Open aduros opened 12 years ago
well ,I will do these feature if I had time.it's seem to had some port like https://github.com/Beeblerox/MinimalCompsHX
I don't know if it's can be easy to convert to flambe.
I did use a Flump library information to assembles my game menus and interfaces, but there was complications when making multiple chidren like animated buttons. I had to make a switch to create proper instances by symbol names. I could try to layout a FlumpView prototype with like an hash to register symbol names or type to game-specific classes?
I'm not really sure what you're saying. Is there something we could do to make Flump better for dynamic layouts?
Not having to manually layout sprites would be amazing. I think HBox and VBox layouts would be good enough 90% of the time, and remain fairly simple.
I don't intend to write a huge sprawling GUI toolkit. But anyone interested might want to take a look at porting something like Feathers for Starling. Maybe with widgets skinnable with Flump?