adynathos / AugmentedUnreality

Augmented reality for Unreal Engine 4
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How to know the status of the blueprint is being tracked or idle in the world #29

Closed natarajnattu closed 6 years ago

natarajnattu commented 6 years ago

Hi adynathos,

i am trying to hide the blueprints when ever the tracker is not finding in viewport.. is there any method to check the whether the blueprint is tracking state / idle state?

zorderjohn commented 3 years ago

Did you find out how to do it?

adynathos commented 3 years ago

This delegate should fire every time the pattern is detected. https://github.com/adynathos/AugmentedUnreality/blob/master/Source/AugmentedUnreality/tracking/AURFiducialPattern.h#L31

Perhaps you can measure the time since the last detection.