Closed milos12345 closed 4 years ago
Hi @milos12345 I'm unable to fix most bugs as the native code isn't written be me, but this has not happened before, do you have a repo I can clone and see?
Hi @adrenak I'm sorry but now I am not able to reproduce this issue neither with the shipped demo scene or the quick code I did, but I have lost the video that I used for testing back then. I tested it afterwards with custom made 8K video with lines 1px apart and it was clearly displaying all the pixels, no down-sampling. If I find a way to reproduce it I will reopen it with more info. Thank you
I have tried playing 5K video but the played video is rendered at lower resolution. If I play the provided Demo, and then use Scene view to come close to the texture, I can see that it does not play at the 5K. I have also tried setting it on another object with
GetComponent<Renderer>().material.SetTexture("_mainTexture", player.MediaTexture);
with the same result. Is it possible to play video in original resolution?