_AMD_conservative_depth:                                     OK 
--------------------------

GL_AMD_debug_output:                                           MISSING 
--------------------

GL_AMD_depth_clamp_separate:                                   OK 
----------------------------

GL_AMD_draw_buffers_blend:                                     OK 
--------------------------
  glBlendEquationIndexedAMD:                                   OK
  glBlendEquationSeparateIndexedAMD:                           OK
  glBlendFuncIndexedAMD:                                       OK
  glBlendFuncSeparateIndexedAMD:                               OK

GL_AMD_framebuffer_multisample_advanced:                       OK 
----------------------------------------
  glNamedRenderbufferStorageMultisampleAdvancedAMD:            OK
  glRenderbufferStorageMultisampleAdvancedAMD:                 OK

GL_AMD_framebuffer_sample_positions:                           MISSING 
------------------------------------

GL_AMD_gcn_shader:                                             MISSING 
------------------

GL_AMD_gpu_shader_half_float:                                  MISSING 
-----------------------------

GL_AMD_gpu_shader_half_float_fetch:                            MISSING 
-----------------------------------

GL_AMD_gpu_shader_int16:                                       MISSING 
------------------------

GL_AMD_gpu_shader_int64:                                       MISSING 
------------------------

GL_AMD_interleaved_elements:                                   MISSING 
----------------------------

GL_AMD_multi_draw_indirect:                                    OK 
---------------------------
  glMultiDrawArraysIndirectAMD:                                OK
  glMultiDrawElementsIndirectAMD:                              OK

GL_AMD_name_gen_delete:                                        MISSING 
-----------------------

GL_AMD_occlusion_query_event:                                  MISSING 
-----------------------------

GL_AMD_performance_monitor:                                    OK 
---------------------------
  glBeginPerfMonitorAMD:                                       OK
  glDeletePerfMonitorsAMD:                                     OK
  glEndPerfMonitorAMD:                                         OK
  glGenPerfMonitorsAMD:                                        OK
  glGetPerfMonitorCounterDataAMD:                              OK
  glGetPerfMonitorCounterInfoAMD:                              OK
  glGetPerfMonitorCounterStringAMD:                            OK
  glGetPerfMonitorCountersAMD:                                 OK
  glGetPerfMonitorGroupStringAMD:                              OK
  glGetPerfMonitorGroupsAMD:                                   OK
  glSelectPerfMonitorCountersAMD:                              OK

GL_AMD_pinned_memory:                                          OK 
---------------------

GL_AMD_program_binary_Z400:                                    MISSING 
---------------------------

GL_AMD_query_buffer_object:                                    OK 
---------------------------

GL_AMD_sample_positions:                                       MISSING 
------------------------

GL_AMD_seamless_cubemap_per_texture:                           OK 
------------------------------------

GL_AMD_shader_atomic_counter_ops:                              MISSING 
---------------------------------

GL_AMD_shader_ballot:                                          MISSING 
---------------------

GL_AMD_shader_explicit_vertex_parameter:                       MISSING 
----------------------------------------

GL_AMD_shader_image_load_store_lod:                            MISSING 
-----------------------------------

GL_AMD_shader_stencil_export:                                  OK 
-----------------------------

GL_AMD_shader_stencil_value_export:                            MISSING 
-----------------------------------

GL_AMD_shader_trinary_minmax:                                  OK 
-----------------------------

GL_AMD_sparse_texture:                                         MISSING 
----------------------

GL_AMD_stencil_operation_extended:                             MISSING 
----------------------------------

GL_AMD_texture_gather_bias_lod:                                MISSING 
-------------------------------

GL_AMD_texture_texture4:                                       OK 
------------------------

GL_AMD_transform_feedback3_lines_triangles:                    MISSING 
-------------------------------------------

GL_AMD_transform_feedback4:                                    MISSING 
---------------------------

GL_AMD_vertex_shader_layer:                                    OK 
---------------------------

GL_AMD_vertex_shader_tessellator:                              MISSING 
---------------------------------

GL_AMD_vertex_shader_viewport_index:                           OK 
------------------------------------

GL_ANDROID_extension_pack_es31a:                               MISSING 
--------------------------------

GL_ANGLE_depth_texture:                                        MISSING 
-----------------------

GL_ANGLE_framebuffer_blit:                                     MISSING 
--------------------------

GL_ANGLE_framebuffer_multisample:                              MISSING 
---------------------------------

GL_ANGLE_instanced_arrays:                                     MISSING 
--------------------------

GL_ANGLE_pack_reverse_row_order:                               MISSING 
--------------------------------

GL_ANGLE_program_binary:                                       MISSING 
------------------------

GL_ANGLE_texture_compression_dxt1:                             MISSING 
----------------------------------

GL_ANGLE_texture_compression_dxt3:                             OK 
----------------------------------

GL_ANGLE_texture_compression_dxt5:                             OK 
----------------------------------

GL_ANGLE_texture_usage:                                        MISSING 
-----------------------

GL_ANGLE_timer_query:                                          MISSING 
---------------------

GL_ANGLE_translated_shader_source:                             MISSING 
----------------------------------

GL_APPLE_aux_depth_stencil:                                    MISSING 
---------------------------

GL_APPLE_client_storage:                                       MISSING 
------------------------

GL_APPLE_clip_distance:                                        MISSING 
-----------------------

GL_APPLE_color_buffer_packed_float:                            MISSING 
-----------------------------------

GL_APPLE_copy_texture_levels:                                  MISSING 
-----------------------------

GL_APPLE_element_array:                                        MISSING 
-----------------------

GL_APPLE_fence:                                                MISSING 
---------------

GL_APPLE_float_pixels:                                         MISSING 
----------------------

GL_APPLE_flush_buffer_range:                                   MISSING 
----------------------------

GL_APPLE_framebuffer_multisample:                              MISSING 
---------------------------------

GL_APPLE_object_purgeable:                                     MISSING 
--------------------------

GL_APPLE_pixel_buffer:                                         MISSING 
----------------------

GL_APPLE_rgb_422:                                              MISSING 
-----------------

GL_APPLE_row_bytes:                                            MISSING 
-------------------

GL_APPLE_specular_vector:                                      MISSING 
-------------------------

GL_APPLE_sync:                                                 MISSING 
--------------

GL_APPLE_texture_2D_limited_npot:                              MISSING 
---------------------------------

GL_APPLE_texture_format_BGRA8888:                              MISSING 
---------------------------------

GL_APPLE_texture_max_level:                                    MISSING 
---------------------------

GL_APPLE_texture_packed_float:                                 MISSING 
------------------------------

GL_APPLE_texture_range:                                        MISSING 
-----------------------

GL_APPLE_transform_hint:                                       MISSING 
------------------------

GL_APPLE_vertex_array_object:                                  MISSING 
-----------------------------

GL_APPLE_vertex_array_range:                                   MISSING 
----------------------------

GL_APPLE_vertex_program_evaluators:                            MISSING 
-----------------------------------

GL_APPLE_ycbcr_422:                                            MISSING 
-------------------

GL_ARB_ES2_compatibility:                                      OK 
-------------------------
  glClearDepthf:                                               OK
  glDepthRangef:                                               OK
  glGetShaderPrecisionFormat:                                  OK
  glReleaseShaderCompiler:                                     OK
  glShaderBinary:                                              OK

GL_ARB_ES3_1_compatibility:                                    OK 
---------------------------
  glMemoryBarrierByRegion:                                     OK

GL_ARB_ES3_2_compatibility:                                    MISSING 
---------------------------

GL_ARB_ES3_compatibility:                                      OK 
-------------------------

GL_ARB_arrays_of_arrays:                                       OK 
------------------------

GL_ARB_base_instance:                                          OK 
---------------------
  glDrawArraysInstancedBaseInstance:                           OK
  glDrawElementsInstancedBaseInstance:                         OK
  glDrawElementsInstancedBaseVertexBaseInstance:               OK

GL_ARB_bindless_texture:                                       OK 
------------------------
  glGetImageHandleARB:                                         OK
  glGetTextureHandleARB:                                       OK
  glGetTextureSamplerHandleARB:                                OK
  glGetVertexAttribLui64vARB:                                  OK
  glIsImageHandleResidentARB:                                  OK
  glIsTextureHandleResidentARB:                                OK
  glMakeImageHandleNonResidentARB:                             OK
  glMakeImageHandleResidentARB:                                OK
  glMakeTextureHandleNonResidentARB:                           OK
  glMakeTextureHandleResidentARB:                              OK
  glProgramUniformHandleui64ARB:                               OK
  glProgramUniformHandleui64vARB:                              OK
  glUniformHandleui64ARB:                                      OK
  glUniformHandleui64vARB:                                     OK
  glVertexAttribL1ui64ARB:                                     OK
  glVertexAttribL1ui64vARB:                                    OK

GL_ARB_blend_func_extended:                                    OK 
---------------------------
  glBindFragDataLocationIndexed:                               OK
  glGetFragDataIndex:                                          OK

GL_ARB_buffer_storage:                                         OK 
----------------------
  glBufferStorage:                                             OK

GL_ARB_cl_event:                                               MISSING 
----------------

GL_ARB_clear_buffer_object:                                    OK 
---------------------------
  glClearBufferData:                                           OK
  glClearBufferSubData:                                        OK
  glClearNamedBufferDataEXT:                                   OK
  glClearNamedBufferSubDataEXT:                                OK

GL_ARB_clear_texture:                                          OK 
---------------------
  glClearTexImage:                                             OK
  glClearTexSubImage:                                          OK

GL_ARB_clip_control:                                           OK 
--------------------
  glClipControl:                                               OK

GL_ARB_color_buffer_float:                                     OK 
--------------------------
  glClampColorARB:                                             OK

GL_ARB_compatibility:                                          OK 
---------------------

GL_ARB_compressed_texture_pixel_storage:                       OK 
----------------------------------------

GL_ARB_compute_shader:                                         OK 
----------------------
  glDispatchCompute:                                           OK
  glDispatchComputeIndirect:                                   OK

GL_ARB_compute_variable_group_size:                            OK 
-----------------------------------
  glDispatchComputeGroupSizeARB:                               OK

GL_ARB_conditional_render_inverted:                            OK 
-----------------------------------

GL_ARB_conservative_depth:                                     OK 
--------------------------

GL_ARB_copy_buffer:                                            OK 
-------------------
  glCopyBufferSubData:                                         OK

GL_ARB_copy_image:                                             OK 
------------------
  glCopyImageSubData:                                          OK

GL_ARB_cull_distance:                                          OK 
---------------------

GL_ARB_debug_output:                                           OK 
--------------------
  glDebugMessageCallbackARB:                                   OK
  glDebugMessageControlARB:                                    OK
  glDebugMessageInsertARB:                                     OK
  glGetDebugMessageLogARB:                                     OK

GL_ARB_depth_buffer_float:                                     OK 
--------------------------

GL_ARB_depth_clamp:                                            OK 
-------------------

GL_ARB_depth_texture:                                          OK 
---------------------

GL_ARB_derivative_control:                                     OK 
--------------------------

GL_ARB_direct_state_access:                                    OK 
---------------------------
  glBindTextureUnit:                                           OK
  glBlitNamedFramebuffer:                                      OK
  glCheckNamedFramebufferStatus:                               OK
  glClearNamedBufferData:                                      OK
  glClearNamedBufferSubData:                                   OK
  glClearNamedFramebufferfi:                                   OK
  glClearNamedFramebufferfv:                                   OK
  glClearNamedFramebufferiv:                                   OK
  glClearNamedFramebufferuiv:                                  OK
  glCompressedTextureSubImage1D:                               OK
  glCompressedTextureSubImage2D:                               OK
  glCompressedTextureSubImage3D:                               OK
  glCopyNamedBufferSubData:                                    OK
  glCopyTextureSubImage1D:                                     OK
  glCopyTextureSubImage2D:                                     OK
  glCopyTextureSubImage3D:                                     OK
  glCreateBuffers:                                             OK
  glCreateFramebuffers:                                        OK
  glCreateProgramPipelines:                                    OK
  glCreateQueries:                                             OK
  glCreateRenderbuffers:                                       OK
  glCreateSamplers:                                            OK
  glCreateTextures:                                            OK
  glCreateTransformFeedbacks:                                  OK
  glCreateVertexArrays:                                        OK
  glDisableVertexArrayAttrib:                                  OK
  glEnableVertexArrayAttrib:                                   OK
  glFlushMappedNamedBufferRange:                               OK
  glGenerateTextureMipmap:                                     OK
  glGetCompressedTextureImage:                                 OK
  glGetNamedBufferParameteri64v:                               OK
  glGetNamedBufferParameteriv:                                 OK
  glGetNamedBufferPointerv:                                    OK
  glGetNamedBufferSubData:                                     OK
  glGetNamedFramebufferAttachmentParameteriv:                  OK
  glGetNamedFramebufferParameteriv:                            OK
  glGetNamedRenderbufferParameteriv:                           OK
  glGetQueryBufferObjecti64v:                                  OK
  glGetQueryBufferObjectiv:                                    OK
  glGetQueryBufferObjectui64v:                                 OK
  glGetQueryBufferObjectuiv:                                   OK
  glGetTextureImage:                                           OK
  glGetTextureLevelParameterfv:                                OK
  glGetTextureLevelParameteriv:                                OK
  glGetTextureParameterIiv:                                    OK
  glGetTextureParameterIuiv:                                   OK
  glGetTextureParameterfv:                                     OK
  glGetTextureParameteriv:                                     OK
  glGetTransformFeedbacki64_v:                                 OK
  glGetTransformFeedbacki_v:                                   OK
  glGetTransformFeedbackiv:                                    OK
  glGetVertexArrayIndexed64iv:                                 OK
  glGetVertexArrayIndexediv:                                   OK
  glGetVertexArrayiv:                                          OK
  glInvalidateNamedFramebufferData:                            OK
  glInvalidateNamedFramebufferSubData:                         OK
  glMapNamedBuffer:                                            OK
  glMapNamedBufferRange:                                       OK
  glNamedBufferData:                                           OK
  glNamedBufferStorage:                                        OK
  glNamedBufferSubData:                                        OK
  glNamedFramebufferDrawBuffer:                                OK
  glNamedFramebufferDrawBuffers:                               OK
  glNamedFramebufferParameteri:                                OK
  glNamedFramebufferReadBuffer:                                OK
  glNamedFramebufferRenderbuffer:                              OK
  glNamedFramebufferTexture:                                   OK
  glNamedFramebufferTextureLayer:                              OK
  glNamedRenderbufferStorage:                                  OK
  glNamedRenderbufferStorageMultisample:                       OK
  glTextureBuffer:                                             OK
  glTextureBufferRange:                                        OK
  glTextureParameterIiv:                                       OK
  glTextureParameterIuiv:                                      OK
  glTextureParameterf:                                         OK
  glTextureParameterfv:                                        OK
  glTextureParameteri:                                         OK
  glTextureParameteriv:                                        OK
  glTextureStorage1D:                                          OK
  glTextureStorage2D:                                          OK
  glTextureStorage2DMultisample:                               OK
  glTextureStorage3D:                                          OK
  glTextureStorage3DMultisample:                               OK
  glTextureSubImage1D:                                         OK
  glTextureSubImage2D:                                         OK
  glTextureSubImage3D:                                         OK
  glTransformFeedbackBufferBase:                               OK
  glTransformFeedbackBufferRange:                              OK
  glUnmapNamedBuffer:                                          OK
  glVertexArrayAttribBinding:                                  OK
  glVertexArrayAttribFormat:                                   OK
  glVertexArrayAttribIFormat:                                  OK
  glVertexArrayAttribLFormat:                                  OK
  glVertexArrayBindingDivisor:                                 OK
  glVertexArrayElementBuffer:                                  OK
  glVertexArrayVertexBuffer:                                   OK
  glVertexArrayVertexBuffers:                                  OK

GL_ARB_draw_buffers:                                           OK 
--------------------
  glDrawBuffersARB:                                            OK

GL_ARB_draw_buffers_blend:                                     OK 
--------------------------
  glBlendEquationSeparateiARB:                                 OK
  glBlendEquationiARB:                                         OK
  glBlendFuncSeparateiARB:                                     OK
  glBlendFunciARB:                                             OK

GL_ARB_draw_elements_base_vertex:                              OK 
---------------------------------
  glDrawElementsBaseVertex:                                    OK
  glDrawElementsInstancedBaseVertex:                           OK
  glDrawRangeElementsBaseVertex:                               OK
  glMultiDrawElementsBaseVertex:                               OK

GL_ARB_draw_indirect:                                          OK 
---------------------
  glDrawArraysIndirect:                                        OK
  glDrawElementsIndirect:                                      OK

GL_ARB_draw_instanced:                                         OK 
----------------------

GL_ARB_enhanced_layouts:                                       OK 
------------------------

GL_ARB_explicit_attrib_location:                               OK 
--------------------------------

GL_ARB_explicit_uniform_location:                              OK 
---------------------------------

GL_ARB_fragment_coord_conventions:                             OK 
----------------------------------

GL_ARB_fragment_layer_viewport:                                OK 
-------------------------------

GL_ARB_fragment_program:                                       OK 
------------------------

GL_ARB_fragment_program_shadow:                                OK 
-------------------------------

GL_ARB_fragment_shader:                                        OK 
-----------------------

GL_ARB_fragment_shader_interlock:                              MISSING 
---------------------------------

GL_ARB_framebuffer_no_attachments:                             OK 
----------------------------------
  glFramebufferParameteri:                                     OK
  glGetFramebufferParameteriv:                                 OK
  glGetNamedFramebufferParameterivEXT:                         OK
  glNamedFramebufferParameteriEXT:                             OK

