aed3 / poke-sim

Creating a Pokemon battling and analyzing C++ library designed for speed.
BSD 3-Clause "New" or "Revised" License
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Systems for adding battle-state properties to a battle state #18

Closed aed3 closed 1 year ago

aed3 commented 1 year ago

These are the properties needed to support the vertical slice when porting the various data structures Showdown uses to represent a battle state:

Pokemon

Move

Side

Field

No field effects exist in this vertical slice

Battle