Before this change, objects were all spawnd at coordinates (0,0) and only their colliders (if any) had a meaningful transform.
Now, we instead set a correct transform for all objects and colliders inherit from this transform (since they are spawned as a child of the object entity).
Fix objects positioning in general.
Before this change, objects were all spawnd at coordinates (0,0) and only their colliders (if any) had a meaningful transform. Now, we instead set a correct transform for all objects and colliders inherit from this transform (since they are spawned as a child of the object entity).
This also fixes #11.