GL_ARB_framebuffer_object:                                     OK 
--------------------------
  glBindFramebuffer:                                           OK
  glBindRenderbuffer:                                          OK
  glBlitFramebuffer:                                           OK
  glCheckFramebufferStatus:                                    OK
  glDeleteFramebuffers:                                        OK
  glDeleteRenderbuffers:                                       OK
  glFramebufferRenderbuffer:                                   OK
  glFramebufferTexture1D:                                      OK
  glFramebufferTexture2D:                                      OK
  glFramebufferTexture3D:                                      OK
  glFramebufferTextureLayer:                                   OK
  glGenFramebuffers:                                           OK
  glGenRenderbuffers:                                          OK
  glGenerateMipmap:                                            OK
  glGetFramebufferAttachmentParameteriv:                       OK
  glGetRenderbufferParameteriv:                                OK
  glIsFramebuffer:                                             OK
  glIsRenderbuffer:                                            OK
  glRenderbufferStorage:                                       OK
  glRenderbufferStorageMultisample:                            OK

GL_ARB_framebuffer_sRGB:                                       OK 
------------------------

GL_ARB_geometry_shader4:                                       MISSING 
------------------------

GL_ARB_get_program_binary:                                     OK 
--------------------------
  glGetProgramBinary:                                          OK
  glProgramBinary:                                             OK
  glProgramParameteri:                                         OK

GL_ARB_get_texture_sub_image:                                  OK 
-----------------------------
  glGetCompressedTextureSubImage:                              OK
  glGetTextureSubImage:                                        OK

GL_ARB_gl_spirv:                                               OK 
----------------
  glSpecializeShaderARB:                                       OK

GL_ARB_gpu_shader5:                                            OK 
-------------------

GL_ARB_gpu_shader_fp64:                                        OK 
-----------------------
  glGetUniformdv:                                              OK
  glUniform1d:                                                 OK
  glUniform1dv:                                                OK
  glUniform2d:                                                 OK
  glUniform2dv:                                                OK
  glUniform3d:                                                 OK
  glUniform3dv:                                                OK
  glUniform4d:                                                 OK
  glUniform4dv:                                                OK
  glUniformMatrix2dv:                                          OK
  glUniformMatrix2x3dv:                                        OK
  glUniformMatrix2x4dv:                                        OK
  glUniformMatrix3dv:                                          OK
  glUniformMatrix3x2dv:                                        OK
  glUniformMatrix3x4dv:                                        OK
  glUniformMatrix4dv:                                          OK
  glUniformMatrix4x2dv:                                        OK
  glUniformMatrix4x3dv:                                        OK

GL_ARB_gpu_shader_int64:                                       OK 
------------------------
  glGetUniformi64vARB:                                         OK
  glGetUniformui64vARB:                                        OK
  glGetnUniformi64vARB:                                        OK
  glGetnUniformui64vARB:                                       OK
  glProgramUniform1i64ARB:                                     OK
  glProgramUniform1i64vARB:                                    OK
  glProgramUniform1ui64ARB:                                    OK
  glProgramUniform1ui64vARB:                                   OK
  glProgramUniform2i64ARB:                                     OK
  glProgramUniform2i64vARB:                                    OK
  glProgramUniform2ui64ARB:                                    OK
  glProgramUniform2ui64vARB:                                   OK
  glProgramUniform3i64ARB:                                     OK
  glProgramUniform3i64vARB:                                    OK
  glProgramUniform3ui64ARB:                                    OK
  glProgramUniform3ui64vARB:                                   OK
  glProgramUniform4i64ARB:                                     OK
  glProgramUniform4i64vARB:                                    OK
  glProgramUniform4ui64ARB:                                    OK
  glProgramUniform4ui64vARB:                                   OK
  glUniform1i64ARB:                                            OK
  glUniform1i64vARB:                                           OK
  glUniform1ui64ARB:                                           OK
  glUniform1ui64vARB:                                          OK
  glUniform2i64ARB:                                            OK
  glUniform2i64vARB:                                           OK
  glUniform2ui64ARB:                                           OK
  glUniform2ui64vARB:                                          OK
  glUniform3i64ARB:                                            OK
  glUniform3i64vARB:                                           OK
  glUniform3ui64ARB:                                           OK
  glUniform3ui64vARB:                                          OK
  glUniform4i64ARB:                                            OK
  glUniform4i64vARB:                                           OK
  glUniform4ui64ARB:                                           OK
  glUniform4ui64vARB:                                          OK

GL_ARB_half_float_pixel:                                       OK 
------------------------

GL_ARB_half_float_vertex:                                      OK 
-------------------------

GL_ARB_imaging:                                                MISSING 
---------------

GL_ARB_indirect_parameters:                                    OK 
---------------------------
  glMultiDrawArraysIndirectCountARB:                           OK
  glMultiDrawElementsIndirectCountARB:                         OK

GL_ARB_instanced_arrays:                                       OK 
------------------------
  glDrawArraysInstancedARB:                                    OK
  glDrawElementsInstancedARB:                                  OK
  glVertexAttribDivisorARB:                                    OK

GL_ARB_internalformat_query:                                   OK 
----------------------------
  glGetInternalformativ:                                       OK

GL_ARB_internalformat_query2:                                  OK 
-----------------------------
  glGetInternalformati64v:                                     OK

GL_ARB_invalidate_subdata:                                     OK 
--------------------------
  glInvalidateBufferData:                                      OK
  glInvalidateBufferSubData:                                   OK
  glInvalidateFramebuffer:                                     OK
  glInvalidateSubFramebuffer:                                  OK
  glInvalidateTexImage:                                        OK
  glInvalidateTexSubImage:                                     OK

GL_ARB_map_buffer_alignment:                                   OK 
----------------------------

GL_ARB_map_buffer_range:                                       OK 
------------------------
  glFlushMappedBufferRange:                                    OK
  glMapBufferRange:                                            OK

GL_ARB_matrix_palette:                                         MISSING 
----------------------

GL_ARB_multi_bind:                                             OK 
------------------
  glBindBuffersBase:                                           OK
  glBindBuffersRange:                                          OK
  glBindImageTextures:                                         OK
  glBindSamplers:                                              OK
  glBindTextures:                                              OK
  glBindVertexBuffers:                                         OK

GL_ARB_multi_draw_indirect:                                    OK 
---------------------------
  glMultiDrawArraysIndirect:                                   OK
  glMultiDrawElementsIndirect:                                 OK

GL_ARB_multisample:                                            OK 
-------------------
  glSampleCoverageARB:                                         OK

GL_ARB_multitexture:                                           OK 
--------------------
  glActiveTextureARB:                                          OK
  glClientActiveTextureARB:                                    OK
  glMultiTexCoord1dARB:                                        OK
  glMultiTexCoord1dvARB:                                       OK
  glMultiTexCoord1fARB:                                        OK
  glMultiTexCoord1fvARB:                                       OK
  glMultiTexCoord1iARB:                                        OK
  glMultiTexCoord1ivARB:                                       OK
  glMultiTexCoord1sARB:                                        OK
  glMultiTexCoord1svARB:                                       OK
  glMultiTexCoord2dARB:                                        OK
  glMultiTexCoord2dvARB:                                       OK
  glMultiTexCoord2fARB:                                        OK
  glMultiTexCoord2fvARB:                                       OK
  glMultiTexCoord2iARB:                                        OK
  glMultiTexCoord2ivARB:                                       OK
  glMultiTexCoord2sARB:                                        OK
  glMultiTexCoord2svARB:                                       OK
  glMultiTexCoord3dARB:                                        OK
  glMultiTexCoord3dvARB:                                       OK
  glMultiTexCoord3fARB:                                        OK
  glMultiTexCoord3fvARB:                                       OK
  glMultiTexCoord3iARB:                                        OK
  glMultiTexCoord3ivARB:                                       OK
  glMultiTexCoord3sARB:                                        OK
  glMultiTexCoord3svARB:                                       OK
  glMultiTexCoord4dARB:                                        OK
  glMultiTexCoord4dvARB:                                       OK
  glMultiTexCoord4fARB:                                        OK
  glMultiTexCoord4fvARB:                                       OK
  glMultiTexCoord4iARB:                                        OK
  glMultiTexCoord4ivARB:                                       OK
  glMultiTexCoord4sARB:                                        OK
  glMultiTexCoord4svARB:                                       OK

GL_ARB_occlusion_query:                                        OK 
-----------------------
  glBeginQueryARB:                                             OK
  glDeleteQueriesARB:                                          OK
  glEndQueryARB:                                               OK
  glGenQueriesARB:                                             OK
  glGetQueryObjectivARB:                                       OK
  glGetQueryObjectuivARB:                                      OK
  glGetQueryivARB:                                             OK
  glIsQueryARB:                                                OK

GL_ARB_occlusion_query2:                                       OK 
------------------------

GL_ARB_parallel_shader_compile:                                OK 
-------------------------------
  glMaxShaderCompilerThreadsARB:                               OK

GL_ARB_pipeline_statistics_query:                              OK 
---------------------------------

GL_ARB_pixel_buffer_object:                                    OK 
---------------------------

GL_ARB_point_parameters:                                       OK 
------------------------
  glPointParameterfARB:                                        OK
  glPointParameterfvARB:                                       OK

GL_ARB_point_sprite:                                           OK 
--------------------

GL_ARB_polygon_offset_clamp:                                   OK 
----------------------------
  glPolygonOffsetClamp:                                        OK

GL_ARB_post_depth_coverage:                                    MISSING 
---------------------------

GL_ARB_program_interface_query:                                OK 
-------------------------------
  glGetProgramInterfaceiv:                                     OK
  glGetProgramResourceIndex:                                   OK
  glGetProgramResourceLocation:                                OK
  glGetProgramResourceLocationIndex:                           OK
  glGetProgramResourceName:                                    OK
  glGetProgramResourceiv:                                      OK

GL_ARB_provoking_vertex:                                       OK 
------------------------
  glProvokingVertex:                                           OK

GL_ARB_query_buffer_object:                                    OK 
---------------------------

GL_ARB_robust_buffer_access_behavior:                          OK 
-------------------------------------

GL_ARB_robustness:                                             OK 
------------------
  glGetGraphicsResetStatusARB:                                 OK
  glGetnColorTableARB:                                         OK
  glGetnCompressedTexImageARB:                                 OK
  glGetnConvolutionFilterARB:                                  OK
  glGetnHistogramARB:                                          OK
  glGetnMapdvARB:                                              OK
  glGetnMapfvARB:                                              OK
  glGetnMapivARB:                                              OK
  glGetnMinmaxARB:                                             OK
  glGetnPixelMapfvARB:                                         OK
  glGetnPixelMapuivARB:                                        OK
  glGetnPixelMapusvARB:                                        OK
  glGetnPolygonStippleARB:                                     OK
  glGetnSeparableFilterARB:                                    OK
  glGetnTexImageARB:                                           OK
  glGetnUniformdvARB:                                          OK
  glGetnUniformfvARB:                                          OK
  glGetnUniformivARB:                                          OK
  glGetnUniformuivARB:                                         OK
  glReadnPixelsARB:                                            OK

GL_ARB_robustness_application_isolation:                       MISSING 
----------------------------------------

GL_ARB_robustness_share_group_isolation:                       MISSING 
----------------------------------------

GL_ARB_sample_locations:                                       MISSING 
------------------------

GL_ARB_sample_shading:                                         OK 
----------------------
  glMinSampleShadingARB:                                       OK

GL_ARB_sampler_objects:                                        OK 
-----------------------
  glBindSampler:                                               OK
  glDeleteSamplers:                                            OK
  glGenSamplers:                                               OK
  glGetSamplerParameterIiv:                                    OK
  glGetSamplerParameterIuiv:                                   OK
  glGetSamplerParameterfv:                                     OK
  glGetSamplerParameteriv:                                     OK
  glIsSampler:                                                 OK
  glSamplerParameterIiv:                                       OK
  glSamplerParameterIuiv:                                      OK
  glSamplerParameterf:                                         OK
  glSamplerParameterfv:                                        OK
  glSamplerParameteri:                                         OK
  glSamplerParameteriv:                                        OK

GL_ARB_seamless_cube_map:                                      OK 
-------------------------

GL_ARB_seamless_cubemap_per_texture:                           OK 
------------------------------------

GL_ARB_separate_shader_objects:                                OK 
-------------------------------
  glActiveShaderProgram:                                       OK
  glBindProgramPipeline:                                       OK
  glCreateShaderProgramv:                                      OK
  glDeleteProgramPipelines:                                    OK
  glGenProgramPipelines:                                       OK
  glGetProgramPipelineInfoLog:                                 OK
  glGetProgramPipelineiv:                                      OK
  glIsProgramPipeline:                                         OK
  glProgramUniform1d:                                          OK
  glProgramUniform1dv:                                         OK
  glProgramUniform1f:                                          OK
  glProgramUniform1fv:                                         OK
  glProgramUniform1i:                                          OK
  glProgramUniform1iv:                                         OK
  glProgramUniform1ui:                                         OK
  glProgramUniform1uiv:                                        OK
  glProgramUniform2d:                                          OK
  glProgramUniform2dv:                                         OK
  glProgramUniform2f:                                          OK
  glProgramUniform2fv:                                         OK
  glProgramUniform2i:                                          OK
  glProgramUniform2iv:                                         OK
  glProgramUniform2ui:                                         OK
  glProgramUniform2uiv:                                        OK
  glProgramUniform3d:                                          OK
  glProgramUniform3dv:                                         OK
  glProgramUniform3f:                                          OK
  glProgramUniform3fv:                                         OK
  glProgramUniform3i:                                          OK
  glProgramUniform3iv:                                         OK
  glProgramUniform3ui:                                         OK
  glProgramUniform3uiv:                                        OK
  glProgramUniform4d:                                          OK
  glProgramUniform4dv:                                         OK
  glProgramUniform4f:                                          OK
  glProgramUniform4fv:                                         OK
  glProgramUniform4i:                                          OK
  glProgramUniform4iv:                                         OK
  glProgramUniform4ui:                                         OK
  glProgramUniform4uiv:                                        OK
  glProgramUniformMatrix2dv:                                   OK
  glProgramUniformMatrix2fv:                                   OK
  glProgramUniformMatrix2x3dv:                                 OK
  glProgramUniformMatrix2x3fv:                                 OK
  glProgramUniformMatrix2x4dv:                                 OK
  glProgramUniformMatrix2x4fv:                                 OK
  glProgramUniformMatrix3dv:                                   OK
  glProgramUniformMatrix3fv:                                   OK
  glProgramUniformMatrix3x2dv:                                 OK
  glProgramUniformMatrix3x2fv:                                 OK
  glProgramUniformMatrix3x4dv:                                 OK
  glProgramUniformMatrix3x4fv:                                 OK
  glProgramUniformMatrix4dv:                                   OK
  glProgramUniformMatrix4fv:                                   OK
  glProgramUniformMatrix4x2dv:                                 OK
  glProgramUniformMatrix4x2fv:                                 OK
  glProgramUniformMatrix4x3dv:                                 OK
  glProgramUniformMatrix4x3fv:                                 OK
  glUseProgramStages:                                          OK
  glValidateProgramPipeline:                                   OK

GL_ARB_shader_atomic_counter_ops:                              OK 
---------------------------------

GL_ARB_shader_atomic_counters:                                 OK 
------------------------------
  glGetActiveAtomicCounterBufferiv:                            OK

GL_ARB_shader_ballot:                                          OK 
---------------------

GL_ARB_shader_bit_encoding:                                    OK 
---------------------------

GL_ARB_shader_clock:                                           OK 
--------------------

GL_ARB_shader_draw_parameters:                                 OK 
------------------------------

GL_ARB_shader_group_vote:                                      OK 
-------------------------

GL_ARB_shader_image_load_store:                                OK 
-------------------------------
  glBindImageTexture:                                          OK
  glMemoryBarrier:                                             OK

GL_ARB_shader_image_size:                                      OK 
-------------------------

GL_ARB_shader_objects:                                         OK 
----------------------
  glAttachObjectARB:                                           OK
  glCompileShaderARB:                                          OK
  glCreateProgramObjectARB:                                    OK
  glCreateShaderObjectARB:                                     OK
  glDeleteObjectARB:                                           OK
  glDetachObjectARB:                                           OK
  glGetActiveUniformARB:                                       OK
  glGetAttachedObjectsARB:                                     OK
  glGetHandleARB:                                              OK
  glGetInfoLogARB:                                             OK
  glGetObjectParameterfvARB:                                   OK
  glGetObjectParameterivARB:                                   OK
  glGetShaderSourceARB:                                        OK
  glGetUniformLocationARB:                                     OK
  glGetUniformfvARB:                                           OK
  glGetUniformivARB:                                           OK
  glLinkProgramARB:                                            OK
  glShaderSourceARB:                                           OK
  glUniform1fARB:                                              OK
  glUniform1fvARB:                                             OK
  glUniform1iARB:                                              OK
  glUniform1ivARB:                                             OK
  glUniform2fARB:                                              OK
  glUniform2fvARB:                                             OK
  glUniform2iARB:                                              OK
  glUniform2ivARB:                                             OK
  glUniform3fARB:                                              OK
  glUniform3fvARB:                                             OK
  glUniform3iARB:                                              OK
  glUniform3ivARB:                                             OK
  glUniform4fARB:                                              OK
  glUniform4fvARB:                                             OK
  glUniform4iARB:                                              OK
  glUniform4ivARB:                                             OK
  glUniformMatrix2fvARB:                                       OK
  glUniformMatrix3fvARB:                                       OK
  glUniformMatrix4fvARB:                                       OK
  glUseProgramObjectARB:                                       OK
  glValidateProgramARB:                                        OK

