So now you can turn off smoothing / anti-aliasing / filtering (sets it to nearest) individually for each platform.
-D flambe_webgl_force_nearest
-D flambe_stage3d_force_nearest
-D flambe_canvas_disable_smoothing
Take into account that with
-D flambe_webgl_force_nearest
flambe will ignore
-D flambe_webgl_enable_mipmapping
-D flambe_webgl_enable_linear
So now you can turn off smoothing / anti-aliasing / filtering (sets it to nearest) individually for each platform.
-D flambe_webgl_force_nearest -D flambe_stage3d_force_nearest -D flambe_canvas_disable_smoothing
Take into account that with
-D flambe_webgl_force_nearest
flambe will ignore-D flambe_webgl_enable_mipmapping -D flambe_webgl_enable_linear