aduros / flambe

Rapidly cook up games for HTML5, Flash, Android, and iOS.
https://github.com/aduros/flambe/wiki
MIT License
745 stars 118 forks source link

Support IntelliJ IDEA #153

Open aduros opened 11 years ago

aduros commented 11 years ago

I haven't tried the haxe plugin but supposedly it's pretty good.

sonygod commented 11 years ago

yes,I have use idea for some time ,it is great ,curret version still not support marco script,and #if condition

aduros commented 11 years ago

How well do you have it integrated with Flambe? Can you build and debug from within IDEA?

sonygod commented 11 years ago

yes,it's can run breakpoint in idea current I still use wafl version. make sure you have a fd project use flambe at first .and choose debug model in fd. step1:select run/debug configuraton step2:create haxe Application step3: remove make from before luanch. step4: add run external tools and select add,then open create tool panel step5: edit setting . tool setting . step6: program choose cmd.exe parmters: same as fd setting . /c wafl --flashdevelop=$(BuildConfig) -j1 configure install 2>&1

step7:finish,and debug.

aduros commented 11 years ago

Would you be interested in posting a sample IDEA project file (.iml?) that includes these settings? I'd like to put it in the scaffold project that gets generated when you run flambe new.

sonygod commented 11 years ago

OK,I will post as soon as possible.

sonygod commented 11 years ago

I post the projects and the snapshots to flambe's group . and what I test only IntelliJ IDEA13 version can debug ,version 12 can't .

aduros commented 11 years ago

Yeah, I tried it the other day and had trouble getting it working. It seems like the best approach may be to write a patch to the Haxe plugin to support Flambe builds. I didn't find any way to override the build command from the project settings.