Closed natarajnattu closed 6 years ago
Did you find out how to do it?
This delegate should fire every time the pattern is detected. https://github.com/adynathos/AugmentedUnreality/blob/master/Source/AugmentedUnreality/tracking/AURFiducialPattern.h#L31
Perhaps you can measure the time since the last detection.
Hi adynathos,
i am trying to hide the blueprints when ever the tracker is not finding in viewport.. is there any method to check the whether the blueprint is tracking state / idle state?