GL_ARB_shader_precision:                                       OK 
------------------------

GL_ARB_shader_stencil_export:                                  OK 
-----------------------------

GL_ARB_shader_storage_buffer_object:                           OK 
------------------------------------
  glShaderStorageBlockBinding:                                 OK

GL_ARB_shader_subroutine:                                      OK 
-------------------------
  glGetActiveSubroutineName:                                   OK
  glGetActiveSubroutineUniformName:                            OK
  glGetActiveSubroutineUniformiv:                              OK
  glGetProgramStageiv:                                         OK
  glGetSubroutineIndex:                                        OK
  glGetSubroutineUniformLocation:                              OK
  glGetUniformSubroutineuiv:                                   OK
  glUniformSubroutinesuiv:                                     OK

GL_ARB_shader_texture_image_samples:                           OK 
------------------------------------

GL_ARB_shader_texture_lod:                                     OK 
--------------------------

GL_ARB_shader_viewport_layer_array:                            OK 
-----------------------------------

GL_ARB_shading_language_100:                                   OK 
----------------------------

GL_ARB_shading_language_420pack:                               OK 
--------------------------------

GL_ARB_shading_language_include:                               OK 
--------------------------------
  glCompileShaderIncludeARB:                                   OK
  glDeleteNamedStringARB:                                      OK
  glGetNamedStringARB:                                         OK
  glGetNamedStringivARB:                                       OK
  glIsNamedStringARB:                                          OK
  glNamedStringARB:                                            OK

GL_ARB_shading_language_packing:                               OK 
--------------------------------

GL_ARB_shadow:                                                 OK 
--------------

GL_ARB_shadow_ambient:                                         MISSING 
----------------------

GL_ARB_sparse_buffer:                                          MISSING 
---------------------

GL_ARB_sparse_texture:                                         MISSING 
----------------------

GL_ARB_sparse_texture2:                                        MISSING 
-----------------------

GL_ARB_sparse_texture_clamp:                                   MISSING 
----------------------------

GL_ARB_spirv_extensions:                                       OK 
------------------------

GL_ARB_stencil_texturing:                                      OK 
-------------------------

GL_ARB_sync:                                                   OK 
------------
  glClientWaitSync:                                            OK
  glDeleteSync:                                                OK
  glFenceSync:                                                 OK
  glGetInteger64v:                                             OK
  glGetSynciv:                                                 OK
  glIsSync:                                                    OK
  glWaitSync:                                                  OK

GL_ARB_tessellation_shader:                                    OK 
---------------------------
  glPatchParameterfv:                                          OK
  glPatchParameteri:                                           OK

GL_ARB_texture_barrier:                                        OK 
-----------------------
  glTextureBarrier:                                            OK

GL_ARB_texture_border_clamp:                                   OK 
----------------------------

GL_ARB_texture_buffer_object:                                  OK 
-----------------------------
  glTexBufferARB:                                              OK

GL_ARB_texture_buffer_object_rgb32:                            OK 
-----------------------------------

GL_ARB_texture_buffer_range:                                   OK 
----------------------------
  glTexBufferRange:                                            OK
  glTextureBufferRangeEXT:                                     OK

GL_ARB_texture_compression:                                    OK 
---------------------------
  glCompressedTexImage1DARB:                                   OK
  glCompressedTexImage2DARB:                                   OK
  glCompressedTexImage3DARB:                                   OK
  glCompressedTexSubImage1DARB:                                OK
  glCompressedTexSubImage2DARB:                                OK
  glCompressedTexSubImage3DARB:                                OK
  glGetCompressedTexImageARB:                                  OK

GL_ARB_texture_compression_bptc:                               OK 
--------------------------------

GL_ARB_texture_compression_rgtc:                               OK 
--------------------------------

GL_ARB_texture_cube_map:                                       OK 
------------------------

GL_ARB_texture_cube_map_array:                                 OK 
------------------------------

GL_ARB_texture_env_add:                                        OK 
-----------------------

GL_ARB_texture_env_combine:                                    OK 
---------------------------

GL_ARB_texture_env_crossbar:                                   OK 
----------------------------

GL_ARB_texture_env_dot3:                                       OK 
------------------------

GL_ARB_texture_filter_anisotropic:                             OK 
----------------------------------

GL_ARB_texture_filter_minmax:                                  MISSING 
-----------------------------

GL_ARB_texture_float:                                          OK 
---------------------

GL_ARB_texture_gather:                                         OK 
----------------------

GL_ARB_texture_mirror_clamp_to_edge:                           OK 
------------------------------------

GL_ARB_texture_mirrored_repeat:                                OK 
-------------------------------

GL_ARB_texture_multisample:                                    OK 
---------------------------
  glGetMultisamplefv:                                          OK
  glSampleMaski:                                               OK
  glTexImage2DMultisample:                                     OK
  glTexImage3DMultisample:                                     OK

GL_ARB_texture_non_power_of_two:                               OK 
--------------------------------

GL_ARB_texture_query_levels:                                   OK 
----------------------------

GL_ARB_texture_query_lod:                                      OK 
-------------------------

GL_ARB_texture_rectangle:                                      OK 
-------------------------

GL_ARB_texture_rg:                                             OK 
------------------

GL_ARB_texture_rgb10_a2ui:                                     OK 
--------------------------

GL_ARB_texture_stencil8:                                       OK 
------------------------

GL_ARB_texture_storage:                                        OK 
-----------------------
  glTexStorage1D:                                              OK
  glTexStorage2D:                                              OK
  glTexStorage3D:                                              OK

GL_ARB_texture_storage_multisample:                            OK 
-----------------------------------
  glTexStorage2DMultisample:                                   OK
  glTexStorage3DMultisample:                                   OK
  glTextureStorage2DMultisampleEXT:                            OK
  glTextureStorage3DMultisampleEXT:                            OK

GL_ARB_texture_swizzle:                                        OK 
-----------------------

GL_ARB_texture_view:                                           OK 
--------------------
  glTextureView:                                               OK

GL_ARB_timer_query:                                            OK 
-------------------
  glGetQueryObjecti64v:                                        OK
  glGetQueryObjectui64v:                                       OK
  glQueryCounter:                                              OK

GL_ARB_transform_feedback2:                                    OK 
---------------------------
  glBindTransformFeedback:                                     OK
  glDeleteTransformFeedbacks:                                  OK
  glDrawTransformFeedback:                                     OK
  glGenTransformFeedbacks:                                     OK
  glIsTransformFeedback:                                       OK
  glPauseTransformFeedback:                                    OK
  glResumeTransformFeedback:                                   OK

GL_ARB_transform_feedback3:                                    OK 
---------------------------
  glBeginQueryIndexed:                                         OK
  glDrawTransformFeedbackStream:                               OK
  glEndQueryIndexed:                                           OK
  glGetQueryIndexediv:                                         OK

GL_ARB_transform_feedback_instanced:                           OK 
------------------------------------
  glDrawTransformFeedbackInstanced:                            OK
  glDrawTransformFeedbackStreamInstanced:                      OK

GL_ARB_transform_feedback_overflow_query:                      OK 
-----------------------------------------

GL_ARB_transpose_matrix:                                       OK 
------------------------
  glLoadTransposeMatrixdARB:                                   OK
  glLoadTransposeMatrixfARB:                                   OK
  glMultTransposeMatrixdARB:                                   OK
  glMultTransposeMatrixfARB:                                   OK

GL_ARB_uniform_buffer_object:                                  OK 
-----------------------------
  glBindBufferBase:                                            OK
  glBindBufferRange:                                           OK
  glGetActiveUniformBlockName:                                 OK
  glGetActiveUniformBlockiv:                                   OK
  glGetActiveUniformName:                                      OK
  glGetActiveUniformsiv:                                       OK
  glGetIntegeri_v:                                             OK
  glGetUniformBlockIndex:                                      OK
  glGetUniformIndices:                                         OK
  glUniformBlockBinding:                                       OK

GL_ARB_vertex_array_bgra:                                      OK 
-------------------------

GL_ARB_vertex_array_object:                                    OK 
---------------------------
  glBindVertexArray:                                           OK
  glDeleteVertexArrays:                                        OK
  glGenVertexArrays:                                           OK
  glIsVertexArray:                                             OK

GL_ARB_vertex_attrib_64bit:                                    OK 
---------------------------
  glGetVertexAttribLdv:                                        OK
  glVertexAttribL1d:                                           OK
  glVertexAttribL1dv:                                          OK
  glVertexAttribL2d:                                           OK
  glVertexAttribL2dv:                                          OK
  glVertexAttribL3d:                                           OK
  glVertexAttribL3dv:                                          OK
  glVertexAttribL4d:                                           OK
  glVertexAttribL4dv:                                          OK
  glVertexAttribLPointer:                                      OK

GL_ARB_vertex_attrib_binding:                                  OK 
-----------------------------
  glBindVertexBuffer:                                          OK
  glVertexArrayBindVertexBufferEXT:                            OK
  glVertexArrayVertexAttribBindingEXT:                         OK
  glVertexArrayVertexAttribFormatEXT:                          OK
  glVertexArrayVertexAttribIFormatEXT:                         OK
  glVertexArrayVertexAttribLFormatEXT:                         OK
  glVertexArrayVertexBindingDivisorEXT:                        OK
  glVertexAttribBinding:                                       OK
  glVertexAttribFormat:                                        OK
  glVertexAttribIFormat:                                       OK
  glVertexAttribLFormat:                                       OK
  glVertexBindingDivisor:                                      OK

GL_ARB_vertex_blend:                                           MISSING 
--------------------

GL_ARB_vertex_buffer_object:                                   OK 
----------------------------
  glBindBufferARB:                                             OK
  glBufferDataARB:                                             OK
  glBufferSubDataARB:                                          OK
  glDeleteBuffersARB:                                          OK
  glGenBuffersARB:                                             OK
  glGetBufferParameterivARB:                                   OK
  glGetBufferPointervARB:                                      OK
  glGetBufferSubDataARB:                                       OK
  glIsBufferARB:                                               OK
  glMapBufferARB:                                              OK
  glUnmapBufferARB:                                            OK

GL_ARB_vertex_program:                                         OK 
----------------------
  glBindProgramARB:                                            OK
  glDeleteProgramsARB:                                         OK
  glDisableVertexAttribArrayARB:                               OK
  glEnableVertexAttribArrayARB:                                OK
  glGenProgramsARB:                                            OK
  glGetProgramEnvParameterdvARB:                               OK
  glGetProgramEnvParameterfvARB:                               OK
  glGetProgramLocalParameterdvARB:                             OK
  glGetProgramLocalParameterfvARB:                             OK
  glGetProgramStringARB:                                       OK
  glGetProgramivARB:                                           OK
  glGetVertexAttribPointervARB:                                OK
  glGetVertexAttribdvARB:                                      OK
  glGetVertexAttribfvARB:                                      OK
  glGetVertexAttribivARB:                                      OK
  glIsProgramARB:                                              OK
  glProgramEnvParameter4dARB:                                  OK
  glProgramEnvParameter4dvARB:                                 OK
  glProgramEnvParameter4fARB:                                  OK
  glProgramEnvParameter4fvARB:                                 OK
  glProgramLocalParameter4dARB:                                OK
  glProgramLocalParameter4dvARB:                               OK
  glProgramLocalParameter4fARB:                                OK
  glProgramLocalParameter4fvARB:                               OK
  glProgramStringARB:                                          OK
  glVertexAttrib1dARB:                                         OK
  glVertexAttrib1dvARB:                                        OK
  glVertexAttrib1fARB:                                         OK
  glVertexAttrib1fvARB:                                        OK
  glVertexAttrib1sARB:                                         OK
  glVertexAttrib1svARB:                                        OK
  glVertexAttrib2dARB:                                         OK
  glVertexAttrib2dvARB:                                        OK
  glVertexAttrib2fARB:                                         OK
  glVertexAttrib2fvARB:                                        OK
  glVertexAttrib2sARB:                                         OK
  glVertexAttrib2svARB:                                        OK
  glVertexAttrib3dARB:                                         OK
  glVertexAttrib3dvARB:                                        OK
  glVertexAttrib3fARB:                                         OK
  glVertexAttrib3fvARB:                                        OK
  glVertexAttrib3sARB:                                         OK
  glVertexAttrib3svARB:                                        OK
  glVertexAttrib4NbvARB:                                       OK
  glVertexAttrib4NivARB:                                       OK
  glVertexAttrib4NsvARB:                                       OK
  glVertexAttrib4NubARB:                                       OK
  glVertexAttrib4NubvARB:                                      OK
  glVertexAttrib4NuivARB:                                      OK
  glVertexAttrib4NusvARB:                                      OK
  glVertexAttrib4bvARB:                                        OK
  glVertexAttrib4dARB:                                         OK
  glVertexAttrib4dvARB:                                        OK
  glVertexAttrib4fARB:                                         OK
  glVertexAttrib4fvARB:                                        OK
  glVertexAttrib4ivARB:                                        OK
  glVertexAttrib4sARB:                                         OK
  glVertexAttrib4svARB:                                        OK
  glVertexAttrib4ubvARB:                                       OK
  glVertexAttrib4uivARB:                                       OK
  glVertexAttrib4usvARB:                                       OK
  glVertexAttribPointerARB:                                    OK

GL_ARB_vertex_shader:                                          OK 
---------------------
  glBindAttribLocationARB:                                     OK
  glGetActiveAttribARB:                                        OK
  glGetAttribLocationARB:                                      OK

GL_ARB_vertex_type_10f_11f_11f_rev:                            OK 
-----------------------------------

GL_ARB_vertex_type_2_10_10_10_rev:                             OK 
----------------------------------
  glColorP3ui:                                                 OK
  glColorP3uiv:                                                OK
  glColorP4ui:                                                 OK
  glColorP4uiv:                                                OK
  glMultiTexCoordP1ui:                                         OK
  glMultiTexCoordP1uiv:                                        OK
  glMultiTexCoordP2ui:                                         OK
  glMultiTexCoordP2uiv:                                        OK
  glMultiTexCoordP3ui:                                         OK
  glMultiTexCoordP3uiv:                                        OK
  glMultiTexCoordP4ui:                                         OK
  glMultiTexCoordP4uiv:                                        OK
  glNormalP3ui:                                                OK
  glNormalP3uiv:                                               OK
  glSecondaryColorP3ui:                                        OK
  glSecondaryColorP3uiv:                                       OK
  glTexCoordP1ui:                                              OK
  glTexCoordP1uiv:                                             OK
  glTexCoordP2ui:                                              OK
  glTexCoordP2uiv:                                             OK
  glTexCoordP3ui:                                              OK
  glTexCoordP3uiv:                                             OK
  glTexCoordP4ui:                                              OK
  glTexCoordP4uiv:                                             OK
  glVertexAttribP1ui:                                          OK
  glVertexAttribP1uiv:                                         OK
  glVertexAttribP2ui:                                          OK
  glVertexAttribP2uiv:                                         OK
  glVertexAttribP3ui:                                          OK
  glVertexAttribP3uiv:                                         OK
  glVertexAttribP4ui:                                          OK
  glVertexAttribP4uiv:                                         OK
  glVertexP2ui:                                                OK
  glVertexP2uiv:                                               OK
  glVertexP3ui:                                                OK
  glVertexP3uiv:                                               OK
  glVertexP4ui:                                                OK
  glVertexP4uiv:                                               OK

GL_ARB_viewport_array:                                         OK 
----------------------
  glDepthRangeArrayv:                                          OK
  glDepthRangeIndexed:                                         OK
  glGetDoublei_v:                                              OK
  glGetFloati_v:                                               OK
  glScissorArrayv:                                             OK
  glScissorIndexed:                                            OK
  glScissorIndexedv:                                           OK
  glViewportArrayv:                                            OK
  glViewportIndexedf:                                          OK
  glViewportIndexedfv:                                         OK

GL_ARB_window_pos:                                             OK 
------------------
  glWindowPos2dARB:                                            OK
  glWindowPos2dvARB:                                           OK
  glWindowPos2fARB:                                            OK
  glWindowPos2fvARB:                                           OK
  glWindowPos2iARB:                                            OK
  glWindowPos2ivARB:                                           OK
  glWindowPos2sARB:                                            OK
  glWindowPos2svARB:                                           OK
  glWindowPos3dARB:                                            OK
  glWindowPos3dvARB:                                           OK
  glWindowPos3fARB:                                            OK
  glWindowPos3fvARB:                                           OK
  glWindowPos3iARB:                                            OK
  glWindowPos3ivARB:                                           OK
  glWindowPos3sARB:                                            OK
  glWindowPos3svARB:                                           OK

GL_ARM_mali_program_binary:                                    MISSING 
---------------------------

GL_ARM_mali_shader_binary:                                     MISSING 
--------------------------

GL_ARM_rgba8:                                                  MISSING 
-------------

GL_ARM_shader_framebuffer_fetch:                               MISSING 
--------------------------------

GL_ARM_shader_framebuffer_fetch_depth_stencil:                 MISSING 
----------------------------------------------

GL_ARM_texture_unnormalized_coordinates:                       MISSING 
----------------------------------------

GL_ATIX_point_sprites:                                         MISSING 
----------------------

GL_ATIX_texture_env_combine3:                                  MISSING 
-----------------------------

GL_ATIX_texture_env_route:                                     MISSING 
--------------------------

