adrianj / Direct3D-Testing

Toying around with Direct3D - specifically SlimDX
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Texture tiling not working on home PC #7

Closed adrianj closed 12 years ago

adrianj commented 12 years ago

Must be something about copy sub resource

adrianj commented 12 years ago

Issue was seen with the ClipmapTerrainManager test. For some reason, it goes away provided WidthOfTiles is >= 64. Home PC can't copy subresources with width less than 64?