Open Emmydapson opened 8 months ago
this errors
@Emmydapson, I saw this error. The issue is in Shirt.jsx, change map-anisotropy to mapAnisotropy.
Thanks
ilori Emmanuel
On Sat, Nov 18, 2023, 11:41 PM Dianne @.***> wrote:
@Emmydapson https://github.com/Emmydapson, I saw this error. The issue is in Shirt.jsx, change map-anisotropy to mapAnisotropy.
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@dinobronx thanks alot..it worked
Can anyone guide me through this solution? I'm also getting the same error. I'm a beginner
Most of the projects naming system and structures have been updated, this was my error map-anisotropy to mapAnisotropy and also in when calling ur server in the client side, use post request and not get, while im the server side, u have to go to openai docs to look at the updated way to use thier api On Fri, Dec 1, 2023, 1:20 PM Saarim Shaikh @.***> wrote:
Can anyone guide me through this solution? I'm also getting the same error. I'm a beginner
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ilori Emmanuel
The error map-anisotropy to mapAnisotropy is in the shirt.jsx file
ilori Emmanuel
On Fri, Dec 1, 2023, 1:20 PM Saarim Shaikh @.***> wrote:
Can anyone guide me through this solution? I'm also getting the same error. I'm a beginner
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I'm still getting the same, I've tried all the methods. If possible can you share your updated codes in reference of this error here? it would be helpful.
Just go to my repo and check 3d model react project repo... you will see my codes there
ilori Emmanuel
On Fri, Dec 8, 2023, 12:59 PM Saarim Shaikh @.***> wrote:
I'm still getting the same, I've tried all the methods. If possible can you share your updated codes in reference of this error here? it would be helpful.
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immediately i rendered the backdrop into the cameraRig in the index.jsx file, my screen went blank and i get this errror, tried fixing it but still the same; below is how my index.js file looks like
import { Canvas } from '@react-three/fiber' import { Environment, Center } from '@react-three/drei';
import Shirt from './Shirt'; import Backdrop from './Backdrop'; import CameraRig from './CameraRig';
const CanvasModel = () => { return ( <Canvas shadows camera={{ position: [0, 0, 0], fov: 25 }} gl={{ preserveDrawingBuffer: true }} className="w-full max-w-full h-full transition-all ease-in"
) }
export default CanvasModel