GL_ATIX_vertex_shader_output_point_size:                       MISSING 
----------------------------------------

GL_ATI_draw_buffers:                                           OK 
--------------------
  glDrawBuffersATI:                                            OK

GL_ATI_element_array:                                          MISSING 
---------------------

GL_ATI_envmap_bumpmap:                                         MISSING 
----------------------

GL_ATI_fragment_shader:                                        OK 
-----------------------
  glAlphaFragmentOp1ATI:                                       OK
  glAlphaFragmentOp2ATI:                                       OK
  glAlphaFragmentOp3ATI:                                       OK
  glBeginFragmentShaderATI:                                    OK
  glBindFragmentShaderATI:                                     OK
  glColorFragmentOp1ATI:                                       OK
  glColorFragmentOp2ATI:                                       OK
  glColorFragmentOp3ATI:                                       OK
  glDeleteFragmentShaderATI:                                   OK
  glEndFragmentShaderATI:                                      OK
  glGenFragmentShadersATI:                                     OK
  glPassTexCoordATI:                                           OK
  glSampleMapATI:                                              OK
  glSetFragmentShaderConstantATI:                              OK

GL_ATI_map_object_buffer:                                      MISSING 
-------------------------

GL_ATI_meminfo:                                                OK 
---------------

GL_ATI_pn_triangles:                                           MISSING 
--------------------

GL_ATI_separate_stencil:                                       OK 
------------------------
  glStencilFuncSeparateATI:                                    OK
  glStencilOpSeparateATI:                                      OK

GL_ATI_shader_texture_lod:                                     MISSING 
--------------------------

GL_ATI_text_fragment_shader:                                   MISSING 
----------------------------

GL_ATI_texture_compression_3dc:                                OK 
-------------------------------

GL_ATI_texture_env_combine3:                                   OK 
----------------------------

GL_ATI_texture_float:                                          OK 
---------------------

GL_ATI_texture_mirror_once:                                    OK 
---------------------------

GL_ATI_vertex_array_object:                                    MISSING 
---------------------------

GL_ATI_vertex_attrib_array_object:                             MISSING 
----------------------------------

GL_ATI_vertex_streams:                                         MISSING 
----------------------

GL_DMP_program_binary:                                         MISSING 
----------------------

GL_DMP_shader_binary:                                          MISSING 
---------------------

GL_EXT_422_pixels:                                             MISSING 
------------------

GL_EXT_Cg_shader:                                              MISSING 
-----------------

GL_EXT_EGL_image_array:                                        MISSING 
-----------------------

GL_EXT_EGL_image_external_wrap_modes:                          MISSING 
-------------------------------------

GL_EXT_EGL_image_storage:                                      OK 
-------------------------
  glEGLImageTargetTexStorageEXT:                               OK
  glEGLImageTargetTextureStorageEXT:                           OK

GL_EXT_EGL_sync:                                               OK 
----------------

GL_EXT_YUV_target:                                             MISSING 
------------------

GL_EXT_abgr:                                                   OK 
------------

GL_EXT_base_instance:                                          MISSING 
---------------------

GL_EXT_bgra:                                                   OK 
------------

GL_EXT_bindable_uniform:                                       MISSING 
------------------------

GL_EXT_blend_color:                                            OK 
-------------------
  glBlendColorEXT:                                             OK

GL_EXT_blend_equation_separate:                                OK 
-------------------------------
  glBlendEquationSeparateEXT:                                  OK

GL_EXT_blend_func_extended:                                    MISSING 
---------------------------

GL_EXT_blend_func_separate:                                    OK 
---------------------------
  glBlendFuncSeparateEXT:                                      OK

GL_EXT_blend_logic_op:                                         MISSING 
----------------------

GL_EXT_blend_minmax:                                           OK 
--------------------
  glBlendEquationEXT:                                          OK

GL_EXT_blend_subtract:                                         OK 
----------------------

GL_EXT_buffer_storage:                                         MISSING 
----------------------

GL_EXT_clear_texture:                                          MISSING 
---------------------

GL_EXT_clip_control:                                           MISSING 
--------------------

GL_EXT_clip_cull_distance:                                     MISSING 
--------------------------

GL_EXT_clip_volume_hint:                                       MISSING 
------------------------

GL_EXT_cmyka:                                                  MISSING 
-------------

GL_EXT_color_buffer_float:                                     MISSING 
--------------------------

GL_EXT_color_buffer_half_float:                                MISSING 
-------------------------------

GL_EXT_color_subtable:                                         MISSING 
----------------------

GL_EXT_compiled_vertex_array:                                  OK 
-----------------------------
  glLockArraysEXT:                                             OK
  glUnlockArraysEXT:                                           OK

GL_EXT_compressed_ETC1_RGB8_sub_texture:                       MISSING 
----------------------------------------

GL_EXT_conservative_depth:                                     MISSING 
--------------------------

GL_EXT_convolution:                                            MISSING 
-------------------

GL_EXT_coordinate_frame:                                       MISSING 
------------------------

GL_EXT_copy_image:                                             MISSING 
------------------

GL_EXT_copy_texture:                                           OK 
--------------------
  glCopyTexImage1DEXT:                                         OK
  glCopyTexImage2DEXT:                                         OK
  glCopyTexSubImage1DEXT:                                      OK
  glCopyTexSubImage2DEXT:                                      OK
  glCopyTexSubImage3DEXT:                                      OK

GL_EXT_cull_vertex:                                            MISSING 
-------------------

GL_EXT_debug_label:                                            MISSING 
-------------------

GL_EXT_debug_marker:                                           MISSING 
--------------------

GL_EXT_depth_bounds_test:                                      OK 
-------------------------
  glDepthBoundsEXT:                                            OK

GL_EXT_depth_clamp:                                            MISSING 
-------------------

GL_EXT_direct_state_access:                                    OK 
---------------------------
  glBindMultiTextureEXT:                                       OK
  glCheckNamedFramebufferStatusEXT:                            OK
  glClientAttribDefaultEXT:                                    OK
  glCompressedMultiTexImage1DEXT:                              OK
  glCompressedMultiTexImage2DEXT:                              OK
  glCompressedMultiTexImage3DEXT:                              OK
  glCompressedMultiTexSubImage1DEXT:                           OK
  glCompressedMultiTexSubImage2DEXT:                           OK
  glCompressedMultiTexSubImage3DEXT:                           OK
  glCompressedTextureImage1DEXT:                               OK
  glCompressedTextureImage2DEXT:                               OK
  glCompressedTextureImage3DEXT:                               OK
  glCompressedTextureSubImage1DEXT:                            OK
  glCompressedTextureSubImage2DEXT:                            OK
  glCompressedTextureSubImage3DEXT:                            OK
  glCopyMultiTexImage1DEXT:                                    OK
  glCopyMultiTexImage2DEXT:                                    OK
  glCopyMultiTexSubImage1DEXT:                                 OK
  glCopyMultiTexSubImage2DEXT:                                 OK
  glCopyMultiTexSubImage3DEXT:                                 OK
  glCopyTextureImage1DEXT:                                     OK
  glCopyTextureImage2DEXT:                                     OK
  glCopyTextureSubImage1DEXT:                                  OK
  glCopyTextureSubImage2DEXT:                                  OK
  glCopyTextureSubImage3DEXT:                                  OK
  glDisableClientStateIndexedEXT:                              OK
  glDisableClientStateiEXT:                                    OK
  glDisableVertexArrayAttribEXT:                               OK
  glDisableVertexArrayEXT:                                     OK
  glEnableClientStateIndexedEXT:                               OK
  glEnableClientStateiEXT:                                     OK
  glEnableVertexArrayAttribEXT:                                OK
  glEnableVertexArrayEXT:                                      OK
  glFlushMappedNamedBufferRangeEXT:                            OK
  glFramebufferDrawBufferEXT:                                  OK
  glFramebufferDrawBuffersEXT:                                 OK
  glFramebufferReadBufferEXT:                                  OK
  glGenerateMultiTexMipmapEXT:                                 OK
  glGenerateTextureMipmapEXT:                                  OK
  glGetCompressedMultiTexImageEXT:                             OK
  glGetCompressedTextureImageEXT:                              OK
  glGetDoubleIndexedvEXT:                                      OK
  glGetDoublei_vEXT:                                           OK
  glGetFloatIndexedvEXT:                                       OK
  glGetFloati_vEXT:                                            OK
  glGetFramebufferParameterivEXT:                              OK
  glGetMultiTexEnvfvEXT:                                       OK
  glGetMultiTexEnvivEXT:                                       OK
  glGetMultiTexGendvEXT:                                       OK
  glGetMultiTexGenfvEXT:                                       OK
  glGetMultiTexGenivEXT:                                       OK
  glGetMultiTexImageEXT:                                       OK
  glGetMultiTexLevelParameterfvEXT:                            OK
  glGetMultiTexLevelParameterivEXT:                            OK
  glGetMultiTexParameterIivEXT:                                OK
  glGetMultiTexParameterIuivEXT:                               OK
  glGetMultiTexParameterfvEXT:                                 OK
  glGetMultiTexParameterivEXT:                                 OK
  glGetNamedBufferParameterivEXT:                              OK
  glGetNamedBufferPointervEXT:                                 OK
  glGetNamedBufferSubDataEXT:                                  OK
  glGetNamedFramebufferAttachmentParameterivEXT:               OK
  glGetNamedProgramLocalParameterIivEXT:                       OK
  glGetNamedProgramLocalParameterIuivEXT:                      OK
  glGetNamedProgramLocalParameterdvEXT:                        OK
  glGetNamedProgramLocalParameterfvEXT:                        OK
  glGetNamedProgramStringEXT:                                  OK
  glGetNamedProgramivEXT:                                      OK
  glGetNamedRenderbufferParameterivEXT:                        OK
  glGetPointerIndexedvEXT:                                     OK
  glGetPointeri_vEXT:                                          OK
  glGetTextureImageEXT:                                        OK
  glGetTextureLevelParameterfvEXT:                             OK
  glGetTextureLevelParameterivEXT:                             OK
  glGetTextureParameterIivEXT:                                 OK
  glGetTextureParameterIuivEXT:                                OK
  glGetTextureParameterfvEXT:                                  OK
  glGetTextureParameterivEXT:                                  OK
  glGetVertexArrayIntegeri_vEXT:                               OK
  glGetVertexArrayIntegervEXT:                                 OK
  glGetVertexArrayPointeri_vEXT:                               OK
  glGetVertexArrayPointervEXT:                                 OK
  glMapNamedBufferEXT:                                         OK
  glMapNamedBufferRangeEXT:                                    OK
  glMatrixFrustumEXT:                                          OK
  glMatrixLoadIdentityEXT:                                     OK
  glMatrixLoadTransposedEXT:                                   OK
  glMatrixLoadTransposefEXT:                                   OK
  glMatrixLoaddEXT:                                            OK
  glMatrixLoadfEXT:                                            OK
  glMatrixMultTransposedEXT:                                   OK
  glMatrixMultTransposefEXT:                                   OK
  glMatrixMultdEXT:                                            OK
  glMatrixMultfEXT:                                            OK
  glMatrixOrthoEXT:                                            OK
  glMatrixPopEXT:                                              OK
  glMatrixPushEXT:                                             OK
  glMatrixRotatedEXT:                                          OK
  glMatrixRotatefEXT:                                          OK
  glMatrixScaledEXT:                                           OK
  glMatrixScalefEXT:                                           OK
  glMatrixTranslatedEXT:                                       OK
  glMatrixTranslatefEXT:                                       OK
  glMultiTexBufferEXT:                                         OK
  glMultiTexCoordPointerEXT:                                   OK
  glMultiTexEnvfEXT:                                           OK
  glMultiTexEnvfvEXT:                                          OK
  glMultiTexEnviEXT:                                           OK
  glMultiTexEnvivEXT:                                          OK
  glMultiTexGendEXT:                                           OK
  glMultiTexGendvEXT:                                          OK
  glMultiTexGenfEXT:                                           OK
  glMultiTexGenfvEXT:                                          OK
  glMultiTexGeniEXT:                                           OK
  glMultiTexGenivEXT:                                          OK
  glMultiTexImage1DEXT:                                        OK
  glMultiTexImage2DEXT:                                        OK
  glMultiTexImage3DEXT:                                        OK
  glMultiTexParameterIivEXT:                                   OK
  glMultiTexParameterIuivEXT:                                  OK
  glMultiTexParameterfEXT:                                     OK
  glMultiTexParameterfvEXT:                                    OK
  glMultiTexParameteriEXT:                                     OK
  glMultiTexParameterivEXT:                                    OK
  glMultiTexRenderbufferEXT:                                   OK
  glMultiTexSubImage1DEXT:                                     OK
  glMultiTexSubImage2DEXT:                                     OK
  glMultiTexSubImage3DEXT:                                     OK
  glNamedBufferDataEXT:                                        OK
  glNamedBufferSubDataEXT:                                     OK
  glNamedCopyBufferSubDataEXT:                                 OK
  glNamedFramebufferRenderbufferEXT:                           OK
  glNamedFramebufferTexture1DEXT:                              OK
  glNamedFramebufferTexture2DEXT:                              OK
  glNamedFramebufferTexture3DEXT:                              OK
  glNamedFramebufferTextureEXT:                                OK
  glNamedFramebufferTextureFaceEXT:                            OK
  glNamedFramebufferTextureLayerEXT:                           OK
  glNamedProgramLocalParameter4dEXT:                           OK
  glNamedProgramLocalParameter4dvEXT:                          OK
  glNamedProgramLocalParameter4fEXT:                           OK
  glNamedProgramLocalParameter4fvEXT:                          OK
  glNamedProgramLocalParameterI4iEXT:                          OK
  glNamedProgramLocalParameterI4ivEXT:                         OK
  glNamedProgramLocalParameterI4uiEXT:                         OK
  glNamedProgramLocalParameterI4uivEXT:                        OK
  glNamedProgramLocalParameters4fvEXT:                         OK
  glNamedProgramLocalParametersI4ivEXT:                        OK
  glNamedProgramLocalParametersI4uivEXT:                       OK
  glNamedProgramStringEXT:                                     OK
  glNamedRenderbufferStorageEXT:                               OK
  glNamedRenderbufferStorageMultisampleCoverageEXT:            OK
  glNamedRenderbufferStorageMultisampleEXT:                    OK
  glProgramUniform1fEXT:                                       OK
  glProgramUniform1fvEXT:                                      OK
  glProgramUniform1iEXT:                                       OK
  glProgramUniform1ivEXT:                                      OK
  glProgramUniform1uiEXT:                                      OK
  glProgramUniform1uivEXT:                                     OK
  glProgramUniform2fEXT:                                       OK
  glProgramUniform2fvEXT:                                      OK
  glProgramUniform2iEXT:                                       OK
  glProgramUniform2ivEXT:                                      OK
  glProgramUniform2uiEXT:                                      OK
  glProgramUniform2uivEXT:                                     OK
  glProgramUniform3fEXT:                                       OK
  glProgramUniform3fvEXT:                                      OK
  glProgramUniform3iEXT:                                       OK
  glProgramUniform3ivEXT:                                      OK
  glProgramUniform3uiEXT:                                      OK
  glProgramUniform3uivEXT:                                     OK
  glProgramUniform4fEXT:                                       OK
  glProgramUniform4fvEXT:                                      OK
  glProgramUniform4iEXT:                                       OK
  glProgramUniform4ivEXT:                                      OK
  glProgramUniform4uiEXT:                                      OK
  glProgramUniform4uivEXT:                                     OK
  glProgramUniformMatrix2fvEXT:                                OK
  glProgramUniformMatrix2x3fvEXT:                              OK
  glProgramUniformMatrix2x4fvEXT:                              OK
  glProgramUniformMatrix3fvEXT:                                OK
  glProgramUniformMatrix3x2fvEXT:                              OK
  glProgramUniformMatrix3x4fvEXT:                              OK
  glProgramUniformMatrix4fvEXT:                                OK
  glProgramUniformMatrix4x2fvEXT:                              OK
  glProgramUniformMatrix4x3fvEXT:                              OK
  glPushClientAttribDefaultEXT:                                OK
  glTextureBufferEXT:                                          OK
  glTextureImage1DEXT:                                         OK
  glTextureImage2DEXT:                                         OK
  glTextureImage3DEXT:                                         OK
  glTextureParameterIivEXT:                                    OK
  glTextureParameterIuivEXT:                                   OK
  glTextureParameterfEXT:                                      OK
  glTextureParameterfvEXT:                                     OK
  glTextureParameteriEXT:                                      OK
  glTextureParameterivEXT:                                     OK
  glTextureRenderbufferEXT:                                    OK
  glTextureSubImage1DEXT:                                      OK
  glTextureSubImage2DEXT:                                      OK
  glTextureSubImage3DEXT:                                      OK
  glUnmapNamedBufferEXT:                                       OK
  glVertexArrayColorOffsetEXT:                                 OK
  glVertexArrayEdgeFlagOffsetEXT:                              OK
  glVertexArrayFogCoordOffsetEXT:                              OK
  glVertexArrayIndexOffsetEXT:                                 OK
  glVertexArrayMultiTexCoordOffsetEXT:                         OK
  glVertexArrayNormalOffsetEXT:                                OK
  glVertexArraySecondaryColorOffsetEXT:                        OK
  glVertexArrayTexCoordOffsetEXT:                              OK
  glVertexArrayVertexAttribDivisorEXT:                         OK
  glVertexArrayVertexAttribIOffsetEXT:                         OK
  glVertexArrayVertexAttribOffsetEXT:                          OK
  glVertexArrayVertexOffsetEXT:                                OK

