adventuregamestudio / ags-template-source

Sources of the default game templates distributed with AGS Editor
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Switch to using attributes #17

Closed morganwillcock closed 5 years ago

morganwillcock commented 5 years ago

Switches TwoClickHandler, VerbCoin, and KeyboardMovement scripts to use attributes (where possible).

For VerbCoin and KeyboardMovement this was just a change to the external interface. For TwoClickHandler the macro that defines the popup position is replaced by two attributes, default values will make the interface visible at 75% of the GUI height (so should be usable even where the GUI has been resized).