Closed sketchbook22 closed 2 years ago
I suspect extra code is running.
Stardew Valley has code: Debris.updateChunks()
Which it seems like your mod has modified slightly (to support your various features) ModEntry.UpdateTicking()
If I'm reading this correctly, both methods would be running. I would have thought this would be another Harmony Prefix.
I am new to modding and suspect you have a reason that I am not aware of; and would like to learn your reason if you have time. Thanks.
the idea was to run the movement x - 1 times and let the updateChunks run the movement a final time. It's kind of ugly, but it does allow for a movement multiplier
Understood, thank you for responding.
I suspect extra code is running.
Stardew Valley has code: Debris.updateChunks()
Which it seems like your mod has modified slightly (to support your various features) ModEntry.UpdateTicking()
If I'm reading this correctly, both methods would be running. I would have thought this would be another Harmony Prefix.
I am new to modding and suspect you have a reason that I am not aware of; and would like to learn your reason if you have time. Thanks.