GL_EXT_discard_framebuffer:                                    MISSING 
---------------------------

GL_EXT_disjoint_timer_query:                                   MISSING 
----------------------------

GL_EXT_draw_buffers:                                           MISSING 
--------------------

GL_EXT_draw_buffers2:                                          OK 
---------------------
  glColorMaskIndexedEXT:                                       OK
  glDisableIndexedEXT:                                         OK
  glEnableIndexedEXT:                                          OK
  glGetBooleanIndexedvEXT:                                     OK
  glGetIntegerIndexedvEXT:                                     OK
  glIsEnabledIndexedEXT:                                       OK

GL_EXT_draw_buffers_indexed:                                   MISSING 
----------------------------

GL_EXT_draw_elements_base_vertex:                              MISSING 
---------------------------------

GL_EXT_draw_instanced:                                         OK 
----------------------
  glDrawArraysInstancedEXT:                                    OK
  glDrawElementsInstancedEXT:                                  OK

GL_EXT_draw_range_elements:                                    OK 
---------------------------
  glDrawRangeElementsEXT:                                      OK

GL_EXT_draw_transform_feedback:                                MISSING 
-------------------------------

GL_EXT_external_buffer:                                        MISSING 
-----------------------

GL_EXT_float_blend:                                            MISSING 
-------------------

GL_EXT_fog_coord:                                              OK 
-----------------
  glFogCoordPointerEXT:                                        OK
  glFogCoorddEXT:                                              OK
  glFogCoorddvEXT:                                             OK
  glFogCoordfEXT:                                              OK
  glFogCoordfvEXT:                                             OK

GL_EXT_frag_depth:                                             MISSING 
------------------

GL_EXT_fragment_lighting:                                      MISSING 
-------------------------

GL_EXT_framebuffer_blit:                                       OK 
------------------------
  glBlitFramebufferEXT:                                        OK

GL_EXT_framebuffer_multisample:                                OK 
-------------------------------
  glRenderbufferStorageMultisampleEXT:                         OK

GL_EXT_framebuffer_multisample_blit_scaled:                    OK 
-------------------------------------------

GL_EXT_framebuffer_object:                                     OK 
--------------------------
  glBindFramebufferEXT:                                        OK
  glBindRenderbufferEXT:                                       OK
  glCheckFramebufferStatusEXT:                                 OK
  glDeleteFramebuffersEXT:                                     OK
  glDeleteRenderbuffersEXT:                                    OK
  glFramebufferRenderbufferEXT:                                OK
  glFramebufferTexture1DEXT:                                   OK
  glFramebufferTexture2DEXT:                                   OK
  glFramebufferTexture3DEXT:                                   OK
  glGenFramebuffersEXT:                                        OK
  glGenRenderbuffersEXT:                                       OK
  glGenerateMipmapEXT:                                         OK
  glGetFramebufferAttachmentParameterivEXT:                    OK
  glGetRenderbufferParameterivEXT:                             OK
  glIsFramebufferEXT:                                          OK
  glIsRenderbufferEXT:                                         OK
  glRenderbufferStorageEXT:                                    OK

GL_EXT_framebuffer_sRGB:                                       OK 
------------------------

GL_EXT_geometry_point_size:                                    MISSING 
---------------------------

GL_EXT_geometry_shader:                                        MISSING 
-----------------------

GL_EXT_geometry_shader4:                                       MISSING 
------------------------

GL_EXT_gpu_program_parameters:                                 OK 
------------------------------
  glProgramEnvParameters4fvEXT:                                OK
  glProgramLocalParameters4fvEXT:                              OK

GL_EXT_gpu_shader4:                                            OK 
-------------------
  glBindFragDataLocationEXT:                                   OK
  glGetFragDataLocationEXT:                                    OK
  glGetUniformuivEXT:                                          OK
  glGetVertexAttribIivEXT:                                     OK
  glGetVertexAttribIuivEXT:                                    OK
  glUniform1uiEXT:                                             OK
  glUniform1uivEXT:                                            OK
  glUniform2uiEXT:                                             OK
  glUniform2uivEXT:                                            OK
  glUniform3uiEXT:                                             OK
  glUniform3uivEXT:                                            OK
  glUniform4uiEXT:                                             OK
  glUniform4uivEXT:                                            OK
  glVertexAttribI1iEXT:                                        OK
  glVertexAttribI1ivEXT:                                       OK
  glVertexAttribI1uiEXT:                                       OK
  glVertexAttribI1uivEXT:                                      OK
  glVertexAttribI2iEXT:                                        OK
  glVertexAttribI2ivEXT:                                       OK
  glVertexAttribI2uiEXT:                                       OK
  glVertexAttribI2uivEXT:                                      OK
  glVertexAttribI3iEXT:                                        OK
  glVertexAttribI3ivEXT:                                       OK
  glVertexAttribI3uiEXT:                                       OK
  glVertexAttribI3uivEXT:                                      OK
  glVertexAttribI4bvEXT:                                       OK
  glVertexAttribI4iEXT:                                        OK
  glVertexAttribI4ivEXT:                                       OK
  glVertexAttribI4svEXT:                                       OK
  glVertexAttribI4ubvEXT:                                      OK
  glVertexAttribI4uiEXT:                                       OK
  glVertexAttribI4uivEXT:                                      OK
  glVertexAttribI4usvEXT:                                      OK
  glVertexAttribIPointerEXT:                                   OK

GL_EXT_gpu_shader5:                                            MISSING 
-------------------

GL_EXT_histogram:                                              MISSING 
-----------------

GL_EXT_index_array_formats:                                    MISSING 
---------------------------

GL_EXT_index_func:                                             MISSING 
------------------

GL_EXT_index_material:                                         MISSING 
----------------------

GL_EXT_index_texture:                                          MISSING 
---------------------

GL_EXT_instanced_arrays:                                       MISSING 
------------------------

GL_EXT_light_texture:                                          MISSING 
---------------------

GL_EXT_map_buffer_range:                                       MISSING 
------------------------

GL_EXT_memory_object:                                          OK 
---------------------
  glBufferStorageMemEXT:                                       OK
  glCreateMemoryObjectsEXT:                                    OK
  glDeleteMemoryObjectsEXT:                                    OK
  glGetMemoryObjectParameterivEXT:                             OK
  glGetUnsignedBytei_vEXT:                                     OK
  glGetUnsignedBytevEXT:                                       OK
  glIsMemoryObjectEXT:                                         OK
  glMemoryObjectParameterivEXT:                                OK
  glNamedBufferStorageMemEXT:                                  OK
  glTexStorageMem1DEXT:                                        OK
  glTexStorageMem2DEXT:                                        OK
  glTexStorageMem2DMultisampleEXT:                             OK
  glTexStorageMem3DEXT:                                        OK
  glTexStorageMem3DMultisampleEXT:                             OK
  glTextureStorageMem1DEXT:                                    OK
  glTextureStorageMem2DEXT:                                    OK
  glTextureStorageMem2DMultisampleEXT:                         OK
  glTextureStorageMem3DEXT:                                    OK
  glTextureStorageMem3DMultisampleEXT:                         OK

GL_EXT_memory_object_fd:                                       OK 
------------------------
  glImportMemoryFdEXT:                                         OK

GL_EXT_memory_object_win32:                                    MISSING 
---------------------------

GL_EXT_misc_attribute:                                         MISSING 
----------------------

GL_EXT_multi_draw_arrays:                                      OK 
-------------------------
  glMultiDrawArraysEXT:                                        OK
  glMultiDrawElementsEXT:                                      OK

GL_EXT_multi_draw_indirect:                                    MISSING 
---------------------------

GL_EXT_multiple_textures:                                      MISSING 
-------------------------

GL_EXT_multisample:                                            MISSING 
-------------------

GL_EXT_multisample_compatibility:                              MISSING 
---------------------------------

GL_EXT_multisampled_render_to_texture:                         MISSING 
--------------------------------------

GL_EXT_multisampled_render_to_texture2:                        MISSING 
---------------------------------------

GL_EXT_multiview_draw_buffers:                                 MISSING 
------------------------------

GL_EXT_multiview_tessellation_geometry_shader:                 MISSING 
----------------------------------------------

GL_EXT_multiview_texture_multisample:                          MISSING 
-------------------------------------

GL_EXT_multiview_timer_query:                                  MISSING 
-----------------------------

GL_EXT_occlusion_query_boolean:                                MISSING 
-------------------------------

GL_EXT_packed_depth_stencil:                                   OK 
----------------------------

GL_EXT_packed_float:                                           OK 
--------------------

GL_EXT_packed_pixels:                                          OK 
---------------------

GL_EXT_paletted_texture:                                       MISSING 
------------------------

GL_EXT_pixel_buffer_object:                                    OK 
---------------------------

GL_EXT_pixel_transform:                                        MISSING 
-----------------------

GL_EXT_pixel_transform_color_table:                            MISSING 
-----------------------------------

GL_EXT_point_parameters:                                       OK 
------------------------
  glPointParameterfEXT:                                        OK
  glPointParameterfvEXT:                                       OK

GL_EXT_polygon_offset:                                         MISSING 
----------------------

GL_EXT_polygon_offset_clamp:                                   OK 
----------------------------
  glPolygonOffsetClampEXT:                                     OK

GL_EXT_post_depth_coverage:                                    MISSING 
---------------------------

GL_EXT_primitive_bounding_box:                                 MISSING 
------------------------------

GL_EXT_protected_textures:                                     MISSING 
--------------------------

GL_EXT_provoking_vertex:                                       OK 
------------------------
  glProvokingVertexEXT:                                        OK

GL_EXT_pvrtc_sRGB:                                             MISSING 
------------------

GL_EXT_raster_multisample:                                     MISSING 
--------------------------

GL_EXT_read_format_bgra:                                       MISSING 
------------------------

GL_EXT_render_snorm:                                           MISSING 
--------------------

GL_EXT_rescale_normal:                                         OK 
----------------------

GL_EXT_robustness:                                             MISSING 
------------------

GL_EXT_sRGB:                                                   MISSING 
------------

GL_EXT_sRGB_write_control:                                     MISSING 
--------------------------

GL_EXT_scene_marker:                                           MISSING 
--------------------

GL_EXT_secondary_color:                                        OK 
-----------------------
  glSecondaryColor3bEXT:                                       OK
  glSecondaryColor3bvEXT:                                      OK
  glSecondaryColor3dEXT:                                       OK
  glSecondaryColor3dvEXT:                                      OK
  glSecondaryColor3fEXT:                                       OK
  glSecondaryColor3fvEXT:                                      OK
  glSecondaryColor3iEXT:                                       OK
  glSecondaryColor3ivEXT:                                      OK
  glSecondaryColor3sEXT:                                       OK
  glSecondaryColor3svEXT:                                      OK
  glSecondaryColor3ubEXT:                                      OK
  glSecondaryColor3ubvEXT:                                     OK
  glSecondaryColor3uiEXT:                                      OK
  glSecondaryColor3uivEXT:                                     OK
  glSecondaryColor3usEXT:                                      OK
  glSecondaryColor3usvEXT:                                     OK
  glSecondaryColorPointerEXT:                                  OK

GL_EXT_semaphore:                                              OK 
-----------------
  glDeleteSemaphoresEXT:                                       OK
  glGenSemaphoresEXT:                                          OK
  glGetSemaphoreParameterui64vEXT:                             OK
  glIsSemaphoreEXT:                                            OK
  glSemaphoreParameterui64vEXT:                                OK
  glSignalSemaphoreEXT:                                        OK
  glWaitSemaphoreEXT:                                          OK

GL_EXT_semaphore_fd:                                           OK 
--------------------
  glImportSemaphoreFdEXT:                                      OK

GL_EXT_semaphore_win32:                                        MISSING 
-----------------------

GL_EXT_separate_shader_objects:                                MISSING 
-------------------------------

GL_EXT_separate_specular_color:                                OK 
-------------------------------

GL_EXT_shader_framebuffer_fetch:                               MISSING 
--------------------------------

GL_EXT_shader_framebuffer_fetch_non_coherent:                  MISSING 
---------------------------------------------

GL_EXT_shader_group_vote:                                      MISSING 
-------------------------

GL_EXT_shader_image_load_formatted:                            OK 
-----------------------------------

GL_EXT_shader_image_load_store:                                OK 
-------------------------------
  glBindImageTextureEXT:                                       OK
  glMemoryBarrierEXT:                                          OK

GL_EXT_shader_implicit_conversions:                            MISSING 
-----------------------------------

GL_EXT_shader_integer_mix:                                     OK 
--------------------------

GL_EXT_shader_io_blocks:                                       MISSING 
------------------------

GL_EXT_shader_non_constant_global_initializers:                MISSING 
-----------------------------------------------

GL_EXT_shader_pixel_local_storage:                             MISSING 
----------------------------------

GL_EXT_shader_pixel_local_storage2:                            MISSING 
-----------------------------------

GL_EXT_shader_texture_lod:                                     MISSING 
--------------------------

GL_EXT_shadow_funcs:                                           OK 
--------------------

GL_EXT_shadow_samplers:                                        MISSING 
-----------------------

GL_EXT_shared_texture_palette:                                 MISSING 
------------------------------

GL_EXT_sparse_texture:                                         MISSING 
----------------------

GL_EXT_sparse_texture2:                                        MISSING 
-----------------------

GL_EXT_static_vertex_array:                                    MISSING 
---------------------------

GL_EXT_stencil_clear_tag:                                      MISSING 
-------------------------

GL_EXT_stencil_two_side:                                       OK 
------------------------
  glActiveStencilFaceEXT:                                      OK

GL_EXT_stencil_wrap:                                           OK 
--------------------

GL_EXT_subtexture:                                             OK 
------------------
  glTexSubImage1DEXT:                                          OK
  glTexSubImage2DEXT:                                          OK
  glTexSubImage3DEXT:                                          OK

GL_EXT_tessellation_point_size:                                MISSING 
-------------------------------

GL_EXT_tessellation_shader:                                    MISSING 
---------------------------

GL_EXT_texture:                                                OK 
---------------

GL_EXT_texture3D:                                              OK 
-----------------
  glTexImage3DEXT:                                             OK

GL_EXT_texture_array:                                          OK 
---------------------
  glFramebufferTextureLayerEXT:                                OK

GL_EXT_texture_border_clamp:                                   MISSING 
----------------------------

GL_EXT_texture_buffer:                                         MISSING 
----------------------

GL_EXT_texture_buffer_object:                                  OK 
-----------------------------
  glTexBufferEXT:                                              OK

GL_EXT_texture_compression_astc_decode_mode:                   MISSING 
--------------------------------------------

GL_EXT_texture_compression_astc_decode_mode_rgb9e5:            MISSING 
---------------------------------------------------

GL_EXT_texture_compression_bptc:                               MISSING 
--------------------------------

GL_EXT_texture_compression_dxt1:                               OK 
--------------------------------

GL_EXT_texture_compression_latc:                               OK 
--------------------------------

GL_EXT_texture_compression_rgtc:                               OK 
--------------------------------

GL_EXT_texture_compression_s3tc:                               OK 
--------------------------------

GL_EXT_texture_compression_s3tc_srgb:                          MISSING 
-------------------------------------

GL_EXT_texture_cube_map:                                       OK 
------------------------

GL_EXT_texture_cube_map_array:                                 MISSING 
------------------------------

GL_EXT_texture_edge_clamp:                                     OK 
--------------------------

GL_EXT_texture_env:                                            MISSING 
-------------------

GL_EXT_texture_env_add:                                        OK 
-----------------------

GL_EXT_texture_env_combine:                                    OK 
---------------------------

GL_EXT_texture_env_dot3:                                       OK 
------------------------

GL_EXT_texture_filter_anisotropic:                             OK 
----------------------------------

GL_EXT_texture_filter_minmax:                                  MISSING 
-----------------------------

GL_EXT_texture_format_BGRA8888:                                MISSING 
-------------------------------

GL_EXT_texture_format_sRGB_override:                           MISSING 
------------------------------------

GL_EXT_texture_integer:                                        OK 
-----------------------
  glClearColorIiEXT:                                           OK
  glClearColorIuiEXT:                                          OK
  glGetTexParameterIivEXT:                                     OK
  glGetTexParameterIuivEXT:                                    OK
  glTexParameterIivEXT:                                        OK
  glTexParameterIuivEXT:                                       OK

GL_EXT_texture_lod_bias:                                       OK 
------------------------

GL_EXT_texture_mirror_clamp:                                   OK 
----------------------------

GL_EXT_texture_mirror_clamp_to_edge:                           MISSING 
------------------------------------

GL_EXT_texture_norm16:                                         MISSING 
----------------------

GL_EXT_texture_object:                                         OK 
----------------------
  glAreTexturesResidentEXT:                                    OK
  glBindTextureEXT:                                            OK
  glDeleteTexturesEXT:                                         OK
  glGenTexturesEXT:                                            OK
  glIsTextureEXT:                                              OK
  glPrioritizeTexturesEXT:                                     OK

GL_EXT_texture_perturb_normal:                                 MISSING 
------------------------------

GL_EXT_texture_query_lod:                                      MISSING 
-------------------------

GL_EXT_texture_rectangle:                                      OK 
-------------------------

GL_EXT_texture_rg:                                             MISSING 
------------------

GL_EXT_texture_sRGB:                                           OK 
--------------------

GL_EXT_texture_sRGB_R8:                                        OK 
-----------------------

GL_EXT_texture_sRGB_RG8:                                       MISSING 
------------------------

GL_EXT_texture_sRGB_decode:                                    OK 
---------------------------

