Closed zeroone-ved closed 5 months ago
Hi @zeroone-ved there's no API for this currently, but this would be a great enhancement. Currently UniVoice only has APIs related to audio and chat members:
public event Action OnCreatedChatroom;
public event Action<Exception> OnChatroomCreationFailed;
public event Action OnClosedChatroom;
public event Action<short> OnJoinedChatroom;
public event Action<Exception> OnChatroomJoinFailed;
public event Action OnLeftChatroom;
public event Action<short> OnPeerJoinedChatroom;
public event Action<short> OnPeerLeftChatroom;
public event Action<short, ChatroomAudioSegment> OnAudioReceived;
public event Action<short, ChatroomAudioSegment> OnAudioSent;
Data like what you've described will currently have to be transmitted via the underlying network you're using.
Hi @adrenak I've just posted a commit to make synchronization between peers available. I also extend the interface of IChatroomNetwork, which might cause errors in the 3rd implementation, so that I leave it in my local.
Maybe I'll create another pull request after all is ready, or someone could just do it simply like this:
public interface IChatroomNetwork : IDisposable {
event Action<short, string> OnCommonDataReceived;
event Action<short, string> OnCommonDataSent;
void SendCommonData(short peerID, string data);
}
I want to transfer some basic user data(eg. alias, description) after entering the room, is there a way to do that, or what should I do? Data might be changed during the room lifecycle(user also might enter or leave the room), everyone should be notified with the newest data.