adrianhajdin / project_3D_developer_portfolio

The most impressive websites in the world use 3D graphics and animations to bring their content to life. Learn how to build your own ThreeJS 3D Developer Portfolio today!
https://jsmastery.pro
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Help fix this problem: THREE.WebGLRenderer: Context Lost. #97

Open Thebigjoe10 opened 1 year ago

Thebigjoe10 commented 1 year ago

Hello Adrian, Thanks for the assistance but a problem popped up and i cant solve it {587E6E97-2A78-459B-A8F3-60AB5FE3CCFA} png

AndroPyro28 commented 1 year ago

i have the same problem.

tutecode commented 1 year ago

Same problem. It could be your computer that can't handle 3D models:

https://stackoverflow.com/questions/25219352/webgl-scene-doest-render-because-of-lost-context.

When I want to add more CanvasBall I have this kind of problem, so I think it's my computer...

sunnypatell commented 6 months ago

its not your computer, a browser can have a max of 16 elements. Add an option to load specific balls on click of a button, and dynamically unload previous balls for different sections of skills.