GL_EXT_texture_shadow_lod:                                     OK 
--------------------------

GL_EXT_texture_shared_exponent:                                OK 
-------------------------------

GL_EXT_texture_snorm:                                          OK 
---------------------

GL_EXT_texture_storage:                                        MISSING 
-----------------------

GL_EXT_texture_swizzle:                                        OK 
-----------------------

GL_EXT_texture_type_2_10_10_10_REV:                            MISSING 
-----------------------------------

GL_EXT_texture_view:                                           MISSING 
--------------------

GL_EXT_timer_query:                                            OK 
-------------------
  glGetQueryObjecti64vEXT:                                     OK
  glGetQueryObjectui64vEXT:                                    OK

GL_EXT_transform_feedback:                                     OK 
--------------------------
  glBeginTransformFeedbackEXT:                                 OK
  glBindBufferBaseEXT:                                         OK
  glBindBufferOffsetEXT:                                       OK
  glBindBufferRangeEXT:                                        OK
  glEndTransformFeedbackEXT:                                   OK
  glGetTransformFeedbackVaryingEXT:                            OK
  glTransformFeedbackVaryingsEXT:                              OK

GL_EXT_unpack_subimage:                                        MISSING 
-----------------------

GL_EXT_vertex_array:                                           OK 
--------------------
  glArrayElementEXT:                                           OK
  glColorPointerEXT:                                           OK
  glDrawArraysEXT:                                             OK
  glEdgeFlagPointerEXT:                                        OK
  glIndexPointerEXT:                                           OK
  glNormalPointerEXT:                                          OK
  glTexCoordPointerEXT:                                        OK
  glVertexPointerEXT:                                          OK

GL_EXT_vertex_array_bgra:                                      OK 
-------------------------

GL_EXT_vertex_array_setXXX:                                    MISSING 
---------------------------

GL_EXT_vertex_attrib_64bit:                                    OK 
---------------------------
  glGetVertexAttribLdvEXT:                                     OK
  glVertexArrayVertexAttribLOffsetEXT:                         OK
  glVertexAttribL1dEXT:                                        OK
  glVertexAttribL1dvEXT:                                       OK
  glVertexAttribL2dEXT:                                        OK
  glVertexAttribL2dvEXT:                                       OK
  glVertexAttribL3dEXT:                                        OK
  glVertexAttribL3dvEXT:                                       OK
  glVertexAttribL4dEXT:                                        OK
  glVertexAttribL4dvEXT:                                       OK
  glVertexAttribLPointerEXT:                                   OK

GL_EXT_vertex_shader:                                          MISSING 
---------------------

GL_EXT_vertex_weighting:                                       MISSING 
------------------------

GL_EXT_win32_keyed_mutex:                                      MISSING 
-------------------------

GL_EXT_window_rectangles:                                      OK 
-------------------------
  glWindowRectanglesEXT:                                       OK

GL_EXT_x11_sync_object:                                        MISSING 
-----------------------

GL_FJ_shader_binary_GCCSO:                                     MISSING 
--------------------------

GL_GREMEDY_frame_terminator:                                   MISSING 
----------------------------

GL_GREMEDY_string_marker:                                      MISSING 
-------------------------

GL_HP_convolution_border_modes:                                MISSING 
-------------------------------

GL_HP_image_transform:                                         MISSING 
----------------------

GL_HP_occlusion_test:                                          MISSING 
---------------------

GL_HP_texture_lighting:                                        MISSING 
-----------------------

GL_IBM_cull_vertex:                                            MISSING 
-------------------

GL_IBM_multimode_draw_arrays:                                  OK 
-----------------------------
  glMultiModeDrawArraysIBM:                                    OK
  glMultiModeDrawElementsIBM:                                  OK

GL_IBM_rasterpos_clip:                                         OK 
----------------------

GL_IBM_static_data:                                            MISSING 
-------------------

GL_IBM_texture_mirrored_repeat:                                OK 
-------------------------------

GL_IBM_vertex_array_lists:                                     MISSING 
--------------------------

GL_IMG_bindless_texture:                                       MISSING 
------------------------

GL_IMG_framebuffer_downsample:                                 MISSING 
------------------------------

GL_IMG_multisampled_render_to_texture:                         MISSING 
--------------------------------------

GL_IMG_program_binary:                                         MISSING 
----------------------

GL_IMG_read_format:                                            MISSING 
-------------------

GL_IMG_shader_binary:                                          MISSING 
---------------------

GL_IMG_texture_compression_pvrtc:                              MISSING 
---------------------------------

GL_IMG_texture_compression_pvrtc2:                             MISSING 
----------------------------------

GL_IMG_texture_env_enhanced_fixed_function:                    MISSING 
-------------------------------------------

GL_IMG_texture_filter_cubic:                                   MISSING 
----------------------------

GL_INGR_color_clamp:                                           MISSING 
--------------------

GL_INGR_interlace_read:                                        MISSING 
-----------------------

GL_INTEL_blackhole_render:                                     MISSING 
--------------------------

GL_INTEL_conservative_rasterization:                           MISSING 
------------------------------------

GL_INTEL_fragment_shader_ordering:                             MISSING 
----------------------------------

GL_INTEL_framebuffer_CMAA:                                     MISSING 
--------------------------

GL_INTEL_map_texture:                                          MISSING 
---------------------

GL_INTEL_parallel_arrays:                                      MISSING 
-------------------------

GL_INTEL_performance_query:                                    MISSING 
---------------------------

GL_INTEL_shader_integer_functions2:                            MISSING 
-----------------------------------

GL_INTEL_texture_scissor:                                      MISSING 
-------------------------

GL_KHR_blend_equation_advanced:                                OK 
-------------------------------
  glBlendBarrierKHR:                                           OK

GL_KHR_blend_equation_advanced_coherent:                       MISSING 
----------------------------------------

GL_KHR_context_flush_control:                                  OK 
-----------------------------

GL_KHR_debug:                                                  OK 
-------------
  glDebugMessageCallback:                                      OK
  glDebugMessageControl:                                       OK
  glDebugMessageInsert:                                        OK
  glGetDebugMessageLog:                                        OK
  glGetObjectLabel:                                            OK
  glGetObjectPtrLabel:                                         OK
  glObjectLabel:                                               OK
  glObjectPtrLabel:                                            OK
  glPopDebugGroup:                                             OK
  glPushDebugGroup:                                            OK

GL_KHR_no_error:                                               OK 
----------------

GL_KHR_parallel_shader_compile:                                OK 
-------------------------------
  glMaxShaderCompilerThreadsKHR:                               OK

GL_KHR_robust_buffer_access_behavior:                          OK 
-------------------------------------

GL_KHR_robustness:                                             OK 
------------------
  glGetnUniformfv:                                             OK
  glGetnUniformiv:                                             OK
  glGetnUniformuiv:                                            OK
  glReadnPixels:                                               OK

GL_KHR_shader_subgroup:                                        MISSING 
-----------------------

GL_KHR_texture_compression_astc_hdr:                           MISSING 
------------------------------------

GL_KHR_texture_compression_astc_ldr:                           OK 
------------------------------------

GL_KHR_texture_compression_astc_sliced_3d:                     OK 
------------------------------------------

GL_KTX_buffer_region:                                          MISSING 
---------------------

GL_MESAX_texture_stack:                                        MISSING 
-----------------------

GL_MESA_framebuffer_flip_y:                                    OK 
---------------------------
  glFramebufferParameteriMESA:                                 OK
  glGetFramebufferParameterivMESA:                             OK

GL_MESA_pack_invert:                                           OK 
--------------------

GL_MESA_program_binary_formats:                                MISSING 
-------------------------------

GL_MESA_resize_buffers:                                        MISSING 
-----------------------

GL_MESA_shader_integer_functions:                              OK 
---------------------------------

GL_MESA_tile_raster_order:                                     MISSING 
--------------------------

GL_MESA_window_pos:                                            OK 
-------------------
  glWindowPos2dMESA:                                           OK
  glWindowPos2dvMESA:                                          OK
  glWindowPos2fMESA:                                           OK
  glWindowPos2fvMESA:                                          OK
  glWindowPos2iMESA:                                           OK
  glWindowPos2ivMESA:                                          OK
  glWindowPos2sMESA:                                           OK
  glWindowPos2svMESA:                                          OK
  glWindowPos3dMESA:                                           OK
  glWindowPos3dvMESA:                                          OK
  glWindowPos3fMESA:                                           OK
  glWindowPos3fvMESA:                                          OK
  glWindowPos3iMESA:                                           OK
  glWindowPos3ivMESA:                                          OK
  glWindowPos3sMESA:                                           OK
  glWindowPos3svMESA:                                          OK
  glWindowPos4dMESA:                                           OK
  glWindowPos4dvMESA:                                          OK
  glWindowPos4fMESA:                                           OK
  glWindowPos4fvMESA:                                          OK
  glWindowPos4iMESA:                                           OK
  glWindowPos4ivMESA:                                          OK
  glWindowPos4sMESA:                                           OK
  glWindowPos4svMESA:                                          OK

GL_MESA_ycbcr_texture:                                         MISSING 
----------------------

GL_NVX_blend_equation_advanced_multi_draw_buffers:             MISSING 
--------------------------------------------------

GL_NVX_conditional_render:                                     MISSING 
--------------------------

GL_NVX_gpu_memory_info:                                        OK 
-----------------------

GL_NVX_gpu_multicast2:                                         MISSING 
----------------------

GL_NVX_linked_gpu_multicast:                                   MISSING 
----------------------------

GL_NVX_progress_fence:                                         MISSING 
----------------------

GL_NV_3dvision_settings:                                       MISSING 
------------------------

GL_NV_EGL_stream_consumer_external:                            MISSING 
-----------------------------------

GL_NV_alpha_to_coverage_dither_control:                        OK 
---------------------------------------
  glAlphaToCoverageDitherControlNV:                            OK

GL_NV_bgr:                                                     MISSING 
----------

GL_NV_bindless_multi_draw_indirect:                            MISSING 
-----------------------------------

GL_NV_bindless_multi_draw_indirect_count:                      MISSING 
-----------------------------------------

GL_NV_bindless_texture:                                        MISSING 
-----------------------

GL_NV_blend_equation_advanced:                                 MISSING 
------------------------------

GL_NV_blend_equation_advanced_coherent:                        MISSING 
---------------------------------------

GL_NV_blend_minmax_factor:                                     MISSING 
--------------------------

GL_NV_blend_square:                                            OK 
-------------------

GL_NV_clip_space_w_scaling:                                    MISSING 
---------------------------

GL_NV_command_list:                                            MISSING 
-------------------

GL_NV_compute_program5:                                        MISSING 
-----------------------

GL_NV_compute_shader_derivatives:                              MISSING 
---------------------------------

GL_NV_conditional_render:                                      OK 
-------------------------
  glBeginConditionalRenderNV:                                  OK
  glEndConditionalRenderNV:                                    OK

GL_NV_conservative_raster:                                     MISSING 
--------------------------

GL_NV_conservative_raster_dilate:                              MISSING 
---------------------------------

GL_NV_conservative_raster_pre_snap:                            MISSING 
-----------------------------------

GL_NV_conservative_raster_pre_snap_triangles:                  MISSING 
---------------------------------------------

GL_NV_conservative_raster_underestimation:                     MISSING 
------------------------------------------

GL_NV_copy_buffer:                                             MISSING 
------------------

GL_NV_copy_depth_to_color:                                     MISSING 
--------------------------

GL_NV_copy_image:                                              OK 
-----------------
  glCopyImageSubDataNV:                                        OK

GL_NV_deep_texture3D:                                          MISSING 
---------------------

GL_NV_depth_buffer_float:                                      MISSING 
-------------------------

GL_NV_depth_clamp:                                             OK 
------------------

GL_NV_depth_nonlinear:                                         MISSING 
----------------------

GL_NV_depth_range_unclamped:                                   MISSING 
----------------------------

GL_NV_draw_buffers:                                            MISSING 
-------------------

GL_NV_draw_instanced:                                          MISSING 
---------------------

GL_NV_draw_texture:                                            MISSING 
-------------------

GL_NV_draw_vulkan_image:                                       MISSING 
------------------------

GL_NV_evaluators:                                              MISSING 
-----------------

GL_NV_explicit_attrib_location:                                MISSING 
-------------------------------

GL_NV_explicit_multisample:                                    MISSING 
---------------------------

GL_NV_fbo_color_attachments:                                   MISSING 
----------------------------

GL_NV_fence:                                                   MISSING 
------------

GL_NV_fill_rectangle:                                          MISSING 
---------------------

GL_NV_float_buffer:                                            MISSING 
-------------------

GL_NV_fog_distance:                                            OK 
-------------------

GL_NV_fragment_coverage_to_color:                              MISSING 
---------------------------------

GL_NV_fragment_program:                                        MISSING 
-----------------------

GL_NV_fragment_program2:                                       MISSING 
------------------------

GL_NV_fragment_program4:                                       MISSING 
------------------------

GL_NV_fragment_program_option:                                 MISSING 
------------------------------

GL_NV_fragment_shader_barycentric:                             MISSING 
----------------------------------

GL_NV_fragment_shader_interlock:                               MISSING 
--------------------------------

GL_NV_framebuffer_blit:                                        MISSING 
-----------------------

GL_NV_framebuffer_mixed_samples:                               MISSING 
--------------------------------

GL_NV_framebuffer_multisample:                                 MISSING 
------------------------------

GL_NV_framebuffer_multisample_coverage:                        MISSING 
---------------------------------------

GL_NV_generate_mipmap_sRGB:                                    MISSING 
---------------------------

GL_NV_geometry_program4:                                       MISSING 
------------------------

GL_NV_geometry_shader4:                                        MISSING 
-----------------------

GL_NV_geometry_shader_passthrough:                             MISSING 
----------------------------------

GL_NV_gpu_multicast:                                           MISSING 
--------------------

GL_NV_gpu_program4:                                            MISSING 
-------------------

GL_NV_gpu_program5:                                            MISSING 
-------------------

GL_NV_gpu_program5_mem_extended:                               MISSING 
--------------------------------

GL_NV_gpu_program_fp64:                                        MISSING 
-----------------------

GL_NV_gpu_shader5:                                             MISSING 
------------------

GL_NV_half_float:                                              MISSING 
-----------------

GL_NV_image_formats:                                           MISSING 
--------------------

GL_NV_instanced_arrays:                                        MISSING 
-----------------------

GL_NV_internalformat_sample_query:                             MISSING 
----------------------------------

GL_NV_light_max_exponent:                                      OK 
-------------------------

GL_NV_memory_attachment:                                       MISSING 
------------------------

GL_NV_mesh_shader:                                             MISSING 
------------------

GL_NV_multisample_coverage:                                    MISSING 
---------------------------

GL_NV_multisample_filter_hint:                                 MISSING 
------------------------------

GL_NV_non_square_matrices:                                     MISSING 
--------------------------

GL_NV_occlusion_query:                                         MISSING 
----------------------

GL_NV_pack_subimage:                                           MISSING 
--------------------

GL_NV_packed_depth_stencil:                                    OK 
---------------------------

GL_NV_packed_float:                                            MISSING 
-------------------

GL_NV_packed_float_linear:                                     MISSING 
--------------------------

GL_NV_parameter_buffer_object:                                 MISSING 
------------------------------

GL_NV_parameter_buffer_object2:                                MISSING 
-------------------------------

GL_NV_path_rendering:                                          MISSING 
---------------------

GL_NV_path_rendering_shared_edge:                              MISSING 
---------------------------------

GL_NV_pixel_buffer_object:                                     MISSING 
--------------------------

GL_NV_pixel_data_range:                                        MISSING 
-----------------------

GL_NV_platform_binary:                                         MISSING 
----------------------

GL_NV_point_sprite:                                            MISSING 
-------------------

GL_NV_polygon_mode:                                            MISSING 
-------------------

GL_NV_present_video:                                           MISSING 
--------------------

GL_NV_primitive_restart:                                       OK 
------------------------
  glPrimitiveRestartIndexNV:                                   OK
  glPrimitiveRestartNV:                                        OK

GL_NV_query_resource_tag:                                      MISSING 
-------------------------

GL_NV_read_buffer:                                             MISSING 
------------------

GL_NV_read_buffer_front:                                       MISSING 
------------------------

GL_NV_read_depth:                                              MISSING 
-----------------

GL_NV_read_depth_stencil:                                      MISSING 
-------------------------

GL_NV_read_stencil:                                            MISSING 
-------------------

GL_NV_register_combiners:                                      MISSING 
-------------------------

GL_NV_register_combiners2:                                     MISSING 
--------------------------

GL_NV_representative_fragment_test:                            MISSING 
-----------------------------------

GL_NV_robustness_video_memory_purge:                           MISSING 
------------------------------------

GL_NV_sRGB_formats:                                            MISSING 
-------------------

GL_NV_sample_locations:                                        MISSING 
-----------------------

GL_NV_sample_mask_override_coverage:                           MISSING 
------------------------------------

GL_NV_scissor_exclusive:                                       MISSING 
------------------------

GL_NV_shader_atomic_counters:                                  MISSING 
-----------------------------

GL_NV_shader_atomic_float:                                     MISSING 
--------------------------

GL_NV_shader_atomic_float64:                                   MISSING 
----------------------------

GL_NV_shader_atomic_fp16_vector:                               MISSING 
--------------------------------

GL_NV_shader_atomic_int64:                                     MISSING 
--------------------------

GL_NV_shader_buffer_load:                                      MISSING 
-------------------------

GL_NV_shader_noperspective_interpolation:                      MISSING 
-----------------------------------------

