Closed rubenalvesbcn closed 6 years ago
Here they show how to get the pointer to the pixel data stored by the texture: Accessing pixel values of Texture2D
This loop converts a texture pixel pointer to cv::Mat
.
To go the other way, reverse the order of the assignments - if we didn't change the names it would look like this:
src_pixel.val[2] = dest_pixel_ptr->R;
Also initialize the matrix with the correct size and type.
Hi!
First, I'd like to say that this is not an issue, it's more a question.
I see in this plugin and in many other tutorials that is easy to convert a stream from the camera to Unreal using OpenCV.
But I've never seen the opposite, how to convert an image from the Unreal Scene
(FTextureRenderTargetResource, UTextureRenderTarget2D, UTexture2D, USceneCaptureComponent2D)
to OpenCV(cv::Mat)
.Do you know how we could do this?