Closed OtaraAlex closed 1 year ago
@OtaraAlex This error is related to the WebGL contexts, which are used to render 2D and 3D graphics in a web browser.
Each WebGL context consumes memory and GPU resources. There's a limit to how many WebGL contexts you can have at the same time, and when you exceed this limit, the browser starts to drop the oldest ones.
I assume you have the white screen only on the first context such as the "computers" canvas. Try to remove some context items such as your "balls". At least it worked for me. Good luck
Thank you Zijan, it has worked for me too.
@OtaraAlex This error is related to the WebGL contexts, which are used to render 2D and 3D graphics in a web browser.
Each WebGL context consumes memory and GPU resources. There's a limit to how many WebGL contexts you can have at the same time, and when you exceed this limit, the browser starts to drop the oldest ones.
I assume you have the white screen only on the first context such as the "computers" canvas. Try to remove some context items such as your "balls". At least it worked for me. Good luck
This solution worked for me too. If your getting a white screen on the "Computers" section reduce the number of Balls, by going to the constant>>index.js and reduce the number of technologies (name & icon) . I noticed if you want it to appear well also on Mobile Devices you need to use 4 Balls. It will worked well on rendering the Computers & Balls See ref #121
Upon deployment to Vercel, the hero section and some balls load on my pc but turn white on my mobile device. A senior developer has adviced me to try caching and reducing redirects. I'd appreciate if someone guides me on how to go about it.