Is there any guidance, hook, or template for how to implement an audio codec like libopus in order to save bandwidth? I am using univoice in combination with Unity Relay and the voice transmission quickly creates hundreds of MB per hour per session.
Implementing libopus as external native library for Unity should be straightforward, but I am specifically asking where in the univoice system one would add the compression and decompression. Any thoughts on that?
Is there any guidance, hook, or template for how to implement an audio codec like libopus in order to save bandwidth? I am using univoice in combination with Unity Relay and the voice transmission quickly creates hundreds of MB per hour per session.
https://github.com/xiph/opus
Implementing libopus as external native library for Unity should be straightforward, but I am specifically asking where in the univoice system one would add the compression and decompression. Any thoughts on that?