Open ericoporto opened 1 year ago
Maybe it should be changed.
It probably wasn't considered when the template was renamed, but now the description doesn't match what it does. I think that would be OK if there is a second template that demonstrates the other style.
I just checked and VerbCoin, BASS and Tumbleweed also use LucasArts speech style.
Of course, because that's the simpliest possible style where you do not have to provide any other graphical assets; so it works well as default and for a quick prototyping.
For sierra-speech you need to have at least proper speech views, otherwise it won't work and display la speech again.
Maybe someone would be willing to make the additional speech views so that the same "asset pack" could potentially work across every template (and eventually in a modular future, allow easy switching between the styles)?
Maybe someone would be willing to make the additional speech views so that the same "asset pack" could potentially work across every template (and eventually in a modular future, allow easy switching between the styles)?
Agh, we should've posted this request on forums, nobody sees this here. I will do this now.
But there's a problem to keep in mind: you cannot have these portraits assigned to a SpeechView and have Lucas-arts speech, because then they will be displayed as a character animation.
How do you do a switch between the styles gracefully then? Looks like this would require some setup in game_start, like a selection between two speech views. This will additionally complicate a template's script.
https://github.com/adventuregamestudio/ags-template-source/blob/b44355ee7212b20f02fdd495b041add13188dd31/Sierra-style/Game.agf#L75
Is there a particular reason for this? Has it always been like this?
Edit:
https://github.com/adventuregamestudio/ags-template-source/blob/2981329e54d29003ed9e3b3ccbd561664f3f28c3/Default%20Game/Game.agf#L47
Turns out it's been like this since the first commit. That's a bit unintuitive, but I guess it's one the things that are kept for historical purposes.