Open adrien-bon opened 1 week ago
On this screenshot, colliders from tiles (the capsules) should be on top of the palm trees. They don't have the proper position.
Since we use TilePos..center_in_world() to get the tile Transform, it may be an issue in bevy_ecs_tilemap. Needs more investigations.
TilePos..center_in_world()
Transform
bevy_ecs_tilemap
On this screenshot, colliders from tiles (the capsules) should be on top of the palm trees. They don't have the proper position.
Since we use
TilePos..center_in_world()
to get the tileTransform
, it may be an issue inbevy_ecs_tilemap
. Needs more investigations.