Open adreyer opened 11 years ago
patch 1: during turns 2 and three players discard a land during their end step.
seemed to work 2 and three seem arbitrary though
patch 2: for each basic player choose a plains, Island, swamp mountain and forest, shuffle these lands together and deal each player three lands for his or her starting hand.
works but it's you can get a powerful card in your opening pack that you can't play.
patch 3: deal packs of ten cards. play three rounds of turns where there is only a draw step. after which each player may add any three basic lands to his or her pack.
unplayed delayed gratification
patch 3: seems to work the best. it should be 9 card packs or 4 draw steps?
patch 3: solves topdecking early on.
why not just deal 7 and replenish? 10 cards make first draw more decisive?
i liked patch 3. i don't feel like it delayed gratification that much.
starting with one of each color and keeping it means that you don't have to focus on certain colors. Worse it means that drawing a land is especially painful since you already have 5 and 2 spot cards are too expensive.