aduros / flambe

Rapidly cook up games for HTML5, Flash, Android, and iOS.
https://github.com/aduros/flambe/wiki
MIT License
745 stars 118 forks source link

Layout containers #49

Open aduros opened 12 years ago

aduros commented 12 years ago

Not having to manually layout sprites would be amazing. I think HBox and VBox layouts would be good enough 90% of the time, and remain fairly simple.

I don't intend to write a huge sprawling GUI toolkit. But anyone interested might want to take a look at porting something like Feathers for Starling. Maybe with widgets skinnable with Flump?

sonygod commented 12 years ago

well ,I will do these feature if I had time.it's seem to had some port like https://github.com/Beeblerox/MinimalCompsHX

I don't know if it's can be easy to convert to flambe.

josimard commented 11 years ago

I did use a Flump library information to assembles my game menus and interfaces, but there was complications when making multiple chidren like animated buttons. I had to make a switch to create proper instances by symbol names. I could try to layout a FlumpView prototype with like an hash to register symbol names or type to game-specific classes?

aduros commented 11 years ago

I'm not really sure what you're saying. Is there something we could do to make Flump better for dynamic layouts?