Closed notwhoyouthink1 closed 3 years ago
NullReferenceException: Object reference not set to an instance of an object Adrenak.UniVoice.Examples.SimpleApp.Create (UnityEngine.UI.InputField input) (at Assets/Adrenak/UniVoice/Scripts/SimpleApp.cs:75) UnityEngine.Events.InvokableCall1[UnityEngine.UI.InputField].Invoke (UnityEngine.UI.InputField args0) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:207) UnityEngine.Events.CachedInvokableCall1[UnityEngine.UI.InputField].Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:345) UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:70) UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:66) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:108) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:377)
1[UnityEngine.UI.InputField].Invoke (UnityEngine.UI.InputField args0) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:207) UnityEngine.Events.CachedInvokableCall
Hey looks like a bug in the sample scene. just a simple missing reference exception. If you've fixed it can you submit a PR?
NullReferenceException: Object reference not set to an instance of an object Adrenak.UniVoice.Examples.SimpleApp.Create (UnityEngine.UI.InputField input) (at Assets/Adrenak/UniVoice/Scripts/SimpleApp.cs:75) UnityEngine.Events.InvokableCall
1[UnityEngine.UI.InputField].Invoke (UnityEngine.UI.InputField args0) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:207) UnityEngine.Events.CachedInvokableCall
1[UnityEngine.UI.InputField].Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:345) UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:70) UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:66) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:108) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:377)