GL_NV_shader_storage_buffer_object:                            MISSING 
-----------------------------------

GL_NV_shader_subgroup_partitioned:                             MISSING 
----------------------------------

GL_NV_shader_texture_footprint:                                MISSING 
-------------------------------

GL_NV_shader_thread_group:                                     MISSING 
--------------------------

GL_NV_shader_thread_shuffle:                                   MISSING 
----------------------------

GL_NV_shading_rate_image:                                      MISSING 
-------------------------

GL_NV_shadow_samplers_array:                                   MISSING 
----------------------------

GL_NV_shadow_samplers_cube:                                    MISSING 
---------------------------

GL_NV_stereo_view_rendering:                                   MISSING 
----------------------------

GL_NV_tessellation_program5:                                   MISSING 
----------------------------

GL_NV_texgen_emboss:                                           MISSING 
--------------------

GL_NV_texgen_reflection:                                       OK 
------------------------

GL_NV_texture_array:                                           MISSING 
--------------------

GL_NV_texture_barrier:                                         OK 
----------------------
  glTextureBarrierNV:                                          OK

GL_NV_texture_border_clamp:                                    MISSING 
---------------------------

GL_NV_texture_compression_latc:                                MISSING 
-------------------------------

GL_NV_texture_compression_s3tc:                                MISSING 
-------------------------------

GL_NV_texture_compression_s3tc_update:                         MISSING 
--------------------------------------

GL_NV_texture_compression_vtc:                                 MISSING 
------------------------------

GL_NV_texture_env_combine4:                                    OK 
---------------------------

GL_NV_texture_expand_normal:                                   MISSING 
----------------------------

GL_NV_texture_multisample:                                     MISSING 
--------------------------

GL_NV_texture_npot_2D_mipmap:                                  MISSING 
-----------------------------

GL_NV_texture_rectangle:                                       OK 
------------------------

GL_NV_texture_rectangle_compressed:                            MISSING 
-----------------------------------

GL_NV_texture_shader:                                          MISSING 
---------------------

GL_NV_texture_shader2:                                         MISSING 
----------------------

GL_NV_texture_shader3:                                         MISSING 
----------------------

GL_NV_transform_feedback:                                      MISSING 
-------------------------

GL_NV_transform_feedback2:                                     MISSING 
--------------------------

GL_NV_uniform_buffer_unified_memory:                           MISSING 
------------------------------------

GL_NV_vdpau_interop:                                           MISSING 
--------------------

GL_NV_vdpau_interop2:                                          MISSING 
---------------------

GL_NV_vertex_array_range:                                      MISSING 
-------------------------

GL_NV_vertex_array_range2:                                     MISSING 
--------------------------

GL_NV_vertex_attrib_integer_64bit:                             MISSING 
----------------------------------

GL_NV_vertex_buffer_unified_memory:                            MISSING 
-----------------------------------

GL_NV_vertex_program:                                          MISSING 
---------------------

GL_NV_vertex_program1_1:                                       MISSING 
------------------------

GL_NV_vertex_program2:                                         MISSING 
----------------------

GL_NV_vertex_program2_option:                                  MISSING 
-----------------------------

GL_NV_vertex_program3:                                         MISSING 
----------------------

GL_NV_vertex_program4:                                         MISSING 
----------------------

GL_NV_video_capture:                                           MISSING 
--------------------

GL_NV_viewport_array:                                          MISSING 
---------------------

GL_NV_viewport_array2:                                         MISSING 
----------------------

GL_NV_viewport_swizzle:                                        MISSING 
-----------------------

GL_OES_EGL_image:                                              OK 
-----------------
  glEGLImageTargetRenderbufferStorageOES:                      OK
  glEGLImageTargetTexture2DOES:                                OK

GL_OES_EGL_image_external:                                     MISSING 
--------------------------

GL_OES_EGL_image_external_essl3:                               MISSING 
--------------------------------

GL_OES_blend_equation_separate:                                MISSING 
-------------------------------

GL_OES_blend_func_separate:                                    MISSING 
---------------------------

GL_OES_blend_subtract:                                         MISSING 
----------------------

GL_OES_byte_coordinates:                                       MISSING 
------------------------

GL_OES_compressed_ETC1_RGB8_texture:                           MISSING 
------------------------------------

GL_OES_compressed_paletted_texture:                            MISSING 
-----------------------------------

GL_OES_copy_image:                                             MISSING 
------------------

GL_OES_depth24:                                                MISSING 
---------------

GL_OES_depth32:                                                MISSING 
---------------

GL_OES_depth_texture:                                          MISSING 
---------------------

GL_OES_depth_texture_cube_map:                                 MISSING 
------------------------------

GL_OES_draw_buffers_indexed:                                   MISSING 
----------------------------

GL_OES_draw_texture:                                           MISSING 
--------------------

GL_OES_element_index_uint:                                     MISSING 
--------------------------

GL_OES_extended_matrix_palette:                                MISSING 
-------------------------------

GL_OES_fbo_render_mipmap:                                      MISSING 
-------------------------

GL_OES_fragment_precision_high:                                MISSING 
-------------------------------

GL_OES_framebuffer_object:                                     MISSING 
--------------------------

GL_OES_geometry_point_size:                                    MISSING 
---------------------------

GL_OES_geometry_shader:                                        MISSING 
-----------------------

GL_OES_get_program_binary:                                     MISSING 
--------------------------

GL_OES_gpu_shader5:                                            MISSING 
-------------------

GL_OES_mapbuffer:                                              MISSING 
-----------------

GL_OES_matrix_get:                                             MISSING 
------------------

GL_OES_matrix_palette:                                         MISSING 
----------------------

GL_OES_packed_depth_stencil:                                   MISSING 
----------------------------

GL_OES_point_size_array:                                       MISSING 
------------------------

GL_OES_point_sprite:                                           MISSING 
--------------------

GL_OES_read_format:                                            OK 
-------------------

GL_OES_required_internalformat:                                MISSING 
-------------------------------

GL_OES_rgb8_rgba8:                                             MISSING 
------------------

GL_OES_sample_shading:                                         MISSING 
----------------------

GL_OES_sample_variables:                                       MISSING 
------------------------

GL_OES_shader_image_atomic:                                    MISSING 
---------------------------

GL_OES_shader_io_blocks:                                       MISSING 
------------------------

GL_OES_shader_multisample_interpolation:                       MISSING 
----------------------------------------

GL_OES_single_precision:                                       MISSING 
------------------------

GL_OES_standard_derivatives:                                   MISSING 
----------------------------

GL_OES_stencil1:                                               MISSING 
----------------

GL_OES_stencil4:                                               MISSING 
----------------

GL_OES_stencil8:                                               MISSING 
----------------

GL_OES_surfaceless_context:                                    MISSING 
---------------------------

GL_OES_tessellation_point_size:                                MISSING 
-------------------------------

GL_OES_tessellation_shader:                                    MISSING 
---------------------------

GL_OES_texture_3D:                                             MISSING 
------------------

GL_OES_texture_border_clamp:                                   MISSING 
----------------------------

GL_OES_texture_buffer:                                         MISSING 
----------------------

GL_OES_texture_compression_astc:                               MISSING 
--------------------------------

GL_OES_texture_cube_map:                                       MISSING 
------------------------

GL_OES_texture_cube_map_array:                                 MISSING 
------------------------------

GL_OES_texture_env_crossbar:                                   MISSING 
----------------------------

GL_OES_texture_mirrored_repeat:                                MISSING 
-------------------------------

GL_OES_texture_npot:                                           MISSING 
--------------------

GL_OES_texture_stencil8:                                       MISSING 
------------------------

GL_OES_texture_storage_multisample_2d_array:                   MISSING 
--------------------------------------------

GL_OES_texture_view:                                           MISSING 
--------------------

GL_OES_vertex_array_object:                                    MISSING 
---------------------------

GL_OES_vertex_half_float:                                      MISSING 
-------------------------

GL_OES_vertex_type_10_10_10_2:                                 MISSING 
------------------------------

GL_OML_interlace:                                              MISSING 
-----------------

GL_OML_resample:                                               MISSING 
----------------

GL_OML_subsample:                                              MISSING 
-----------------

GL_OVR_multiview:                                              MISSING 
-----------------

GL_OVR_multiview2:                                             MISSING 
------------------

GL_OVR_multiview_multisampled_render_to_texture:               MISSING 
------------------------------------------------

GL_PGI_misc_hints:                                             MISSING 
------------------

GL_PGI_vertex_hints:                                           MISSING 
--------------------

GL_QCOM_YUV_texture_gather:                                    MISSING 
---------------------------

GL_QCOM_alpha_test:                                            MISSING 
-------------------

GL_QCOM_binning_control:                                       MISSING 
------------------------

GL_QCOM_driver_control:                                        MISSING 
-----------------------

GL_QCOM_extended_get:                                          MISSING 
---------------------

GL_QCOM_extended_get2:                                         MISSING 
----------------------

GL_QCOM_framebuffer_foveated:                                  MISSING 
-----------------------------

GL_QCOM_perfmon_global_mode:                                   MISSING 
----------------------------

GL_QCOM_shader_framebuffer_fetch_noncoherent:                  MISSING 
---------------------------------------------

GL_QCOM_shader_framebuffer_fetch_rate:                         MISSING 
--------------------------------------

GL_QCOM_texture_foveated:                                      MISSING 
-------------------------

GL_QCOM_texture_foveated_subsampled_layout:                    MISSING 
-------------------------------------------

GL_QCOM_tiled_rendering:                                       MISSING 
------------------------

GL_QCOM_writeonly_rendering:                                   MISSING 
----------------------------

GL_REGAL_ES1_0_compatibility:                                  MISSING 
-----------------------------

GL_REGAL_ES1_1_compatibility:                                  MISSING 
-----------------------------

GL_REGAL_enable:                                               MISSING 
----------------

GL_REGAL_error_string:                                         MISSING 
----------------------

GL_REGAL_extension_query:                                      MISSING 
-------------------------

GL_REGAL_log:                                                  MISSING 
-------------

GL_REGAL_proc_address:                                         MISSING 
----------------------

GL_REND_screen_coordinates:                                    MISSING 
---------------------------

GL_S3_s3tc:                                                    OK 
-----------

GL_SGIS_clip_band_hint:                                        MISSING 
-----------------------

GL_SGIS_color_range:                                           MISSING 
--------------------

GL_SGIS_detail_texture:                                        MISSING 
-----------------------

GL_SGIS_fog_function:                                          MISSING 
---------------------

GL_SGIS_generate_mipmap:                                       OK 
------------------------

GL_SGIS_line_texgen:                                           MISSING 
--------------------

GL_SGIS_multisample:                                           MISSING 
--------------------

GL_SGIS_multitexture:                                          MISSING 
---------------------

GL_SGIS_pixel_texture:                                         MISSING 
----------------------

GL_SGIS_point_line_texgen:                                     MISSING 
--------------------------

GL_SGIS_shared_multisample:                                    MISSING 
---------------------------

GL_SGIS_sharpen_texture:                                       MISSING 
------------------------

GL_SGIS_texture4D:                                             MISSING 
------------------

GL_SGIS_texture_border_clamp:                                  OK 
-----------------------------

GL_SGIS_texture_edge_clamp:                                    OK 
---------------------------

GL_SGIS_texture_filter4:                                       MISSING 
------------------------

GL_SGIS_texture_lod:                                           OK 
--------------------

GL_SGIS_texture_select:                                        MISSING 
-----------------------

GL_SGIX_async:                                                 MISSING 
--------------

GL_SGIX_async_histogram:                                       MISSING 
------------------------

GL_SGIX_async_pixel:                                           MISSING 
--------------------

GL_SGIX_bali_g_instruments:                                    MISSING 
---------------------------

GL_SGIX_bali_r_instruments:                                    MISSING 
---------------------------

GL_SGIX_bali_timer_instruments:                                MISSING 
-------------------------------

GL_SGIX_blend_alpha_minmax:                                    MISSING 
---------------------------

GL_SGIX_blend_cadd:                                            MISSING 
-------------------

GL_SGIX_blend_cmultiply:                                       MISSING 
------------------------

GL_SGIX_calligraphic_fragment:                                 MISSING 
------------------------------

GL_SGIX_clipmap:                                               MISSING 
----------------

GL_SGIX_color_matrix_accuracy:                                 MISSING 
------------------------------

GL_SGIX_color_table_index_mode:                                MISSING 
-------------------------------

GL_SGIX_complex_polar:                                         MISSING 
----------------------

GL_SGIX_convolution_accuracy:                                  MISSING 
-----------------------------

GL_SGIX_cube_map:                                              MISSING 
-----------------

GL_SGIX_cylinder_texgen:                                       MISSING 
------------------------

GL_SGIX_datapipe:                                              MISSING 
-----------------

GL_SGIX_decimation:                                            MISSING 
-------------------

GL_SGIX_depth_pass_instrument:                                 MISSING 
------------------------------

GL_SGIX_depth_texture:                                         MISSING 
----------------------

GL_SGIX_dvc:                                                   MISSING 
------------

GL_SGIX_flush_raster:                                          MISSING 
---------------------

GL_SGIX_fog_blend:                                             MISSING 
------------------

GL_SGIX_fog_factor_to_alpha:                                   MISSING 
----------------------------

GL_SGIX_fog_layers:                                            MISSING 
-------------------

GL_SGIX_fog_offset:                                            MISSING 
-------------------

GL_SGIX_fog_patchy:                                            MISSING 
-------------------

GL_SGIX_fog_scale:                                             MISSING 
------------------

GL_SGIX_fog_texture:                                           MISSING 
--------------------

GL_SGIX_fragment_lighting_space:                               MISSING 
--------------------------------

GL_SGIX_fragment_specular_lighting:                            MISSING 
-----------------------------------

GL_SGIX_fragments_instrument:                                  MISSING 
-----------------------------

GL_SGIX_framezoom:                                             MISSING 
------------------

GL_SGIX_icc_texture:                                           MISSING 
--------------------

GL_SGIX_igloo_interface:                                       MISSING 
------------------------

GL_SGIX_image_compression:                                     MISSING 
--------------------------

GL_SGIX_impact_pixel_texture:                                  MISSING 
-----------------------------

GL_SGIX_instrument_error:                                      MISSING 
-------------------------

GL_SGIX_interlace:                                             MISSING 
------------------

GL_SGIX_ir_instrument1:                                        MISSING 
-----------------------

GL_SGIX_line_quality_hint:                                     MISSING 
--------------------------

GL_SGIX_list_priority:                                         MISSING 
----------------------

GL_SGIX_mpeg1:                                                 MISSING 
--------------

GL_SGIX_mpeg2:                                                 MISSING 
--------------

GL_SGIX_nonlinear_lighting_pervertex:                          MISSING 
-------------------------------------

GL_SGIX_nurbs_eval:                                            MISSING 
-------------------

GL_SGIX_occlusion_instrument:                                  MISSING 
-----------------------------

GL_SGIX_packed_6bytes:                                         MISSING 
----------------------

GL_SGIX_pixel_texture:                                         MISSING 
----------------------

GL_SGIX_pixel_texture_bits:                                    MISSING 
---------------------------

GL_SGIX_pixel_texture_lod:                                     MISSING 
--------------------------

GL_SGIX_pixel_tiles:                                           MISSING 
--------------------

GL_SGIX_polynomial_ffd:                                        MISSING 
-----------------------

GL_SGIX_quad_mesh:                                             MISSING 
------------------

GL_SGIX_reference_plane:                                       MISSING 
------------------------

GL_SGIX_resample:                                              MISSING 
-----------------

GL_SGIX_scalebias_hint:                                        MISSING 
-----------------------

GL_SGIX_shadow:                                                MISSING 
---------------

GL_SGIX_shadow_ambient:                                        MISSING 
-----------------------

GL_SGIX_slim:                                                  MISSING 
-------------

GL_SGIX_spotlight_cutoff:                                      MISSING 
-------------------------

GL_SGIX_sprite:                                                MISSING 
---------------

GL_SGIX_subdiv_patch:                                          MISSING 
---------------------

GL_SGIX_subsample:                                             MISSING 
------------------

GL_SGIX_tag_sample_buffer:                                     MISSING 
--------------------------

GL_SGIX_texture_add_env:                                       MISSING 
------------------------

GL_SGIX_texture_coordinate_clamp:                              MISSING 
---------------------------------

GL_SGIX_texture_lod_bias:                                      MISSING 
-------------------------

GL_SGIX_texture_mipmap_anisotropic:                            MISSING 
-----------------------------------

GL_SGIX_texture_multi_buffer:                                  MISSING 
-----------------------------

GL_SGIX_texture_phase:                                         MISSING 
----------------------

GL_SGIX_texture_range:                                         MISSING 
----------------------

GL_SGIX_texture_scale_bias:                                    MISSING 
---------------------------

GL_SGIX_texture_supersample:                                   MISSING 
----------------------------

GL_SGIX_vector_ops:                                            MISSING 
-------------------

GL_SGIX_vertex_array_object:                                   MISSING 
----------------------------

GL_SGIX_vertex_preclip:                                        MISSING 
-----------------------

GL_SGIX_vertex_preclip_hint:                                   MISSING 
----------------------------

GL_SGIX_ycrcb:                                                 MISSING 
--------------

GL_SGIX_ycrcb_subsample:                                       MISSING 
------------------------

GL_SGIX_ycrcba:                                                MISSING 
---------------

GL_SGI_color_matrix:                                           MISSING 
--------------------

GL_SGI_color_table:                                            MISSING 
-------------------

GL_SGI_complex:                                                MISSING 
---------------

