adrien-bon / bevy_ecs_tiled

Helpers for working with 2D tilemaps created with the Tiled map editor
MIT License
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Physics colliders from tiles don't have the proper position for isometric (diamond) maps #48

Open adrien-bon opened 1 week ago

adrien-bon commented 1 week ago

image

On this screenshot, colliders from tiles (the capsules) should be on top of the palm trees. They don't have the proper position.

Since we use TilePos..center_in_world() to get the tile Transform, it may be an issue in bevy_ecs_tilemap. Needs more investigations.