GL_SGI_complex_type:                                           MISSING 
--------------------

GL_SGI_fft:                                                    MISSING 
-----------

GL_SGI_texture_color_table:                                    MISSING 
---------------------------

GL_SUNX_constant_data:                                         MISSING 
----------------------

GL_SUN_convolution_border_modes:                               MISSING 
--------------------------------

GL_SUN_global_alpha:                                           MISSING 
--------------------

GL_SUN_mesh_array:                                             MISSING 
------------------

GL_SUN_read_video_pixels:                                      MISSING 
-------------------------

GL_SUN_slice_accum:                                            MISSING 
-------------------

GL_SUN_triangle_list:                                          MISSING 
---------------------

GL_SUN_vertex:                                                 MISSING 
--------------

GL_VIV_shader_binary:                                          MISSING 
---------------------

GL_WIN_phong_shading:                                          MISSING 
---------------------

GL_WIN_scene_markerXXX:                                        MISSING 
-----------------------

GL_WIN_specular_fog:                                           MISSING 
--------------------

GL_WIN_swap_hint:                                              MISSING 
-----------------

EGL_VERSION_1_0:                                               OK 
----------------
  eglChooseConfig:                                             OK
  eglCopyBuffers:                                              OK
  eglCreateContext:                                            OK
  eglCreatePbufferSurface:                                     OK
  eglCreatePixmapSurface:                                      OK
  eglCreateWindowSurface:                                      OK
  eglDestroyContext:                                           OK
  eglDestroySurface:                                           OK
  eglGetConfigAttrib:                                          OK
  eglGetConfigs:                                               OK
  eglGetCurrentDisplay:                                        OK
  eglGetCurrentSurface:                                        OK
  eglGetDisplay:                                               OK
  eglGetError:                                                 OK
  eglInitialize:                                               OK
  eglMakeCurrent:                                              OK
  eglQueryContext:                                             OK
  eglQueryString:                                              OK
  eglQuerySurface:                                             OK
  eglSwapBuffers:                                              OK
  eglTerminate:                                                OK
  eglWaitGL:                                                   OK
  eglWaitNative:                                               OK

EGL_VERSION_1_1:                                               OK 
----------------
  eglBindTexImage:                                             OK
  eglReleaseTexImage:                                          OK
  eglSurfaceAttrib:                                            OK
  eglSwapInterval:                                             OK

EGL_VERSION_1_2:                                               OK 
----------------
  eglBindAPI:                                                  OK
  eglCreatePbufferFromClientBuffer:                            OK
  eglQueryAPI:                                                 OK
  eglReleaseThread:                                            OK
  eglWaitClient:                                               OK

EGL_VERSION_1_3:                                               OK 
----------------

EGL_VERSION_1_4:                                               OK 
----------------
  eglGetCurrentContext:                                        OK

EGL_VERSION_1_5:                                               OK 
----------------
  eglClientWaitSync:                                           OK
  eglCreateImage:                                              OK
  eglCreatePlatformPixmapSurface:                              OK
  eglCreatePlatformWindowSurface:                              OK
  eglCreateSync:                                               OK
  eglDestroyImage:                                             OK
  eglDestroySync:                                              OK
  eglGetPlatformDisplay:                                       OK
  eglGetSyncAttrib:                                            OK
  eglWaitSync:                                                 OK

EGL_ANDROID_GLES_layers:                                       MISSING 
------------------------

EGL_ANDROID_blob_cache:                                        OK 
-----------------------
  eglSetBlobCacheFuncsANDROID:                                 OK

EGL_ANDROID_create_native_client_buffer:                       MISSING 
----------------------------------------

EGL_ANDROID_framebuffer_target:                                MISSING 
-------------------------------

EGL_ANDROID_front_buffer_auto_refresh:                         MISSING 
--------------------------------------

EGL_ANDROID_get_frame_timestamps:                              MISSING 
---------------------------------

EGL_ANDROID_get_native_client_buffer:                          MISSING 
-------------------------------------

EGL_ANDROID_image_native_buffer:                               MISSING 
--------------------------------

EGL_ANDROID_native_fence_sync:                                 OK 
------------------------------
  eglDupNativeFenceFDANDROID:                                  OK

EGL_ANDROID_presentation_time:                                 MISSING 
------------------------------

EGL_ANDROID_recordable:                                        MISSING 
-----------------------

EGL_ANGLE_d3d_share_handle_client_buffer:                      MISSING 
-----------------------------------------

EGL_ANGLE_device_d3d:                                          MISSING 
---------------------

EGL_ANGLE_query_surface_pointer:                               MISSING 
--------------------------------

EGL_ANGLE_surface_d3d_texture_2d_share_handle:                 MISSING 
----------------------------------------------

EGL_ANGLE_window_fixed_size:                                   MISSING 
----------------------------

EGL_ARM_image_format:                                          MISSING 
---------------------

EGL_ARM_implicit_external_sync:                                MISSING 
-------------------------------

EGL_ARM_pixmap_multisample_discard:                            MISSING 
-----------------------------------

EGL_EXT_bind_to_front:                                         MISSING 
----------------------

EGL_EXT_buffer_age:                                            MISSING 
-------------------

EGL_EXT_client_extensions:                                     MISSING 
--------------------------

EGL_EXT_client_sync:                                           MISSING 
--------------------

EGL_EXT_compositor:                                            MISSING 
-------------------

EGL_EXT_create_context_robustness:                             OK 
----------------------------------

EGL_EXT_device_base:                                           MISSING 
--------------------

EGL_EXT_device_drm:                                            MISSING 
-------------------

EGL_EXT_device_enumeration:                                    MISSING 
---------------------------

EGL_EXT_device_openwf:                                         MISSING 
----------------------

EGL_EXT_device_query:                                          MISSING 
---------------------

EGL_EXT_gl_colorspace_bt2020_linear:                           MISSING 
------------------------------------

EGL_EXT_gl_colorspace_bt2020_pq:                               MISSING 
--------------------------------

EGL_EXT_gl_colorspace_display_p3:                              MISSING 
---------------------------------

EGL_EXT_gl_colorspace_display_p3_linear:                       MISSING 
----------------------------------------

EGL_EXT_gl_colorspace_display_p3_passthrough:                  MISSING 
---------------------------------------------

EGL_EXT_gl_colorspace_scrgb:                                   MISSING 
----------------------------

EGL_EXT_gl_colorspace_scrgb_linear:                            MISSING 
-----------------------------------

EGL_EXT_image_dma_buf_import:                                  OK 
-----------------------------

EGL_EXT_image_dma_buf_import_modifiers:                        OK 
---------------------------------------
  eglQueryDmaBufFormatsEXT:                                    OK
  eglQueryDmaBufModifiersEXT:                                  OK

EGL_EXT_image_gl_colorspace:                                   MISSING 
----------------------------

EGL_EXT_image_implicit_sync_control:                           MISSING 
------------------------------------

EGL_EXT_multiview_window:                                      MISSING 
-------------------------

EGL_EXT_output_base:                                           MISSING 
--------------------

EGL_EXT_output_drm:                                            MISSING 
-------------------

EGL_EXT_output_openwf:                                         MISSING 
----------------------

EGL_EXT_pixel_format_float:                                    OK 
---------------------------

EGL_EXT_platform_base:                                         MISSING 
----------------------

EGL_EXT_platform_device:                                       MISSING 
------------------------

EGL_EXT_platform_wayland:                                      MISSING 
-------------------------

EGL_EXT_platform_x11:                                          MISSING 
---------------------

EGL_EXT_protected_content:                                     MISSING 
--------------------------

EGL_EXT_protected_surface:                                     MISSING 
--------------------------

EGL_EXT_stream_consumer_egloutput:                             MISSING 
----------------------------------

EGL_EXT_surface_CTA861_3_metadata:                             MISSING 
----------------------------------

EGL_EXT_surface_SMPTE2086_metadata:                            MISSING 
-----------------------------------

EGL_EXT_swap_buffers_with_damage:                              MISSING 
---------------------------------

EGL_EXT_sync_reuse:                                            MISSING 
-------------------

EGL_EXT_yuv_surface:                                           MISSING 
--------------------

EGL_HI_clientpixmap:                                           MISSING 
--------------------

EGL_HI_colorformats:                                           MISSING 
--------------------

EGL_IMG_context_priority:                                      MISSING 
-------------------------

EGL_IMG_image_plane_attribs:                                   MISSING 
----------------------------

EGL_KHR_cl_event:                                              MISSING 
-----------------

EGL_KHR_cl_event2:                                             OK 
------------------
  eglCreateSync64KHR:                                          OK

EGL_KHR_client_get_all_proc_addresses:                         MISSING 
--------------------------------------

EGL_KHR_config_attribs:                                        OK 
-----------------------

EGL_KHR_context_flush_control:                                 MISSING 
------------------------------

EGL_KHR_create_context:                                        OK 
-----------------------

EGL_KHR_create_context_no_error:                               OK 
--------------------------------

EGL_KHR_debug:                                                 MISSING 
--------------

EGL_KHR_display_reference:                                     MISSING 
--------------------------

EGL_KHR_fence_sync:                                            OK 
-------------------

EGL_KHR_get_all_proc_addresses:                                OK 
-------------------------------

EGL_KHR_gl_colorspace:                                         OK 
----------------------

EGL_KHR_gl_renderbuffer_image:                                 OK 
------------------------------

EGL_KHR_gl_texture_2D_image:                                   OK 
----------------------------

EGL_KHR_gl_texture_3D_image:                                   OK 
----------------------------

EGL_KHR_gl_texture_cubemap_image:                              OK 
---------------------------------

EGL_KHR_image:                                                 MISSING 
--------------

EGL_KHR_image_base:                                            OK 
-------------------

EGL_KHR_image_pixmap:                                          MISSING 
---------------------

EGL_KHR_lock_surface:                                          MISSING 
---------------------

EGL_KHR_lock_surface2:                                         MISSING 
----------------------

EGL_KHR_lock_surface3:                                         MISSING 
----------------------

EGL_KHR_mutable_render_buffer:                                 MISSING 
------------------------------

EGL_KHR_no_config_context:                                     OK 
--------------------------

EGL_KHR_partial_update:                                        MISSING 
-----------------------

EGL_KHR_platform_android:                                      MISSING 
-------------------------

EGL_KHR_platform_gbm:                                          MISSING 
---------------------

EGL_KHR_platform_wayland:                                      MISSING 
-------------------------

EGL_KHR_platform_x11:                                          MISSING 
---------------------

EGL_KHR_reusable_sync:                                         OK 
----------------------
  eglClientWaitSyncKHR:                                        OK
  eglCreateSyncKHR:                                            OK
  eglDestroySyncKHR:                                           OK
  eglGetSyncAttribKHR:                                         OK
  eglSignalSyncKHR:                                            OK

EGL_KHR_stream:                                                MISSING 
---------------

EGL_KHR_stream_attrib:                                         MISSING 
----------------------

EGL_KHR_stream_consumer_gltexture:                             MISSING 
----------------------------------

EGL_KHR_stream_cross_process_fd:                               MISSING 
--------------------------------

EGL_KHR_stream_fifo:                                           MISSING 
--------------------

EGL_KHR_stream_producer_aldatalocator:                         MISSING 
--------------------------------------

EGL_KHR_stream_producer_eglsurface:                            MISSING 
-----------------------------------

EGL_KHR_surfaceless_context:                                   OK 
----------------------------

EGL_KHR_swap_buffers_with_damage:                              MISSING 
---------------------------------

EGL_KHR_vg_parent_image:                                       MISSING 
------------------------

EGL_KHR_wait_sync:                                             OK 
------------------
  eglWaitSyncKHR:                                              OK

EGL_MESA_drm_image:                                            OK 
-------------------
  eglCreateDRMImageMESA:                                       OK
  eglExportDRMImageMESA:                                       OK

EGL_MESA_image_dma_buf_export:                                 OK 
------------------------------
  eglExportDMABUFImageMESA:                                    OK
  eglExportDMABUFImageQueryMESA:                               OK

EGL_MESA_platform_gbm:                                         MISSING 
----------------------

EGL_MESA_platform_surfaceless:                                 MISSING 
------------------------------

EGL_MESA_query_driver:                                         OK 
----------------------
  eglGetDisplayDriverConfig:                                   OK
  eglGetDisplayDriverName:                                     OK

EGL_NOK_swap_region:                                           MISSING 
--------------------

EGL_NOK_swap_region2:                                          MISSING 
---------------------

EGL_NOK_texture_from_pixmap:                                   MISSING 
----------------------------

EGL_NV_3dvision_surface:                                       MISSING 
------------------------

EGL_NV_context_priority_realtime:                              MISSING 
---------------------------------

EGL_NV_coverage_sample:                                        MISSING 
-----------------------

EGL_NV_coverage_sample_resolve:                                MISSING 
-------------------------------

EGL_NV_cuda_event:                                             MISSING 
------------------

EGL_NV_depth_nonlinear:                                        MISSING 
-----------------------

EGL_NV_device_cuda:                                            MISSING 
-------------------

EGL_NV_native_query:                                           MISSING 
--------------------

EGL_NV_post_convert_rounding:                                  MISSING 
-----------------------------

EGL_NV_post_sub_buffer:                                        MISSING 
-----------------------

EGL_NV_quadruple_buffer:                                       MISSING 
------------------------

EGL_NV_robustness_video_memory_purge:                          MISSING 
-------------------------------------

EGL_NV_stream_consumer_gltexture_yuv:                          MISSING 
-------------------------------------

EGL_NV_stream_cross_display:                                   MISSING 
----------------------------

EGL_NV_stream_cross_object:                                    MISSING 
---------------------------

EGL_NV_stream_cross_partition:                                 MISSING 
------------------------------

EGL_NV_stream_cross_process:                                   MISSING 
----------------------------

EGL_NV_stream_cross_system:                                    MISSING 
---------------------------

EGL_NV_stream_dma:                                             MISSING 
------------------

EGL_NV_stream_fifo_next:                                       MISSING 
------------------------

EGL_NV_stream_fifo_synchronous:                                MISSING 
-------------------------------

EGL_NV_stream_flush:                                           MISSING 
--------------------

EGL_NV_stream_frame_limits:                                    MISSING 
---------------------------

EGL_NV_stream_metadata:                                        MISSING 
-----------------------

EGL_NV_stream_origin:                                          MISSING 
---------------------

EGL_NV_stream_remote:                                          MISSING 
---------------------

EGL_NV_stream_reset:                                           MISSING 
--------------------

EGL_NV_stream_socket:                                          MISSING 
---------------------

EGL_NV_stream_socket_inet:                                     MISSING 
--------------------------

EGL_NV_stream_socket_unix:                                     MISSING 
--------------------------

EGL_NV_stream_sync:                                            MISSING 
-------------------

EGL_NV_sync:                                                   MISSING 
------------

EGL_NV_system_time:                                            MISSING 
-------------------

EGL_NV_triple_buffer:                                          MISSING 
---------------------

EGL_TIZEN_image_native_buffer:                                 MISSING 
------------------------------

EGL_TIZEN_image_native_surface:                                MISSING 
-------------------------------

EGL_WL_bind_wayland_display:                                   MISSING 
----------------------------

EGL_WL_create_wayland_buffer_from_image:                       MISSING 
----------------------------------------
caramelli commented 3 years ago

There are two possibilities for running pinball on a pure Wayland system: 1) make sure you've built SDL2 with OpenGL ES 1.1 support (--enable-video-opengles1 option) and build pinball with --enable-gles option 2) build SDL2 with the following PR https://github.com/libsdl-org/SDL/pull/4358 and build pinball with the default desktop GL support

A screenshot with pinball running on a pure Wayland system is available on the HiGFXback project:

https://github.com/caramelli/higfxback/wiki/Wayland#applications

Nicolas Caramelli

lanodan commented 3 years ago

1) make sure you've built SDL2 with OpenGL ES 1.1 support (--enable-video-opengles1 option) and build pinball with --enable-gles option

:facepalm: I don't know how I managed to not notice that but yay. Now it works! (including bigger game-resolutions which I tried later on)

screen

It clocks at around ~120 FPS on my Lenovo T495.

2) build SDL2 with the following PR libsdl-org/SDL#4358 and build pinball with the default desktop GL support

Great, now it works with Desktop OpenGL:

screen

It clocks at around 500~700 FPS on my Lenovo T495.

A screenshot with pinball running on a pure Wayland system is available on the HiGFXback project: https://github.com/caramelli/higfxback/wiki/Wayland#applications

Nice page, here are my notes btw: https://hacktivis.me/notes/pure-wayland

rzr commented 3 years ago

Thanks a lot @caramelli for the hint, maybe this should be documented for gentoo users, I am considering to enable a wiki from docs folder, would this help ?

I'll mention about this success at LGM2021

Feel free to edit, anotate my WIP draft:

https://github.com/rzr/rzr-presentations/tree/master/docs/pincab

lanodan commented 3 years ago

For gentoo it should probably be fine as there is USE flags.

But I guess docs could be helpful for other systems.

rzr commented 3 years ago

Thanks for feedbacks

I'll track this change (which can be improved with a ifdef):

https://github.com/libsdl-org/SDL/pull/4358/commits/17a105bf8537ec97c9068ca7a6e9ed8984c1c06a#diff-c9f009185de76225952776e59edccd91537bdaad18ec345878bff5605a222b98R29

I'll hold the release until this is merged

rzr commented 3 years ago

It's merged along other patches from @caramelli Thx!

https://github.com/libsdl-org/SDL/commits?author=caramelli

Tracking release now

https://github.com/libsdl-org/SDL/tags